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Geo sea / Armada / Economy first / OBSERVED BUILD

Seeker raid

Armada Geo sea build order · Supreme Isthmus

Builds a hovercraft platform right after the bot lab and pushes Seekers out from about 4:35, well before the role normally has any hovercraft, sending them straight into the enemy base rather than defending the cove; shipyard and…

#raid #amphibious #rush · 11 distinct matches · 6 players · 1% of Armada Geo sea games · team won 36% of 11 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 4:35 · 2% of role by thenFrom the Hovercraft Platform. Only 2% of Geo sea games have it by then; others who build it get it around 7:29
  • Hovercraft PlatformHovercraft Platform in 82%2% of all Geo sea games by then
  • SeekerSeeker in 64%1% of all Geo sea games by then

Where those units first fight, in 10 games with kill data: in the enemy base 50%, in the middle 40%, on their own side 10%.

Those units destroy a typical 1,995 metal of enemy units by 15:00.

Then transitions into dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 2:11

  1. Open bot lab first, as usual for cove sea.
  2. Add Hovercraft Platform right after, well before the role norm.
  3. Push Seeker raiders straight into the enemy base, not the cove.
  4. Reclaim the Hovercraft Platform once the raid has run its course.
  5. Build the shipyard afterward to transition into Eel and Dolphin.

Phase by phase

TYPICAL OF ITS 11 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 5 winddone ~1:22, middle half 1:05–1:30

    Some games also: wind for allies (45%) · energy storage (45%)

    By 1:06 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×6
    3. Bot LabBot Labdone 1:22 · typical 1:22
  2. 2

    Bot Lab to Hovercraft Platform

    Economy
    • Wind Turbine3Wind+2 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 4 mex, 6 wind, 1 energy storagedone ~3:22, middle half 2:13–4:43
    Builders
    • Lazarus2 Lazarus
    • Construction Bot2 Con bot

    Some games also: mex (45%) · energy storage (45%)

    By 2:11 in all: 4 mex · 6 wind (standard 4) · 1 energy storage

    The example game in this phase · 9 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×2
    3. Wind ×3
    4. Construction BotCon bot
    5. Mex
    6. Construction BotCon bot
    7. Construction BotCon botfor Beach sea
    8. Mex
    9. Hovercraft PlatformHovercraft Platformdone 3:22 · typical 3:22
  3. 3

    Hovercraft Platform to Hover raid

    Order
    1. SeekerHover raid after 6 mex, 8 wind, 1 energy storage

    Some games also: Sentry (36%) · mex (36%) · Radar Tower (36%)

    The standard build makes here, this one skips: 4 mex · 3 dolphin

    By 4:35 in all: 6 mex (standard 8) · 9 wind (standard 6) · 1 energy storage

    The example game in this phase · 3 steps
    1. AnemoneAnemone
    2. NettleNettle
    3. SeekerSeekerdone 3:28
  4. 4

    Hover raid to Shipyard

    Order
    1. Bot LabEat Bot Lab in 64% of games
    2. ShipyardShipyard after 6 mex, 9 wind, 2 con turretdone ~5:50, middle half 3:43–6:59
    Army
    • Seeker6 Seeker +6 vs standard

    Some games also: wind (45%) · Nettle (45%) · mex (45%) · Sentry (36%) · con turret (36%)

    The standard build makes here, this one skips: 2 wind

    By 5:38 in all: 8 mex · 11 wind · 1 geo · 1 converter · 1 energy storage · 3 con turret (standard 1)

    The example game in this phase · 23 steps
    1. Mex
    2. SeekerSeeker ×2
    3. NettleNettle
    4. SeekerSeeker ×2
    5. NettleNettle
    6. SeekerSeeker
    7. SentrySentry ×2
    8. Construction HovercraftCon hovercraft
    9. Construction BotCon bot
    10. AnemoneAnemone
    11. SentrySentry
    12. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    13. SentrySentry
    14. Radar TowerRadar Tower
    15. SentrySentry
    16. Geothermal PowerplantGeodone 11:26 · typical 6:27
    17. Bot LabEat Bot Labreclaimed for its metal
    18. Con turret ×2
    19. Wind
    20. Dragon's TeethDragon's Teeth
    21. Wind
    22. Dragon's TeethDragon's Teeth
    23. ShipyardShipyarddone 6:28 · typical 5:50
  5. 5

    Shipyard to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind−3 vs standard
    Order
    1. Hovercraft PlatformEat Hovercraft Platform in 73% of games
    Builders
    • Construction Turret1 Con turret
    Army
    • Seeker9 Seeker +9 vs standard

    Some games also: Nettle (45%) · Radar Tower (45%)

    The standard build makes here, this one skips: 2 converter · 2 dolphin · 2 skater · 2 destroyer

    By 10:00 in all: 10 mex · 22 wind · 1 geo · 3 converter · 1 energy storage · 3 con turret

