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Geo sea / Armada / Economy first / OBSERVED BUILD

Seeker raid

Armada Geo sea build order · Supreme Isthmus

Builds a hovercraft platform right after the bot lab and pushes Seekers out from about 4:35, well before the role normally has any hovercraft, sending them straight into the enemy base rather than defending the cove; shipyard and…

#raid #amphibious #rush · 11 distinct matches · 6 players · 1% of Armada Geo sea games · team won 36% of 11 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 4:35 · 2% of role by thenFrom the Hovercraft Platform. Only 2% of Geo sea games have it by then; others who build it get it around 7:29
  • Hovercraft PlatformHovercraft Platform in 82%2% of all Geo sea games by then
  • SeekerSeeker in 64%1% of all Geo sea games by then

Where those units first fight, in 10 games with kill data: in the enemy base 50%, in the middle 40%, on their own side 10%.

Those units destroy a typical 1,995 metal of enemy units by 15:00.

Then transitions into dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 2:11

  1. Open bot lab first, as usual for cove sea.
  2. Add Hovercraft Platform right after, well before the role norm.
  3. Push Seeker raiders straight into the enemy base, not the cove.
  4. Reclaim the Hovercraft Platform once the raid has run its course.
  5. Build the shipyard afterward to transition into Eel and Dolphin.

Phase by phase

TYPICAL OF ITS 11 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 5 winddone ~1:22, middle half 1:05–1:30

    Some games also: wind for allies (45%) · energy storage (45%)

    By 1:06 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:05 · typical 1:22
  2. 2

    Bot Lab to Hovercraft Platform

    Economy
    • Wind Turbine3Wind+2 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 4 mex, 6 wind, 1 energy storagedone ~3:22, middle half 2:13–4:43
    Builders
    • Lazarus2 Lazarus
    • Construction Bot2 Con bot

    Some games also: mex (45%) · energy storage (45%)

    By 2:11 in all: 4 mex · 6 wind (standard 4) · 1 energy storage

    The example game in this phase · 10 steps
    1. LazarusLazarus
    2. Wind
    3. Construction BotCon bot
    4. Wind ×2
    5. Construction BotCon bot
    6. Energy storage
    7. Construction BotCon bot
    8. LazarusLazarus
    9. Mex
    10. Hovercraft PlatformHovercraft Platformdone 2:43 · typical 3:22
  3. 3

    Hovercraft Platform to Hover raid

    Order
    1. SeekerHover raid after 6 mex, 8 wind, 1 energy storage

    Some games also: Sentry (36%) · mex (36%) · Radar Tower (36%)

    The standard build makes here, this one skips: 4 mex · 3 dolphin

    By 4:35 in all: 6 mex (standard 8) · 9 wind (standard 6) · 1 energy storage

    The example game in this phase · 2 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. SeekerSeekerdone 2:50
  4. 4

    Hover raid to Shipyard

    Order
    1. Bot LabEat Bot Lab in 64% of games
    2. ShipyardShipyard after 6 mex, 9 wind, 2 con turretdone ~5:50, middle half 3:43–6:59
    Army
    • Seeker6 Seeker +6 vs standard

    Some games also: wind (45%) · Nettle (45%) · mex (45%) · Sentry (36%) · con turret (36%)

    The standard build makes here, this one skips: 2 wind

    By 5:38 in all: 8 mex · 11 wind · 1 geo · 1 converter · 1 energy storage · 3 con turret (standard 1)

    The example game in this phase · 23 steps
    1. SeekerSeeker ×2
    2. Mex
    3. SeekerSeeker
    4. NettleNettle
    5. SeekerSeeker ×3
    6. Construction HovercraftCon hovercraft
    7. NettleNettle
    8. Mex
    9. SentrySentry
    10. Con turret
    11. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    12. SentrySentry
    13. Wind
    14. SentrySentry
    15. Wind ×2
    16. SentrySentry
    17. Geothermal PowerplantGeodone 9:11 · typical 6:27
    18. Con turret
    19. Mex
    20. Con turret
    21. AnemoneAnemone
    22. Mex
    23. ShipyardShipyarddone 5:57 · typical 5:50
  5. 5

    Shipyard to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind−3 vs standard
    Order
    1. Hovercraft PlatformEat Hovercraft Platform in 73% of games
    Builders
    • Construction Turret1 Con turret
    Army
    • Seeker9 Seeker +9 vs standard

    Some games also: Nettle (45%) · Radar Tower (45%)

    The standard build makes here, this one skips: 2 converter · 2 dolphin · 2 skater · 2 destroyer

