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Pond / Armada / Economy first / OBSERVED BUILD

Fatboy buy

Armada Pond build order · Supreme Isthmus

Pond funds Tech to produce a Fatboy from 5:04 and gets it delivered by Hephaestus to push the front early.

#team support #push · 458 distinct matches · 112 players · 25% of Armada Pond games · team won 48% of 495 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from Tech arrives 5:04 · 21% of role by thenTech makes it and hands it over.
  • HephaestusHeavy transport from an ally in 80%21% of all Pond games by then

Paid for by sending allies about 1,100 metal and 13,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 465 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 2,935 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (15% of army).

HOW TO PLAY IT

Key timing: Fatboy to front by 5:02

  1. Open tidals and mex, add wind as usual Pond eco.
  2. Grab a heavy transport from air to fly it forward.
  3. Send Tech heavy metal and energy to buy a Fatboy.
  4. Get Fatboy handed over from Tech's factory for front.
  5. Fight in middle with Fatboy, then return to normal Tick and Pawn lab output.

Phase by phase

TYPICAL OF ITS 458 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Converter2Converter
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 11 wind, 2 converterdone ~5:55, middle half 4:53–6:59

    The standard build makes here, this one skips: 2 con bot

    By 5:27 in all: 4 mex · 10 wind · 1 tidal · 2 converter · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Wind
    4. Energy storage
    5. Wind ×3
    6. Mex ×4
    7. Wind ×12
    8. Converter ×2
    9. Wind ×6
    10. Advanced Metal ExtractorT2 mexdone 7:44 · typical 9:52
    11. Wind ×10
    12. Advanced Metal ExtractorT2 mex ×2
    13. Bot LabBot Labdone 8:49 · typical 5:55
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine7Wind−20 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick6 Tick +6 vs standard

    Some games also: Lazarus (45%) · converter (34%) · eat Bot Lab (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 22 wind (standard 38) · 1 tidal · 4 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 123 steps
    1. TickTick ×12
    2. Energy storagefor Suicide front
    3. TickTick ×5
    4. Advanced Metal ExtractorT2 mex
    5. TickTick ×13
    6. Wind
    7. TickTick
    8. Wind
    9. TickTick
    10. Wind
    11. TickTick
    12. Wind
    13. Construction BotCon bot ×3
    14. TickTick ×3
    15. Con turret
    16. TickTick ×2
    17. CitadelAnti-nukedone 12:36
    18. TickTick ×3
    19. Con turret
    20. TickTick
    21. Con turret
    22. TickTick ×3
    23. Con turret
    24. TickTick ×19
    25. Con turret
    26. TickTick ×2
    27. Con turret
    28. TickTick ×3
    29. Con turret
    30. TickTick ×2
    31. Vehicle PlantVehicle Plantdone 13:07
    32. TickTick
    33. Con turret
    34. TickTick ×2
    35. BlitzBlitz
    36. TickTick
    37. BlitzBlitz
    38. TickTick ×2
    39. BlitzBlitz
    40. TickTick
    41. BlitzBlitz
    42. TickTick ×2
    43. BlitzBlitz
    44. TickTick ×3
    45. BlitzBlitz
    46. TickTick
    47. BlitzBlitz
    48. TickTick ×2
    49. BlitzBlitz
    50. Wind
    51. TickTick
    52. BlitzBlitz
    53. TickTick
    54. BlitzBlitz
    55. TickTick
    56. BlitzBlitz
    57. TickTick ×2
    58. BlitzBlitz
    59. Wind
    60. TickTick
    61. BlitzBlitz
    62. TickTick ×2
    63. BlitzBlitz
    64. TickTick
    65. Wind
    66. BlitzBlitz
    67. TickTick ×2
    68. BlitzBlitz ×2
    69. TickTick
    70. Wind
    71. TickTick
    72. BlitzBlitz
    73. TickTick
    74. BlitzBlitz
    75. TickTick ×2
    76. BlitzBlitz
    77. Wind
    78. TickTick
    79. BlitzBlitz
    80. TickTick ×2
    81. BlitzBlitz
    82. TickTick
    83. Wind
    84. BlitzBlitz
    85. TickTick
    86. BlitzBlitz
    87. TickTick
    88. Naval Energy Converter
    89. Wind
    90. TickTick
    91. BlitzBlitz
    92. TickTick
    93. Wind
    94. BlitzBlitz
    95. TickTick
    96. Naval Energy Converter
    97. TickTick
    98. BlitzBlitz
    99. Wind
    100. TickTick
    101. BlitzBlitz
    102. TickTick
    103. Naval Energy Converter
    104. BlitzBlitz
    105. TickTick
    106. Wind
    107. BlitzBlitz
    108. TickTick
    109. BlitzBlitz
    110. TickTick
    111. Naval Energy Converter
    112. BlitzBlitz
    113. TickTick
    114. Wind
    115. TickTick
    116. BlitzBlitz
    117. TickTick
    118. Wind
    119. BlitzBlitz
    120. TickTick
    121. Naval Energy Converter
    122. BlitzBlitz
    123. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ecky9's (33 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 97% of games

You get

  • Hephaestus1 Heavy transport from Air or Techfirst at 4:50 · in 82% of games
  • Fatboy1 Fatboy from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:14 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

495 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000012901282
2:0026826800000026072781
3:0080879900000039884436
4:00148814730000404064796138
5:0022212185000011101131068989
6:0029792995000013892321826812657
7:0038153910360210014724372139315669
8:0047054948126017018911715674632425019216
9:0056626223205837946231616164682655221289
10:0067957705297561194555216504902926123110
11:00824596453514842145185517325183072026170
12:00992412052390011691874128917515243257827931
13:001217514538440815532330187618006263529930525
14:001451817427487421342925253518586653864831558
15:001708120188534625993501324919297084217732681
WHAT THE NUMBERS SAY

Same win rate as the standard build but destroys far more enemy metal by 15:00 at the cost of much higher own metal production lost.

  • + Destroys 5806 enemy metal by 15:00 vs 2962 standard.
  • + Reclaims Bot Lab in 39% of games to recoup metal.
  • − Own metal lost roughly doubles by 10:00 (988 vs 440).
  • − Metal production falls behind standard by 15:00 (17452 vs 20971).
THE EXAMPLE YOU ARE READING

Ecky9

32.6 OS · 24/09/2026

Open source match ↗

6 received units · includes a constructor
816 metal received · 47570 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:55Middle 50%: 4:53–6:59 · n=442
Advanced Metal Extractor9:52Middle 50%: 9:06–10:35 · n=468

Played most by

Teaner43games of this buildHummell20games of this buildDRM17games of this build_X_17games of this build[Grump]Grumpiness16games of this build