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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up immediately, units trickle to the coast and middle, with an Advanced Metal Extractor around 9:00 as the eco transition.

#eco · 1697 distinct matches · 247 players · 74% of Armada Front games · team won 61% of 1991 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1697 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:55

    Some games also: wind (48%) · Vehicle Plant (35%)

    By 0:28 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Solar
    3. Bot LabBot Labdone 0:42 · typical 0:44
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · con vehicle (32%) · janus (32%)

    By 5:00 in all: 6 mex · 6 wind

    The example game in this phase · 22 steps
    1. TickTick
    2. PawnPawn
    3. LazarusLazarus
    4. PawnPawn
    5. LazarusLazarus
    6. Construction BotCon bot
    7. RocketeerRocketeer
    8. Mex
    9. RocketeerRocketeer ×2
    10. CenturionCenturion
    11. PawnPawn ×2
    12. CenturionCenturion
    13. SentrySentry
    14. Mex
    15. Radar TowerRadar Tower
    16. Construction BotCon bot
    17. SentrySentry
    18. RocketeerRocketeer
    19. SentrySentry
    20. RocketeerRocketeer ×3
    21. Construction BotCon bot
    22. RocketeerRocketeer ×6
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (37%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 44 steps
    1. RocketeerRocketeer ×2
    2. Mex
    3. RocketeerRocketeer
    4. Construction BotCon bot
    5. LazarusLazarus
    6. CenturionCenturion
    7. Mex
    8. RocketeerRocketeer ×6
    9. Mex
    10. RocketeerRocketeer ×3
    11. SentrySentry
    12. CenturionCenturion
    13. SentrySentry
    14. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:01
    15. Mex
    16. SentrySentry ×2
    17. BeamerBeamer
    18. RocketeerRocketeer
    19. BeamerBeamer
    20. RocketeerRocketeer
    21. Mex
    22. OverwatchOverwatch
    23. Construction BotCon bot
    24. Mex
    25. SentrySentry
    26. Mex
    27. Wind
    28. Radar TowerRadar Tower
    29. BeamerBeamer
    30. Wind
    31. RocketeerRocketeer
    32. SentrySentry
    33. TickTick
    34. PawnPawn
    35. Wind
    36. PawnPawn
    37. Wind
    38. PawnPawn
    39. Wind
    40. PawnPawn
    41. Wind
    42. PawnPawn
    43. Energy storage
    44. PawnPawn ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is AcquiredTaste's (31 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:23 · in 64% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1991 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008402131
3:001618135108
4:002699522333
5:0038471127787
6:00503519231426
7:00625127172302
8:00753535453173
9:00897343264069
10:001053850054807
11:001237355335546
12:001452759766406
13:001685764686999
14:001922071817826
15:002185478698687
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

AcquiredTaste

30.7 OS · 05/10/2026

Open source match ↗

8 received units · includes a constructor
224 metal received · 10727 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:55 · n=1329
Vehicle Plant0:47Middle 50%: 0:41–1:14 · n=1284
Advanced Metal Extractor9:01Middle 50%: 8:09–10:15 · n=1562

Played most by

haaven107games of this buildHummell107games of this buildLeohvm93games of this buildTheGeneraI74games of this buildXad69games of this build