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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The usual Cove-side sea opening: bot lab for an early defensive bot, shipyard in the cove, then frigates, destroyers and submarines to contest the sea and defend the base.

Usually shipyard in the cove (98%)

#naval #defence · 1098 distinct matches · 104 players · 83% of Cortex Geo sea games · team won 52% of 1227 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:16

  1. Grab 3 mex and open wind while laying down bot lab.
  2. Get bot lab up then push straight into shipyard.
  3. Finish shipyard, start pumping subs and frigates to contest sea.
  4. Add submarine, frigate and destroyer to hold sea lanes.
  5. Bring geo online and transition into mixed navy.

Phase by phase

TYPICAL OF ITS 1098 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:07–1:26

    Some games also: wind for allies (48%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:09 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (45%) · trasher (40%) · energy storage (33%) · wind for allies (31%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. GraverobberGraverobber
    3. Construction BotCon bot ×2
    4. GraverobberGraverobber
    5. GruntGrunt
    6. Mex
    7. Energy storage
    8. GruntGrunt
    9. Construction BotCon bot
    10. GraverobberGraverobber
    11. Mex
    12. Converter
    13. ShipyardShipyarddone 3:19 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · Guard (49%) · wind (48%) · destroyer (45%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. Converter
    2. HerringMissile corvette
    3. Mex
    4. SupporterGunboat
    5. Converter
    6. Mex
    7. HerringMissile corvette
    8. SupporterGunboat
    9. RiptideFrigatenot finished by 15:00 · typical 4:37
    10. Construction ShipCon ship
    11. GuardGuard
    12. RiptideFrigate
    13. Bot LabEat Bot Labreclaimed for its metal
    14. Converter
    15. Mex
    16. RiptideFrigate ×2
    17. GuardGuard
    18. Mex
    19. HerringMissile corvette
    20. Wind
    21. OppressorDestroyerdone 5:43 · typical 5:52
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (47%) · Thistle (40%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 60 steps
    1. Wind
    2. GuardGuard
    3. Wind
    4. RiptideFrigate
    5. ThistleThistle
    6. Wind
    7. RiptideFrigate
    8. HerringMissile corvette
    9. OppressorDestroyer
    10. Wind
    11. Radar TowerRadar Tower
    12. Wind
    13. Death CavalryDeath Cavalry
    14. RiptideFrigate
    15. Wind
    16. OppressorDestroyer
    17. Wind
    18. Mex
    19. Wind
    20. HerringMissile corvette ×2
    21. Wind
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Advanced Metal ExtractorT2 mexdone 9:49 · typical 9:22
    24. RiptideFrigate
    25. Wind
    26. RiptideFrigate
    27. Wind
    28. RiptideFrigate ×2
    29. Wind
    30. HerringMissile corvette
    31. OppressorDestroyer
    32. Advanced Metal ExtractorT2 mex
    33. Death CavalryDeath Cavalry
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. RiptideFrigate ×2
    36. Advanced Metal ExtractorT2 mex
    37. RiptideFrigate ×2
    38. HerringMissile corvette
    39. Construction ShipCon ship ×2
    40. OppressorDestroyer
    41. Naval Construction Turret
    42. RiptideFrigate ×3
    43. HerringMissile corvette
    44. OppressorDestroyer
    45. Death CavalryDeath Cavalry
    46. Advanced Metal ExtractorT2 mex
    47. Naval Construction Turret
    48. Death CavalryDeath Cavalry
    49. HerringMissile corvette
    50. RiptideFrigate
    51. Energy storage
    52. RiptideFrigate
    53. Naval Construction Turret
    54. Tidal
    55. RiptideFrigate
    56. Advanced Metal ExtractorT2 mex
    57. Tidal
    58. Advanced Metal ExtractorT2 mex
    59. Tidal
    60. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheSituation's (52 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 70% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1227 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156600
4:002894051
5:00410315052
6:005454461231
7:006936931545
8:0086071578891
9:001047124951344
10:001263036252031
11:001519548242838
12:001810762243720
13:002139973574441
14:002501686445353
15:002886197626354
WHAT THE NUMBERS SAY

Matches the role's own norm almost exactly, sitting at the typical 52% team win rate for Geo sea.

  • + Reliable timing: bot lab by 1:12 and shipyard by 3:16 in the middle half of games.
  • − Own metal lost climbs to 6854 by 15:00, showing sea fights stay costly.
THE EXAMPLE YOU ARE READING

TheSituation

52.1 OS · 08/10/2026

Open source match ↗

4 received units · includes a constructor
1439 metal received · 49273 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:07–1:26 · n=1207
Shipyard3:17Middle 50%: 3:02–3:33 · n=1219
Orca4:17Middle 50%: 3:51–4:59 · n=845
Riptide4:37Middle 50%: 4:08–5:21 · n=1192
Oppressor5:52Middle 50%: 5:08–6:36 · n=1114
Geothermal Powerplant8:00Middle 50%: 7:01–9:03 · n=729
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=1060

Played most by

sirniho125games of this buildSHOGVN100games of this buildOptimusprimenutt86games of this buildPRO_Rerory52games of this buildTheSituation43games of this build