Tzar rush
Cortex Geo build order · Supreme Isthmus
Geo skips straight into an Advanced Vehicle Plant by ~5:47 and rushes a Tzar (or early Tigers) to the middle around 6:40-6:42, far earlier than the role's usual first T2 push, backed by Obscurer and Quaker support.
#t2 #rush #push · 33 distinct matches · 22 players · 4% of Cortex Geo games · team won 55% of 33 · Recently observed
T2 vehicle assault from 6:41 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 10:12
Advanced Vehicle Plant in 100%11% of all Geo games by then
Jammer in 70%8% of all Geo games by then
Vehicle Plant in 67%14% of all Geo games by then
Quaker in 58%11% of all Geo games by then
Started with Tzar (61%), Tiger (39%).
Where those units first fight, in 32 games with kill data: in the middle 88%, on their own side 13%.
Those units destroy a typical 4,603 metal of enemy units by 15:00.
Then transitions into tiger (34% of army).
Key timing: Advanced Vehicle Plant by 4:59
- Open mex and wind, skip the usual Bot Lab focus.
- Drop Vehicle Plant, then push straight into Advanced Vehicle Plant.
- Send first Tzar (or Tiger) to middle well ahead of role norm.
- Bring jammer support and Fury anti-air alongside it.
- Reclaim Advanced Vehicle Plant and keep making T2 vehicles for front.
Phase by phase
TYPICAL OF ITS 33 GAMES · AGAINST STANDARD GEOFollow the example game's first 7:41 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:10, middle half 1:05–1:22
By 0:54 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×4
Bot Labdone 1:20 · typical 1:10
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
2Wind−2 vs standard
3Converter−3 vs standard
1Energy storage
Order
Geo after 4 mex, 5 wind, 1 con turret
Eat Bot Lab
Vehicle Plant after 4 mex, 6 wind, 3 converterdone ~4:41, middle half 4:09–6:43
Builders
2 Con turret −2 vs standard
4 Graverobber
2 Con bot
1 Con bot for allies
1 Graverobber for allies
By 4:29 in all: 4 mex · 6 wind · 1 geo · 3 converter (standard 6) · 1 energy storage · 2 con turret (standard 4)
The example game in this phase · 22 steps
- Energy storage
Graverobber- Wind ×3
Graverobber- Wind
Graverobber
Graverobberfor Beach sea
Con botfor Beach sea
Con bot
Geodone 3:43 · typical 3:43- Mex
Graverobber- Con turret ×4
- Converter ×5
- Con turret
- Converter ×3
Eat Bot Labreclaimed for its metal- Converter ×4
T2 mexdone 6:03 · typical 5:47- Con turret
T2 mex ×2
Vehicle Plantdone 6:40 · typical 4:41
- 3
Vehicle Plant to Advanced Vehicle Plant
Economy
1Converter−3 vs standard
Order
Eat Vehicle Plant
Advanced Vehicle Plant after 4 mex, 7 wind, 6 converterdone ~6:39, middle half 5:26–7:53
Builders
1 Con vehicle
The standard build makes here, this one skips: 2 wind
By 5:47 in all: 4 mex · 7 wind (standard 10) · 1 geo · 6 converter (standard 10) · 1 energy storage · 3 con turret (standard 6)
The example game in this phase · 5 steps
T2 mex
Con vehicle
Eat Vehicle Plantreclaimed for its metal
Advanced Geothermal Powerplantdone 7:39
Advanced Vehicle Plantdone 8:03 · typical 6:39
- 4
Advanced Vehicle Plant to T2 vehicle assault
Economy
1Converter
Order
T2 vehicle assault after 4 mex, 7 wind, 8 converterdone ~6:39, middle half 6:03–7:25
By 6:41 in all: 4 mex · 7 wind (standard 11) · 1 geo · 8 converter (standard 11) · 1 energy storage · 3 con turret (standard 6)
The example game in this phase · 1 step
Tigerdone 8:23 · typical 9:58
- 5
T2 vehicle assault to 10:00
Army
1 Radar vehicle