    By 10:00 in all: 10 mex · 22 wind · 1 geo · 3 converter · 1 energy storage · 3 con turret

    The example game in this phase · 67 steps
    1. AnemoneAnemone
    2. NettleNettle
    3. CorsairDestroyer ×2not finished by 15:00
    4. Radar TowerRadar Tower
    5. NettleNettle
    6. CorsairDestroyer
    7. SentrySentry
    8. Dragon's TeethDragon's Teeth ×2
    9. Wind
    10. Dragon's TeethDragon's Teeth ×8
    11. SentrySentry
    12. Dragon's TeethDragon's Teeth
    13. SentrySentry
    14. Dragon's TeethDragon's Teeth
    15. Wind
    16. CorsairDestroyer
    17. Dragon's TeethDragon's Teeth
    18. Wind
    19. Dragon's TeethDragon's Teeth ×4
    20. Advanced Metal ExtractorT2 mexdone 9:48
    21. Dragon's TeethDragon's Teeth ×5
    22. Wind
    23. Dragon's TeethDragon's Teeth
    24. SentrySentry
    25. Dragon's TeethDragon's Teeth ×9
    26. Construction ShipCon ship
    27. Wind
    28. Dragon's TeethDragon's Teeth ×3
    29. EllysawFrigate
    30. Wind
    31. Dragon's TeethDragon's Teeth ×2
    32. Wind
    33. EllysawFrigate
    34. Wind
    35. Dragon's TeethDragon's Teeth
    36. Mex
    37. EllysawFrigate
    38. Dragon's TeethDragon's Teeth
    39. EllysawFrigate ×2
    40. Mex
    41. EllysawFrigate
    42. Advanced Metal ExtractorT2 mex
    43. EllysawFrigate ×2
    44. Grim ReaperGrim Reaper
    45. EllysawFrigate
    46. Grim ReaperGrim Reaper
    47. SkaterSkater ×2
    48. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    49. SkaterSkater
    50. SentrySentry
    51. SkaterSkater
    52. SentrySentry ×2
    53. SkaterSkater
    54. EelSubmarinedone 11:02 · typical 8:29
    55. Advanced Metal ExtractorT2 mex
    56. SkaterSkater ×3
    57. EelSubmarine
    58. ShipyardEat Shipyardreclaimed for its metal
    59. SentrySentry
    60. BeamerBeamer ×2
    61. SentrySentry ×2
    62. Construction ShipCon ship
    63. ShipyardShipyarddone 13:43
    64. Advanced ShipyardAdvanced Shipyarddone 14:28
    65. ShipyardEat Shipyardreclaimed for its metal
    66. Mex
    67. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]1347's (36 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Pondfirst at 1:18 · in 45% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 64% of games
  • Hercules1 Light transport from Airfirst at 2:10 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:14 · in 73% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

11 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geo seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard geo seaOwn metal lost: This buildOwn metal lost: Standard geo sea
1:003973950000
2:009299280000
3:00151816170000
4:002361290600040
5:0035674148260176054
6:0051525557760541255288
7:006619710915811008680606
8:0080948776179517047291003
9:009340106801880246111651626
10:0010760129443321341414452206
11:0013075155733353466516753128
12:0015599186183736574520043895
13:0018864219496757686133444725
14:0022039257587747783641295550
15:0024059292129286887841296339
WHAT THE NUMBERS SAY

Lost more often than the standard build, with lower metal production throughout and weaker economy by 15:00.

  • + Own metal lost at 5:00 is zero, better than standard's 54.
  • + Destroys more enemy metal than standard by 15:00 (9286 vs 8867).
  • − Team win rate well below the standard build's.
  • − Metal produced by 15:00 badly trails standard (24059 vs 29209).
THE EXAMPLE YOU ARE READING

[NWP]1347

36.1 OS · 27/09/2026

Open source match ↗

1 received units · includes a constructor
159 metal received · 78711 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:22Middle 50%: 1:05–1:30 · n=9
Hovercraft Platform3:22Middle 50%: 2:13–4:43 · n=9
Shipyard5:50Middle 50%: 3:43–6:59 · n=8
Geothermal Powerplant6:27Middle 50%: 5:31–8:01 · n=8
Advanced Metal Extractor8:23Middle 50%: 7:47–9:44 · n=7
Eel8:29Middle 50%: 4:39–12:10 · n=6

Played most by

Zeker_niet_Philipp3games of this build[NWP]13472games of this buildRAM_Achillesmsg2games of this buildRysica2games of this buildAcqua1game of this build