    The example game in this phase · 104 steps
    1. Advanced Metal ExtractorT2 mexdone 8:50 · typical 8:23
    2. Dragon's TeethDragon's Teeth
    3. Wind
    4. Con turret
    5. Dragon's TeethDragon's Teeth ×2
    6. Wind
    7. Dragon's TeethDragon's Teeth
    8. EllysawFrigate
    9. Dragon's TeethDragon's Teeth
    10. Wind
    11. Dragon's TeethDragon's Teeth
    12. EllysawFrigate
    13. Dragon's TeethDragon's Teeth
    14. Wind
    15. Dragon's TeethDragon's Teeth
    16. EllysawFrigate
    17. CorsairDestroyernot finished by 15:00
    18. Dragon's TeethDragon's Teeth
    19. BeamerBeamer
    20. AnemoneAnemone
    21. Dragon's TeethDragon's Teeth ×3
    22. Wind
    23. Dragon's TeethDragon's Teeth ×4
    24. Converter
    25. Dragon's TeethDragon's Teeth ×2
    26. Converter
    27. Wind
    28. Dragon's TeethDragon's Teeth
    29. Converter
    30. Dragon's TeethDragon's Teeth
    31. Wind
    32. Dragon's TeethDragon's Teeth
    33. Advanced Metal ExtractorT2 mex
    34. Wind
    35. Dragon's TeethDragon's Teeth ×3
    36. Wind
    37. Dragon's TeethDragon's Teeth
    38. BeamerBeamer
    39. Dragon's TeethDragon's Teeth ×2
    40. Wind
    41. Dragon's TeethDragon's Teeth ×3
    42. Wind
    43. Dragon's TeethDragon's Teeth
    44. Advanced Metal ExtractorT2 mex
    45. Wind
    46. Dragon's TeethDragon's Teeth ×5
    47. Wind ×2
    48. NettleNettle
    49. Dragon's TeethDragon's Teeth ×4
    50. Wind
    51. EllysawFrigate
    52. Wind
    53. SkaterSkater
    54. Wind
    55. NettleNettle
    56. Wind
    57. GauntletGauntletdone 11:10
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. Con turret
    61. Wind
    62. ShipyardShipyarddone 11:40
    63. Wind
    64. Con turret
    65. Wind ×2
    66. Grim ReaperGrim Reaper
    67. Wind ×2
    68. EllysawFrigate
    69. Wind
    70. EllysawFrigate ×2
    71. Wind
    72. CorsairDestroyer
    73. Wind
    74. EelSubmarinedone 12:32 · typical 8:29
    75. Wind
    76. EllysawFrigate
    77. Wind
    78. EelSubmarine
    79. Advanced Metal ExtractorT2 mex
    80. Wind
    81. BeamerBeamer
    82. Wind
    83. EllysawFrigate
    84. Wind
    85. EllysawFrigate
    86. CorsairDestroyer
    87. Wind
    88. Construction ShipCon ship
    89. EelSubmarine
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. SkaterSkater
    93. DolphinDolphin
    94. BeamerBeamer
    95. DolphinDolphin ×3
    96. Wind
    97. DolphinDolphin ×3
    98. Radar TowerRadar Tower
    99. DolphinDolphin ×3
    100. Wind
    101. DolphinDolphin
    102. Mex
    103. DolphinDolphin ×4
    104. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]1347's (36 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Pondfirst at 1:18 · in 45% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 64% of games
  • Hercules1 Light transport from Airfirst at 2:10 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:14 · in 73% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

11 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geo seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard geo seaOwn metal lost: This buildOwn metal lost: Standard geo sea
1:003973950000
2:009299280000
3:00151816170000
4:002361290600040
5:0035674148260176054
6:0051525557760541255288
7:006619710915811008680606
8:0080948776179517047291003
9:009340106801880246111651626
10:0010760129443321341414452206
11:0013075155733353466516753128
12:0015599186183736574520043895
13:0018864219496757686133444725
14:0022039257587747783641295550
15:0024059292129286887841296339
WHAT THE NUMBERS SAY

Lost more often than the standard build, with lower metal production throughout and weaker economy by 15:00.

  • + Own metal lost at 5:00 is zero, better than standard's 54.
  • + Destroys more enemy metal than standard by 15:00 (9286 vs 8867).
  • − Team win rate well below the standard build's.
  • − Metal produced by 15:00 badly trails standard (24059 vs 29209).
THE EXAMPLE YOU ARE READING

[NWP]1347

35.8 OS · 20/09/2026

Open source match ↗

5 received units · includes a constructor
1562 metal received · 2164 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:22Middle 50%: 1:05–1:30 · n=9
Hovercraft Platform3:22Middle 50%: 2:13–4:43 · n=9
Shipyard5:50Middle 50%: 3:43–6:59 · n=8
Geothermal Powerplant6:27Middle 50%: 5:31–8:01 · n=8
Advanced Metal Extractor8:23Middle 50%: 7:47–9:44 · n=7
Eel8:29Middle 50%: 4:39–12:10 · n=6

Played most by

Zeker_niet_Philipp3games of this build[NWP]13472games of this buildRAM_Achillesmsg2games of this buildRysica2games of this buildAcqua1game of this build