Tzar rush
Geo rushes an Advanced Vehicle Plant to field a Tzar around 6 minutes, far earlier than the role's typical first T2 unit, leading the front push before adding Omen support and Fury anti-air.
#rush #push · 20 distinct matches · 12 players · 5% of Cortex Geo games · team won 65% of 20 · Recently observed
T2 vehicle assault from 6:05 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 10:11
Advanced Vehicle Plant in 85%12% of all Geo games by then
Radar vehicle in 80%9% of all Geo games by then
Vehicle Plant in 70%14% of all Geo games by then
Tiger in 50%10% of all Geo games by then
Started with Tzar (75%), Tiger (25%).
Where those units first fight, in 20 games with kill data: in the middle 90%, on their own side 10%.
Those units destroy a typical 5,009 metal of enemy units by 15:00.
Then transitions into tiger (29% of army).
Key timing: Tzar out by 6:05
- Open mex, wind and geo, but rush Vehicle Plant by 3:44.
- Push Advanced Vehicle Plant far earlier than the role norm.
- Field Tzar-led T2 vehicle assault to push middle immediately.
- Add radar vehicle support to back the heavy tank push.
- Shift the army toward more Tiger and Quaker as it scales up.
Phase by phase
TYPICAL OF ITS 20 GAMES · AGAINST STANDARD GEOFollow the example game's first 7:06 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:08, middle half 1:04–1:14
By 0:51 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×2
- Wind ×3
Bot Labdone 0:52 · typical 1:08
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
2Wind−2 vs standard
3Converter
1Energy storage
Order
Geo after 4 mex, 7 wind, 1 con turret
Vehicle Plant after 4 mex, 7 wind, 3 converterdone ~4:34, middle half 3:53–6:24
Builders
2 Con turret −2 vs standard
4 Graverobber
2 Con bot
1 Con bot for allies
Some games also: Graverobber for allies (45%)
By 4:15 in all: 4 mex · 7 wind · 1 geo · 3 converter · 1 energy storage · 2 con turret (standard 4)
The example game in this phase · 22 steps
- Solar
Graverobber- Wind ×3
Graverobber- Wind
Graverobber
Grunt ×2
Con bot ×2
Grunt ×2- Mex
Con botfor Beach sea- Mex
Con botfor Beach sea- Mexfor Beach sea
Graverobber- Mexfor Beach sea
- Energy storage
- Mexfor Beach sea
Geodone 4:00 · typical 3:37- Energy storage
- Con turret ×2
Vehicle Plantdone 4:31 · typical 4:34
- 3
Vehicle Plant to T2 vehicle assault
Economy
6Converter
Order
Advanced Vehicle Plant after 4 mex, 7 wind, 5 converter
T2 vehicle assault after 4 mex, 7 wind, 7 converterdone ~6:30, middle half 5:52–7:31
Builders
1 Con vehicle
Some games also: con turret (35%)
The standard build makes here, this one skips: 2 wind · 2 con turret
By 6:01 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 12) · 1 energy storage · 2 con turret (standard 6)
The example game in this phase · 7 steps
- Converter
Con vehicle- Converter ×3
Advanced Vehicle Plantdone 5:50 · typical 5:53- Converter ×4
Quaker ×3done 6:00
Tzardone 7:35 · typical 6:30
- 4
T2 vehicle assault to 10:00
Army
1 Jammer
1 Radar vehicle
Some games also: wind (50%) · con turret (50%) · T2 con vehicle for allies (45%) · tiger (35%) · fury (30%)
The standard build makes here, this one skips: 6 converter
By 10:00 in all: 4 mex · 10 wind (standard 15) · 1 geo · 7 converter (standard 18) · 1 energy storage · 5 con turret (standard 7)
The example game in this phase · 148 steps
T2 mex ×2done 7:03 · typical 5:52
Jammer
Radar vehicle
Furydone 8:16 · typical 9:28- Con turret
T2 mex- Wind
Salamander
Bot Labdone 8:37- Wind
Salamander
Con bot
Salamander
Con bot- Wind
T2 mex
Salamander- Wind
Con bot- Wind ×2
Salamander
Con bot- Con turret