Some games also: jammer (48%) · con turret (39%) · wind (33%) · T2 con vehicle for allies (33%) · tiger (30%) · eat Advanced Vehicle Plant (39%)
The standard build makes here, this one skips: 3 converter · 2 Sheldon
By 10:00 in all: 4 mex · 8 wind (standard 17) · 1 geo · 8 converter (standard 16) · 1 energy storage · 5 con turret (standard 7)
The example game in this phase · 9 steps
Tiger ×2
Quakerfor Frontdone 8:48 · typical 8:13
Tiger ×3
Quakerfor Front
Tiger ×3
Quaker
Tiger ×3
Quaker
Tiger
Counts are medians over the build's games: half of them build more, half fewer. The example game is PrivatePershing's (33 OS, 18/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Graverobber to Beach sea or Pondfirst at 2:13 · in 55% of games
1 Con bot to Beach sea or Pondfirst at 2:40 · in 79% of games
1 T2 con vehicle to Front or Suicide front or Pondfirst at 9:27 · in 67% of games
You get
1 T2 con bot from Techfirst at 4:51 · in 64% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
33 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 382 | 342 | 0 | 0 | 0 | 0 |
| 2:00 | 891 | 871 | 0 | 0 | 0 | 0 |
| 3:00 | 1482 | 1500 | 0 | 0 | 0 | 0 |
| 4:00 | 2478 | 2663 | 0 | 0 | 0 | 0 |
| 5:00 | 3787 | 3690 | 0 | 0 | 0 | 0 |
| 6:00 | 5964 | 5586 | 0 | 0 | 0 | 0 |
| 7:00 | 7528 | 7891 | 0 | 0 | 0 | 0 |
| 8:00 | 10246 | 10961 | 94 | 0 | 0 | 0 |
| 9:00 | 12733 | 13876 | 783 | 21 | 129 | 47 |
| 10:00 | 15347 | 16784 | 2376 | 296 | 197 | 185 |
| 11:00 | 17223 | 19610 | 4169 | 1102 | 1051 | 738 |
| 12:00 | 20227 | 22685 | 5284 | 2233 | 2317 | 1443 |
| 13:00 | 20525 | 25551 | 5859 | 4039 | 2480 | 2394 |
| 14:00 | 20986 | 28413 | 6933 | 5809 | 2942 | 4294 |
| 15:00 | 22778 | 31351 | 8225 | 7862 | 4019 | 5693 |
Won more often than the standard build, destroying far more enemy metal by 10:00 while losing much less of its own by 15:00.
- + Own metal lost by 15:00 (3875) nearly half the standard's 6575.
- + Destroyed 2506 enemy metal by 10:00 vs 421 for standard.
- − Metal produced by 15:00 (26088) trails standard (31519).
PrivatePershing
33.2 OS · 18/09/2026
Open source match ↗1 received units · includes a constructor
538 metal received · 45096 energy received
Typical milestones
Played most by
Amrissa4games of this buildRefuseToLearn4games of this buildPRO_HYDRA3games of this buildGeeGee2games of this buildGraceful2games of this buildSupporting games
Pick a game to read and play it above.
Viltrum07/10/2026 · 40 OS↗Schubiduuhh06/10/2026 · 31 OS↗GeeGee05/10/2026 · 36 OS↗Fakepilot29/09/2026 · 35 OS↗YogaBoy15849720/09/2026 · 45 OS↗GoldReasons20/09/2026 · 33 OS↗JesterB18/09/2026 · 33 OS↗GeeGee18/09/2026 · 36 OS↗PrivatePershing18/09/2026 · 33 OS↗25 more
Graceful16/09/2026 · 33 OS↗[AFUS]Trotski14/09/2026 · 82 OS↗RefuseToLearn05/09/2026 · 38 OS↗RefuseToLearn04/09/2026 · 37 OS↗Graceful28/08/2026 · 37 OS↗XXMACGAMERXX27/08/2026 · 36 OS↗Amrissa26/08/2026 · 38 OS↗Immort26/08/2026 · 55 OS↗RefuseToLearn26/08/2026 · 39 OS↗RefuseToLearn25/08/2026 · 38 OS↗Immort24/08/2026 · 54 OS↗dzikiTygrys1223/08/2026 · 35 OS↗PRO_HYDRA22/08/2026 · 54 OS↗Amrissa21/08/2026 · 37 OS↗Amrissa20/08/2026 · 37 OS↗Xad18/08/2026 · 38 OS↗Hummell16/08/2026 · 42 OS↗PRO_HYDRA15/08/2026 · 57 OS↗Amrissa14/08/2026 · 35 OS↗Kbot_my_Ahole14/08/2026 · 36 OS↗Syphos14/08/2026 · 43 OS↗[crd]sisa13/08/2026 · 39 OS↗SauceDispenser13/08/2026 · 34 OS↗PRO_HYDRA09/08/2026 · 57 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks on