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Pond / Cortex / Economy first / OBSERVED BUILD

Standard pond

Pond boosts front's economy with wind or tidal generators, gets an Advanced Metal Extractor by 9:23, and transitions into supporting units like Grunt and Tick to help hold the middle until T2.

#eco #team support · 110 distinct matches · 30 players · 40% of Cortex Pond games · team won 53% of 112 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • FatboyFatboy from an ally in 42%19% of all Pond games by then

Then transitions into grunt (22% of army), tick (15% of army).

HOW TO PLAY IT

Key timing: T2 constructor by 7:57

  1. Drop 10 tidal generators immediately to boost front's wind.
  2. Take 3 mex, then a fourth, and get a bot lab by 3:02.
  3. Layer in wind and a guard for base defense.
  4. Push for your own T2 constructor once eco is stable.
  5. Transition into advanced mex and small bot army like Grunt and Tick.

Phase by phase

TYPICAL OF ITS 110 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine8Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage

    Some games also: converter (46%)

    By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage

    The example game in this phase · 5 steps
    1. Tidal ×9for Suicide front
    2. Tidal
    3. Mex ×4
    4. Tidal ×6
    5. Con turret
  2. 2

    5:00 to 10:00

    Economy
    • Wind Turbine3Wind

    Some games also: converter (44%) · con turret (38%) · wind (36%) · con turret (33%) · grunt (30%)

    By 10:00 in all: 4 mex · 15 wind · 2 tidal · 3 converter · 1 energy storage

    The example game in this phase · 50 steps
    1. Wind ×16
    2. GuardGuard ×2
    3. Con turret
    4. GuardGuard
    5. Con turret
    6. GuardGuard
    7. Radar TowerRadar Tower
    8. Energy storage
    9. Wind
    10. Mex
    11. Wind ×3
    12. GuardGuard
    13. Wind ×2
    14. GuardGuard
    15. Wind ×3
    16. Mex
    17. Wind ×6
    18. GuardGuard
    19. Wind ×4
    20. GuardGuard
    21. Wind ×3
    22. GuardGuard
    23. Energy storage
    24. Converter ×8
    25. Advanced Metal ExtractorT2 mexdone 10:57 · typical 9:23
    26. Wind ×2
    27. Advanced Metal ExtractorT2 mex
    28. Con turret
    29. Bot LabBot Labdone 11:27
    30. Advanced Metal ExtractorT2 mex
    31. PawnPawn ×3
    32. TickTick
    33. PawnPawn
    34. Advanced Metal ExtractorT2 mex
    35. PawnPawn ×2
    36. TickTick
    37. PawnPawn ×3
    38. TickTick
    39. PawnPawn ×3
    40. TickTick
    41. PawnPawn ×3
    42. TickTick
    43. PawnPawn ×3
    44. TickTick
    45. PawnPawn ×3
    46. TickTick
    47. PawnPawn ×3
    48. TickTick
    49. PawnPawn ×3
    50. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is Boozha's (36 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 97% of games

You get

  • Construction Bot1 Con bot from Geo or Beach sea or Techfirst at 2:28 · in 38% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 36% of games
  • Fatboy1 Fatboy from Techfirst at 5:18 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 95% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

112 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027800
3:0081600
4:00150900
5:00221600
6:00296000
7:0038172930
8:0046211058176
9:0055351507591
10:0066702117899
11:00825026521350
12:001015630711664
13:001249534192143
14:001447138202820
15:001685141903522
WHAT THE NUMBERS SAY

Standard pond wins slightly more than half its games while producing far less metal than most roles, matching its support job.

  • + Team win rate at 52%, the highest among the six standard builds shown.
  • + 42% of games receive a Fatboy from an ally by 5:17, well above the 18% role norm.
  • − Metal produced by 15:00 is only 16843, the lowest of all builds listed.
  • − Own metal lost climbs to 3271 by 15:00 despite the defensive role.
THE EXAMPLE YOU ARE READING

Boozha

35.8 OS · 25/09/2026

Open source match ↗

12 received units · includes a constructor
149 metal received · 32006 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Advanced Metal Extractor9:23Middle 50%: 8:37–10:27 · n=107

Played most by

[Grump]Matsuri25games of this buildBoozha13games of this buildDeathkebab11games of this buildEXZoPrimer37games of this buildNazarid7games of this build