Standard front
Armada Front build order · Supreme Isthmus
Standard economy-first Front play: Bot Lab and Vehicle Plant up immediately, units trickle to the coast and middle, with an Advanced Metal Extractor around 9:00 as the eco transition.
#eco · 1697 distinct matches · 247 players · 74% of Armada Front games · team won 61% of 1991 · Recently observed
Key timing: T2 constructor by 7:43
- Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
- Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
- Add Centurion and Janus once first units are moving up.
- Form units into a line pushing toward middle as numbers grow.
- Upgrade to Advanced Metal Extractor as the economy transition kicks in.
Phase by phase
TYPICAL OF ITS 1697 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
Order
Bot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:55
Some games also: wind (48%) · Vehicle Plant (35%)
By 0:28 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×3
Bot Labdone 0:46 · typical 0:44
- 2
Bot Lab to 5:00
Economy
4Mex
3Wind
Builders
1 Con bot
Army
1 Sentry
6 Rocketeer
Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · con vehicle (32%) · janus (32%)
By 5:00 in all: 6 mex · 6 wind
The example game in this phase · 27 steps
- Wind
Con bot- Wind ×2
Pawn ×2- Mex
Pawn ×3
Lazarus- Mex
Con bot ×2
Sentry
Rocketeer ×2
Sentry
Rocketeer ×2
Sentry
Rocketeer
Centurion
Sentry
Rocketeer ×3- Mex
Rocketeer ×2
Sentry
Rocketeer
Beamer
Rocketeer ×4
Beamer
Rocketeer
Lazarus
- 3
5:00 to 10:00
Economy
1Mex
14Wind
Builders
2 Con turret
Army
1 Sentry
Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (37%) · Radar Tower (36%)
By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret
The example game in this phase · 95 steps
Centurion
Radar Tower
Centurion
Sentry
Con bot
Sentry
Centurion
Sentry
Rocketeer
Beamer
Rocketeer
Beamer
Rocketeer ×3
Sentry
Rocketeer ×3
T2 mexdone 8:34 · typical 9:01
Rocketeer- Mex
- Wind
Rocketeer- Wind ×5
Rocketeer
Sentry
Pawn
T2 mex- Wind
Sentry
Pawn- Wind ×2
Pawn- Mex
- Wind
Pawn
Radar Tower- Wind
Pawn- Wind
Pawn
Sentry ×2- Wind
Pawn
Sentry
T2 mex- Wind
Pawn ×2- Wind
Pawn- Wind
Pawn- Wind
Pawn- Wind
Pawn- Wind
Con bot- Wind ×2
T2 mex- Wind
Con bot- Wind
- Converter
- Wind
Radar Tower- Wind
Pawn- Wind
Pawn- Energy storage
- Converter
- Wind
Dragon's Teeth ×2- Wind
Dragon's Teeth ×5- Wind
Dragon's Teeth
Pawn
Dragon's Teeth- Converter
Dragon's Teeth- Wind
Dragon's Teeth
Pawn
Dragon's Teeth ×2- Wind
Dragon's Teeth
Pawn- Con turret
- Wind ×2
Dragon's Teeth- Wind
Dragon's Teeth- Wind
Dragon's Teeth ×2
Pawn- Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is kellanvad's (35 OS, 05/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:17 · in 68% of games
1 T2 con bot from Geo or Techfirst at 7:23 · in 64% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1991 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 333 | 0 | 0 |
| 2:00 | 840 | 21 | 31 |
| 3:00 | 1618 | 135 | 108 |
| 4:00 | 2699 | 522 | 333 |
| 5:00 | 3847 | 1127 | 787 |
| 6:00 | 5035 | 1923 | 1426 |
| 7:00 | 6251 | 2717 | 2302 |
| 8:00 | 7535 | 3545 | 3173 |
| 9:00 | 8973 | 4326 | 4069 |
| 10:00 | 10538 | 5005 | 4807 |
| 11:00 | 12373 | 5533 | 5546 |
| 12:00 | 14527 | 5976 | 6406 |
| 13:00 | 16857 | 6468 | 6999 |
| 14:00 | 19220 | 7181 | 7826 |
| 15:00 | 21854 | 7869 | 8687 |
Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.
- + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
- + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
- − First unit lost already at 1:43, showing exposure despite the safer position.
- − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
kellanvad
34.5 OS · 05/10/2026
Open source match ↗5 received units · includes a constructor
196 metal received · 6095 energy received
Typical milestones
Played most by
haaven107games of this buildHummell107games of this buildLeohvm93games of this buildTheGeneraI74games of this buildXad69games of this buildSupporting games
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LucyGoesAir14/10/2026 · 36 OS↗[BS]Hellzie14/10/2026 · 41 OS↗Syphos14/10/2026 · 42 OS↗Nosohvost14/10/2026 · 35 OS↗Nosohvost14/10/2026 · 35 OS↗arcsiz14/10/2026 · 36 OS↗JustSomeGuy14/10/2026 · 43 OS↗EpicTyrannus14/10/2026 · 42 OS↗kellanvad05/10/2026 · 35 OS↗32 more of 1983, the most recent
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Naval balance tweaks on