Standard front
Armada Front build order · Supreme Isthmus
Economy-first opening with Bot Lab and Vehicle Plant up almost immediately, units trickle out as Blitz, Rocketeer, Pawn and Janus to hold the wider gap and feed the middle fight, the role's normal job.
#eco · 1796 distinct matches · 263 players · 74% of Armada Front games · team won 60% of 2095 · Recently observed
Key timing: T2 constructor by 7:43
- Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
- Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
- Add Centurion and Janus once first units are moving up.
- Form units into a line pushing toward middle as numbers grow.
- Upgrade to Advanced Metal Extractor as the economy transition kicks in.
Phase by phase
TYPICAL OF ITS 1796 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
Order
Bot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:58
Some games also: wind (48%) · Vehicle Plant (36%)
By 0:28 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×2
Bot Labdone 0:33 · typical 0:44
- 2
Bot Lab to 5:00
Economy
4Mex
3Wind
Builders
1 Con bot
Army
1 Sentry
6 Rocketeer
Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · Radar Tower (32%) · con vehicle (31%)
By 5:00 in all: 6 mex · 6 wind
The example game in this phase · 31 steps
Lazarus
Con bot- Mex
Lazarus
Con bot- Mex
Centurion
Sentry
Centurion- Mex
Centurion
Con bot- Mex
Con bot
Radar Tower
Rocketeer ×3
Sentry
Rocketeer ×2
Lazarus
Rocketeer ×4
Radar Tower
Rocketeer
Lazarus
Rocketeer
Radar Tower
Rocketeer ×4
Lazarus
Con bot ×2
Pawn ×3- Mex
Pawn
- 3
5:00 to 10:00
Economy
1Mex
14Wind
Builders
2 Con turret
Army
1 Sentry
Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (38%) · Radar Tower (36%)
By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret
The example game in this phase · 149 steps
- Wind
Pawn
Sentry- Wind ×3
Pawn- Wind
Pawn ×5- Con turret
Pawn- Energy storage
Pawn ×3- Wind
Pawn- Wind
Pawn- Wind ×2
Pawn- Wind
Pawn- Wind
Pawn- Wind
Pawn- Wind
Tick- Wind
Tick ×2- Con turret
Tick ×3- Wind
Tick- Wind
- Mex
Tick- Wind
Tick- Wind
Tick
Dragon's Teeth ×2- Wind
Dragon's Teeth
Tick
Dragon's Teeth- Energy storage
Dragon's Teeth
Tick
Dragon's Teeth ×3
Tick- Wind
Dragon's Teeth
Tick
Dragon's Teeth- Wind
Dragon's Teeth
Tick ×2- Con turret
Tick ×2- Con turret
Tick ×17- Mex
Tick ×3- Wind
Tick- Wind
Tick- Wind
Tick- Wind
Tick- Wind
Tick- Wind
Tick- Wind
T2 mexdone 10:33
Tick
Lazarus
Radar Tower
Tick
Eat Bot Labreclaimed for its metal
T2 mex ×3
Bot Lab ×2done 12:01
T2 mex
Tick ×19- Con turret
Tick ×2- Con turret
Tick ×2
Lazarus
Tick ×18- Con turret
Tick ×3- Wind
T2 mex
Tick ×3- Wind
Tick ×4- Wind
Tick ×3- Wind
Tick ×6- Wind
Tick ×9- Wind
Tick ×4- Wind
Tick ×4- Wind
Tick ×9- Wind
Tick ×6- Wind
Tick ×7- Wind
Tick ×4- Wind
Tick ×5- Wind
Tick
T2 mex
Tick ×6- Wind
Tick ×3- Energy storage
Tick ×2- Energy storage
Tick ×5- Con turret
Tick ×3- Con turret
Tick ×13
Aircraft Plantdone 14:40
Tick ×4- Energy storage
Tick ×3
Fighter
Persecutornot finished by 15:00
Tick ×2
Fighter
Tick ×4
Fighter
Tick ×2- Wind
Tick
Fighter
Tick ×3- Wind
Fighter
Tick ×3
Counts are medians over the build's games: half of them build more, half fewer. The example game is [EMPR]mcdumper4593's (33 OS, 15/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:17 · in 68% of games
1 T2 con bot from Geo or Techfirst at 7:24 · in 64% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
2095 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 333 | 0 | 0 |
| 2:00 | 842 | 21 | 31 |
| 3:00 | 1619 | 135 | 108 |
| 4:00 | 2699 | 522 | 333 |
| 5:00 | 3846 | 1123 | 782 |
| 6:00 | 5034 | 1919 | 1415 |
| 7:00 | 6263 | 2714 | 2288 |
| 8:00 | 7549 | 3545 | 3155 |
| 9:00 | 8997 | 4325 | 4047 |
| 10:00 | 10577 | 5014 | 4770 |
| 11:00 | 12409 | 5531 | 5544 |
| 12:00 | 14546 | 5997 | 6391 |
| 13:00 | 16923 | 6483 | 6985 |
| 14:00 | 19287 | 7255 | 7830 |
| 15:00 | 21957 | 7894 | 8702 |
Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.
- + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
- + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
- − First unit lost already at 1:43, showing exposure despite the safer position.
- − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
[EMPR]mcdumper4593
33.0 OS · 15/08/2026
Open source match ↗5 received units · includes a constructor
293 metal received · 49878 energy received
Typical milestones
Played most by
haaven109games of this buildHummell108games of this buildLeohvm97games of this buildTheGeneraI77games of this buildXad69games of this buildSupporting games
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Naval balance tweaks on