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Geo sea / Armada / Economy first / OBSERVED BUILD

Seeker raid

Armada Geo sea build order · Supreme Isthmus

Builds a hovercraft platform right after the bot lab and pushes Seekers out from about 4:35, well before the role normally has any hovercraft, sending them straight into the enemy base rather than defending the cove; shipyard and…

#raid #amphibious #rush · 11 distinct matches · 6 players · 1% of Armada Geo sea games · team won 36% of 11 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 4:35 · 2% of role by thenFrom the Hovercraft Platform. Only 2% of Geo sea games have it by then; others who build it get it around 7:29
  • Hovercraft PlatformHovercraft Platform in 82%2% of all Geo sea games by then
  • SeekerSeeker in 64%1% of all Geo sea games by then

Where those units first fight, in 10 games with kill data: in the enemy base 50%, in the middle 40%, on their own side 10%.

Those units destroy a typical 1,995 metal of enemy units by 15:00.

Then transitions into dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 2:11

  1. Open bot lab first, as usual for cove sea.
  2. Add Hovercraft Platform right after, well before the role norm.
  3. Push Seeker raiders straight into the enemy base, not the cove.
  4. Reclaim the Hovercraft Platform once the raid has run its course.
  5. Build the shipyard afterward to transition into Eel and Dolphin.

Phase by phase

TYPICAL OF ITS 11 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 5 winddone ~1:22, middle half 1:05–1:30

    Some games also: wind for allies (45%) · energy storage (45%)

    By 1:06 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex
    2. Windfor Air
    3. Mex ×2
    4. Wind
    5. Bot LabBot Labdone 0:56 · typical 1:22
  2. 2

    Bot Lab to Hovercraft Platform

    Economy
    • Wind Turbine3Wind+2 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 4 mex, 6 wind, 1 energy storagedone ~3:22, middle half 2:13–4:43
    Builders
    • Lazarus2 Lazarus
    • Construction Bot2 Con bot

    Some games also: mex (45%) · energy storage (45%)

    By 2:11 in all: 4 mex · 6 wind (standard 4) · 1 energy storage

    The example game in this phase · 34 steps
    1. LazarusLazarus
    2. CrossbowCrossbow
    3. LazarusLazarus
    4. Construction BotCon bot
    5. Windfor Air
    6. Construction BotCon bot ×2
    7. Wind ×2
    8. Construction BotCon bot
    9. Con turret
    10. Mex
    11. Energy storage
    12. Construction BotCon bot
    13. Mex
    14. Wind
    15. Con turret
    16. NettleNettle
    17. Mex
    18. Wind
    19. SentrySentry
    20. Wind ×3
    21. NettleNettle
    22. SentrySentry
    23. Wind
    24. SentrySentry
    25. Wind
    26. Converter
    27. Geothermal PowerplantGeodone 5:31 · typical 6:27
    28. Wind ×2
    29. Mex
    30. Wind ×2
    31. SentrySentry
    32. Wind ×3
    33. Mex
    34. Hovercraft PlatformHovercraft Platformdone 5:28 · typical 3:22
  3. 3

    Hovercraft Platform to Hover raid

    Order
    1. SeekerHover raid after 6 mex, 8 wind, 1 energy storage

    Some games also: Sentry (36%) · mex (36%) · Radar Tower (36%)

    The standard build makes here, this one skips: 4 mex · 3 dolphin

    By 4:35 in all: 6 mex (standard 8) · 9 wind (standard 6) · 1 energy storage

    The example game in this phase · 7 steps
    1. SentrySentry
    2. Bot LabEat Bot Labreclaimed for its metal
    3. SentrySentry
    4. Radar TowerRadar Tower
    5. SentrySentry
    6. Con turret
    7. SeekerSeekerdone 5:40
  4. 4

    Hover raid to Shipyard

    Order
    1. Bot LabEat Bot Lab in 64% of games
    2. ShipyardShipyard after 6 mex, 9 wind, 2 con turretdone ~5:50, middle half 3:43–6:59
    Army
    • Seeker6 Seeker +6 vs standard

    Some games also: wind (45%) · Nettle (45%) · mex (45%) · Sentry (36%) · con turret (36%)

    The standard build makes here, this one skips: 2 wind

    By 5:38 in all: 8 mex · 11 wind · 1 geo · 1 converter · 1 energy storage · 3 con turret (standard 1)

    The example game in this phase · 36 steps
    1. Radar TowerRadar Tower
    2. SentrySentry
    3. Con turret
    4. Radar TowerRadar Tower
    5. SeekerSeeker
    6. Wind
    7. SeekerSeeker ×2
    8. NettleNettle
    9. SeekerSeeker
    10. Wind
    11. SeekerSeeker
    12. Con turret
    13. SeekerSeeker
    14. Converter
    15. SeekerSeeker
    16. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    17. Con turret
    18. Converter
    19. Con turret ×2
    20. Sneaky PeteSneaky Pete
    21. Converter
    22. Con turret
    23. Converter
    24. Advanced Metal ExtractorT2 mexdone 7:14 · typical 8:23
    25. Converter
    26. Advanced Metal ExtractorT2 mex
    27. Converter
    28. Advanced Metal ExtractorT2 mex
    29. Wind ×3
    30. Bot LabBot Labdone 8:10
    31. Construction BotCon bot
    32. Advanced Metal ExtractorT2 mex
    33. Construction BotCon bot
    34. Wind
    35. Construction BotCon bot
    36. ShipyardShipyarddone 8:32 · typical 5:50
  5. 5

    Shipyard to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind−3 vs standard
    Order
    1. Hovercraft PlatformEat Hovercraft Platform in 73% of games
    Builders
    • Construction Turret1 Con turret
    Army
    • Seeker9 Seeker +9 vs standard

    Some games also: Nettle (45%) · Radar Tower (45%)

    The standard build makes here, this one skips: 2 converter · 2 dolphin · 2 skater · 2 destroyer

    By 10:00 in all: 10 mex · 22 wind · 1 geo · 3 converter · 1 energy storage · 3 con turret

    The example game in this phase · 23 steps
    1. Wind
    2. DolphinDolphin
    3. Wind
    4. DolphinDolphin ×4
    5. Wind
    6. DolphinDolphin ×3
    7. Wind
    8. DolphinDolphin ×3
    9. Wind
    10. DolphinDolphin ×3
    11. Wind
    12. DolphinDolphin ×6
    13. Advanced Metal ExtractorT2 mex
    14. Con turret
    15. Energy storage ×2
    16. Construction ShipCon ship ×2
    17. Advanced Metal ExtractorT2 mex
    18. Con turret
    19. Grim ReaperGrim Reaper ×2
    20. Pit BullPit Bull
    21. Energy storage
    22. Naval Construction Turret ×3
    23. Dragon's ClawDragon's Claw

Counts are medians over the build's games: half of them build more, half fewer. The example game is RAM_Achillesmsg's (39 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Pondfirst at 1:18 · in 45% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 64% of games
  • Hercules1 Light transport from Airfirst at 2:10 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:14 · in 73% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

11 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geo seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard geo seaOwn metal lost: This buildOwn metal lost: Standard geo sea
1:003973950000
2:009299280000
3:00151816170000
4:002361290600040
5:0035674148260176054
6:0051525557760541255288
7:006619710915811008680606
8:0080948776179517047291003
9:009340106801880246111651626
10:0010760129443321341414452206
11:0013075155733353466516753128
12:0015599186183736574520043895
13:0018864219496757686133444725
14:0022039257587747783641295550
15:0024059292129286887841296339
WHAT THE NUMBERS SAY

Lost more often than the standard build, with lower metal production throughout and weaker economy by 15:00.

  • + Own metal lost at 5:00 is zero, better than standard's 54.
  • + Destroys more enemy metal than standard by 15:00 (9286 vs 8867).
  • − Team win rate well below the standard build's.
  • − Metal produced by 15:00 badly trails standard (24059 vs 29209).
THE EXAMPLE YOU ARE READING

RAM_Achillesmsg

39.1 OS · 23/09/2026

Open source match ↗

3 received units · includes a constructor
628 metal received · 49485 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:22Middle 50%: 1:05–1:30 · n=9
Hovercraft Platform3:22Middle 50%: 2:13–4:43 · n=9
Shipyard5:50Middle 50%: 3:43–6:59 · n=8
Geothermal Powerplant6:27Middle 50%: 5:31–8:01 · n=8
Advanced Metal Extractor8:23Middle 50%: 7:47–9:44 · n=7
Eel8:29Middle 50%: 4:39–12:10 · n=6

Played most by

Zeker_niet_Philipp3games of this build[NWP]13472games of this buildRAM_Achillesmsg2games of this buildRysica2games of this buildAcqua1game of this build