Advanced Geothermal Powerplantdone 10:56- Con turret
- Wind
Salamander- Solar ×3
- Wind
- Solar
- Wind
Con bot- Wind ×3
Grunt
Negotiatordone 11:08- Wind
Grunt- Wind ×2
Grunt
Negotiator
Grunt- Wind
- Converter
Grunt
Twin Guard- Wind
Negotiator
Grunt
Radar Tower- Converter
Grunt- Wind ×2
- Converter
Grunt
Jammer
Grunt- Wind
Radar vehicle
Grunt- Wind
Grunt
Quaker- Wind
- Converter
- Wind
Grunt- Wind
Quaker
Grunt- Wind
Grunt
Quaker- Wind
Grunt ×2
Quaker- Wind
- Converter
- Wind
Grunt
Quaker
Grunt- Wind
- Converter
Eradicator
Grunt- Wind
Grunt ×2- Wind
Quaker
Graverobber- Converter
Graverobber- Wind
Eradicator- Wind
Quaker
Graverobber
Anti-nukenot finished by 15:00- Wind
- Con turret
- Wind
- Con turret
Quaker- Wind
- Con turret
Graverobber
Fury
Graverobber- Converter
- Wind
Fury- Wind
Grunt- Converter
- Wind
Grunt- Wind
Quaker
Grunt- Wind
Grunt- Converter
- Wind
Quaker
Grunt ×2- Wind ×2
Grunt
Quaker
Grunt- Wind ×2
Tigernot finished by 15:00 · typical 9:53
Grunt- Wind
Banisherdone 14:41
Grunt- Wind
- Converter
Grunt- Wind
Grunt- Wind
Grunt
Banisher
Aircraft Plantnot finished by 15:00- Wind
Grunt- Wind ×2
Grunt
Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (54 OS, 24/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Graverobber to Beach seafirst at 2:21 · in 45% of games
1 Con bot to Beach sea or Geo seafirst at 2:39 · in 60% of games
1 T2 con vehicle to Front or Suicide front or Pondfirst at 9:30 · in 75% of games
You get
1 T2 con bot from Techfirst at 5:11 · in 50% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
20 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 382 | 336 | 0 | 0 | 0 | 0 |
| 2:00 | 889 | 866 | 0 | 0 | 0 | 0 |
| 3:00 | 1466 | 1499 | 0 | 0 | 0 | 0 |
| 4:00 | 2688 | 2663 | 0 | 0 | 0 | 0 |
| 5:00 | 4074 | 3758 | 0 | 0 | 0 | 0 |
| 6:00 | 6069 | 5681 | 0 | 0 | 0 | 0 |
| 7:00 | 7516 | 7994 | 0 | 0 | 0 | 0 |
| 8:00 | 9998 | 11039 | 67 | 0 | 22 | 0 |
| 9:00 | 12723 | 14081 | 1268 | 31 | 130 | 86 |
| 10:00 | 15644 | 16926 | 2689 | 332 | 155 | 259 |
| 11:00 | 17603 | 19811 | 4719 | 1252 | 768 | 715 |
| 12:00 | 20360 | 22676 | 5750 | 2491 | 1491 | 1531 |
| 13:00 | 20782 | 25559 | 6753 | 4261 | 1847 | 2635 |
| 14:00 | 22861 | 28503 | 7922 | 5940 | 2499 | 4360 |
| 15:00 | 24628 | 31655 | 8335 | 7969 | 2793 | 6290 |
Won more often than the standard build while losing far less own metal by 15:00 despite lower total production.
- + Team won 57% vs 45% for the standard build.
- + Lost only 2602 own metal by 15:00 vs 6290 standard.
- − Metal production fell behind standard by 15:00 (24289 vs 31312).
Immort
54.3 OS · 24/08/2026
Open source match ↗1 received units · includes a constructor
7813 metal received · 187677 energy received
Typical milestones
Played most by
RefuseToLearn4games of this buildPRO_HYDRA3games of this buildAmrissa2games of this buildGeeGee2games of this buildImmort2games of this buildSupporting games
Pick a game to read and play it above.
UsurpeR20/09/2026 · 45 OS↗GeeGee17/09/2026 · 36 OS↗[AFUS]Trotski14/09/2026 · 82 OS↗GeeGee07/09/2026 · 37 OS↗RefuseToLearn05/09/2026 · 38 OS↗RefuseToLearn04/09/2026 · 37 OS↗Graceful28/08/2026 · 37 OS↗XXMACGAMERXX27/08/2026 · 36 OS↗Immort24/08/2026 · 54 OS↗12 more
Amrissa26/08/2026 · 38 OS↗Immort26/08/2026 · 55 OS↗RefuseToLearn26/08/2026 · 39 OS↗RefuseToLearn25/08/2026 · 38 OS↗PRO_HYDRA22/08/2026 · 54 OS↗Amrissa20/08/2026 · 37 OS↗Hummell16/08/2026 · 42 OS↗PRO_HYDRA15/08/2026 · 57 OS↗Kbot_my_Ahole14/08/2026 · 36 OS↗[crd]sisa13/08/2026 · 39 OS↗PRO_HYDRA09/08/2026 · 57 OS↗Beyond All Reason test-31049-61d8f86
Naval balance tweaks off