← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The usual Cove-side sea opening: bot lab for an early defensive bot, shipyard in the cove, then frigates, destroyers and submarines to contest the sea and defend the base.

Usually shipyard in the cove (98%)

#naval #defence · 1098 distinct matches · 104 players · 83% of Cortex Geo sea games · team won 52% of 1227 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:16

  1. Grab 3 mex and open wind while laying down bot lab.
  2. Get bot lab up then push straight into shipyard.
  3. Finish shipyard, start pumping subs and frigates to contest sea.
  4. Add submarine, frigate and destroyer to hold sea lanes.
  5. Bring geo online and transition into mixed navy.

Phase by phase

TYPICAL OF ITS 1098 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:07–1:26

    Some games also: wind for allies (48%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:09 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (45%) · trasher (40%) · energy storage (33%) · wind for allies (31%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Construction BotCon bot ×4
    2. GuardGuard
    3. ShipyardShipyarddone 2:33 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · Guard (49%) · wind (48%) · destroyer (45%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 27 steps
    1. Construction BotCon bot
    2. Mex
    3. HerringMissile corvette
    4. Construction ShipCon ship ×2
    5. Mex
    6. OrcaSubmarinedone 3:58 · typical 4:17
    7. Wind
    8. Mex
    9. Wind
    10. Mex
    11. Bot LabEat Bot Labreclaimed for its metal
    12. Converter
    13. Mex
    14. HerringMissile corvette
    15. Wind
    16. UrchinUrchin
    17. Wind
    18. HerringMissile corvette
    19. GuardGuard
    20. Converter
    21. HerringMissile corvette ×2
    22. Wind
    23. HerringMissile corvette
    24. Wind
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. RiptideFrigatedone 5:16 · typical 4:37
    27. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (47%) · Thistle (40%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. GuardGuard
    2. Wind
    3. RiptideFrigate
    4. Converter
    5. ThistleThistle
    6. Death CavalryDeath Cavalry
    7. Wind
    8. Mex
    9. GuardGuard
    10. Wind
    11. Radar TowerRadar Tower
    12. OppressorDestroyerdone 6:53 · typical 5:52
    13. Wind ×2
    14. GuardGuard
    15. Wind
    16. UrchinUrchin
    17. Wind ×2
    18. RiptideFrigate
    19. Wind
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. GuardGuard
    22. Wind
    23. RiptideFrigate
    24. Wind
    25. Death CavalryDeath Cavalry
    26. GuardGuard
    27. Converter
    28. Naval Construction Turret
    29. OppressorDestroyer
    30. Advanced Metal ExtractorT2 mexdone 9:20 · typical 9:22
    31. GuardGuard
    32. Wind ×2
    33. Naval Construction Turret
    34. Converter
    35. Tidal ×3
    36. RiptideFrigate
    37. Wind
    38. Tidal
    39. Advanced Metal ExtractorT2 mex
    40. RiptideFrigate
    41. Tidal ×3
    42. Wind
    43. Tidal
    44. Death CavalryDeath Cavalry
    45. Tidal
    46. OppressorDestroyer
    47. Tidal
    48. Advanced Metal ExtractorT2 mex
    49. Wind
    50. Tidal
    51. Wind
    52. Tidal
    53. Converter
    54. Tidal
    55. RiptideFrigate
    56. Tidal
    57. Naval Construction Turret
    58. Advanced Metal ExtractorT2 mex
    59. Con turret
    60. RiptideFrigate
    61. Seaplane PlatformSeaplane Platformdone 11:59
    62. Naval Construction Turret
    63. WatcherRadar plane
    64. RiptideFrigate
    65. Naval Construction Turret
    66. Death CavalryDeath Cavalry
    67. Advanced Metal ExtractorT2 mex
    68. CutlassSeaplane gunship
    69. Mex
    70. Vehicle PlantVehicle Plantdone 12:53
    71. Con turret
    72. HerringMissile corvette
    73. Construction SeaplaneConstruction Seaplane
    74. HerringMissile corvette
    75. Construction VehicleCon vehicle
    76. Mex
    77. Advanced Metal ExtractorT2 mex
    78. CutlassSeaplane gunship
    79. HerringMissile corvette
    80. Converter
    81. Construction VehicleCon vehicle
    82. Mex
    83. CutlassSeaplane gunship
    84. Death CavalryDeath Cavalry
    85. Converter ×2
    86. Construction VehicleCon vehicle
    87. CutlassSeaplane gunship
    88. Converter
    89. HerringMissile corvette
    90. CutlassSeaplane gunship
    91. Construction VehicleCon vehicle
    92. Death CavalryDeath Cavalry
    93. Con turret
    94. Wind ×2
    95. Con turret
    96. Wind
    97. Con turret
    98. HerringMissile corvette
    99. Wind
    100. Construction VehicleCon vehicle
    101. Con turret
    102. Death CavalryDeath Cavalry
    103. Converter
    104. Construction VehicleCon vehicle
    105. Con turret ×2
    106. WatcherRadar plane
    107. Wind
    108. Con turret
    109. HerringMissile corvette
    110. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    111. Wind ×2
    112. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    113. Naval Metal Storage
    114. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 70% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1227 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156600
4:002894051
5:00410315052
6:005454461231
7:006936931545
8:0086071578891
9:001047124951344
10:001263036252031
11:001519548242838
12:001810762243720
13:002139973574441
14:002501686445353
15:002886197626354
WHAT THE NUMBERS SAY

Matches the role's own norm almost exactly, sitting at the typical 52% team win rate for Geo sea.

  • + Reliable timing: bot lab by 1:12 and shipyard by 3:16 in the middle half of games.
  • − Own metal lost climbs to 6854 by 15:00, showing sea fights stay costly.
THE EXAMPLE YOU ARE READING

_X_

41.1 OS · 08/10/2026

Open source match ↗

2 received units · includes a constructor
565 metal received · 14112 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:07–1:26 · n=1207
Shipyard3:17Middle 50%: 3:02–3:33 · n=1219
Orca4:17Middle 50%: 3:51–4:59 · n=845
Riptide4:37Middle 50%: 4:08–5:21 · n=1192
Oppressor5:52Middle 50%: 5:08–6:36 · n=1114
Geothermal Powerplant8:00Middle 50%: 7:01–9:03 · n=729
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=1060

Played most by

sirniho125games of this buildSHOGVN100games of this buildOptimusprimenutt86games of this buildPRO_Rerory52games of this buildTheSituation43games of this build