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Pond / Cortex / Economy first / OBSERVED BUILD

Standard pond

Cortex Pond build order · Supreme Isthmus

Economy-first play boosting wind and tidal for the fronts, taking an Advanced Metal Extractor around 9:23 and often receiving a Fatboy from an ally early, then building a lab and sending units front.

#eco #team support · 111 distinct matches · 31 players · 40% of Cortex Pond games · team won 53% of 113 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from an ally in 42%18% of all Pond games by then

Then transitions into grunt (22% of army), tick (14% of army).

HOW TO PLAY IT

Key timing: T2 constructor by 7:57

  1. Drop 10 tidal generators immediately to boost front's wind.
  2. Take 3 mex, then a fourth, and get a bot lab by 3:02.
  3. Layer in wind and a guard for base defense.
  4. Push for your own T2 constructor once eco is stable.
  5. Transition into advanced mex and small bot army like Grunt and Tick.

Phase by phase

TYPICAL OF ITS 111 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (47%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×6for Suicide front
    2. Tidal
    3. Tidal ×2for Front
    4. Mex ×3
    5. Wind ×4
    6. Energy storage
    7. Wind ×5
    8. Mex
    9. Wind
    10. Energy storage
    11. Con turret
    12. Converter ×4
    13. Wind ×2
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine3Wind

    Some games also: converter (44%) · con turret (37%) · wind (35%) · con turret (33%) · grunt (31%)

    By 10:00 in all: 4 mex · 16 wind · 2 tidal · 4 converter · 1 energy storage

    The example game in this phase · 57 steps
    1. Wind
    2. Wind
    3. Wind ×2
    4. Wind
    5. Wind
    6. Wind
    7. Wind
    8. Wind
    9. Wind
    10. Wind
    11. Wind
    12. Wind ×2
    13. Aircraft PlantAircraft Plantdone 6:11
    14. Wind
    15. ShurikenShuriken ×9
    16. Wind ×2
    17. ShurikenShuriken
    18. Wind ×2
    19. FinchFinch
    20. Wind
    21. ShurikenShuriken
    22. Wind
    23. ShurikenShuriken
    24. Wind
    25. ShurikenShuriken
    26. Wind
    27. ShurikenShuriken
    28. Wind
    29. ShurikenShuriken ×2
    30. GuardGuard
    31. Wind
    32. ShurikenShuriken
    33. Con turret
    34. GuardGuard ×2
    35. ShurikenShuriken ×3
    36. GuardGuard
    37. ValiantValiant
    38. GuardGuard
    39. ValiantValiant ×2
    40. GuardGuard
    41. ValiantValiant ×2
    42. GuardGuard
    43. ValiantValiant ×5
    44. Advanced Metal ExtractorT2 mex ×2done 11:04 · typical 9:23
    45. FinchFinch
    46. ValiantValiant
    47. Advanced Metal ExtractorT2 mex
    48. ValiantValiant
    49. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    50. ValiantValiant
    51. CitadelAnti-nukedone 14:23
    52. ValiantValiant
    53. Con turret
    54. ValiantValiant
    55. Advanced Metal ExtractorT2 mex
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. ValiantValiant ×11

Counts are medians over the build's games: half of them build more, half fewer. The example game is Boozha's (37 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 97% of games

You get

  • Construction Bot1 Con bot from Geo or Beach sea or Techfirst at 2:29 · in 37% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 35% of games
  • Fatboy1 Fatboy from Techfirst at 5:18 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:48 · in 95% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

113 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027900
3:0081900
4:00150900
5:00221500
6:00296300
7:0038222710
8:0046221050172
9:0055511495559
10:0066832159882
11:00829626551330
12:001017330821596
13:001254434272104
14:001450738182780
15:001685841773299
WHAT THE NUMBERS SAY

Standard pond wins slightly more than half its games while producing far less metal than most roles, matching its support job.

  • + Team win rate at 52%, the highest among the six standard builds shown.
  • + 42% of games receive a Fatboy from an ally by 5:17, well above the 18% role norm.
  • − Metal produced by 15:00 is only 16843, the lowest of all builds listed.
  • − Own metal lost climbs to 3271 by 15:00 despite the defensive role.
THE EXAMPLE YOU ARE READING

Boozha

37.1 OS · 22/09/2026

Open source match ↗

5 received units · includes a constructor
1901 metal received · 109086 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:23Middle 50%: 8:37–10:29 · n=108

Played most by

[Grump]Matsuri25games of this buildBoozha13games of this buildDeathkebab11games of this buildEXZoPrimer37games of this buildNazarid7games of this build