Seeker raid
Armada Geo sea build order · Supreme Isthmus
Builds a hovercraft platform right after the bot lab and pushes Seekers out from about 4:35, well before the role normally has any hovercraft, sending them straight into the enemy base rather than defending the cove; shipyard and…
#raid #amphibious #rush · 11 distinct matches · 6 players · 1% of Armada Geo sea games · team won 36% of 11 · Recently observed
Hover raid from 4:35 · 2% of role by thenFrom the Hovercraft Platform. Only 2% of Geo sea games have it by then; others who build it get it around 7:29
Hovercraft Platform in 82%2% of all Geo sea games by then
Seeker in 64%1% of all Geo sea games by then
Where those units first fight, in 10 games with kill data: in the enemy base 50%, in the middle 40%, on their own side 10%.
Those units destroy a typical 1,995 metal of enemy units by 15:00.
Then transitions into dolphin (12% of army).
Key timing: Hovercraft Platform by 2:11
- Open bot lab first, as usual for cove sea.
- Add Hovercraft Platform right after, well before the role norm.
- Push Seeker raiders straight into the enemy base, not the cove.
- Reclaim the Hovercraft Platform once the raid has run its course.
- Build the shipyard afterward to transition into Eel and Dolphin.
Phase by phase
TYPICAL OF ITS 11 GAMES · AGAINST STANDARD GEO SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 5 winddone ~1:22, middle half 1:05–1:30
Some games also: wind for allies (45%) · energy storage (45%)
By 1:06 in all: 3 mex · 3 wind
The example game in this phase · 5 steps
- Mex ×3
- Wind ×4
- Energy storage
- Wind
Bot Labdone 1:26 · typical 1:22
- 2
Bot Lab to Hovercraft Platform
Economy
3Wind+2 vs standard
Order
Hovercraft Platform after 4 mex, 6 wind, 1 energy storagedone ~3:22, middle half 2:13–4:43
Builders
2 Lazarus
2 Con bot
Some games also: mex (45%) · energy storage (45%)
By 2:11 in all: 4 mex · 6 wind (standard 4) · 1 energy storage
The example game in this phase · 4 steps
Con bot
Lazarus ×3
Con bot
Pawn
- 3
Hovercraft Platform to Hover raid
Order
Hover raid after 6 mex, 8 wind, 1 energy storage
Some games also: Sentry (36%) · mex (36%) · Radar Tower (36%)
The standard build makes here, this one skips: 4 mex · 3 dolphin
By 4:35 in all: 6 mex (standard 8) · 9 wind (standard 6) · 1 energy storage
The example game in this phase · 64 steps
Crossbow- Con turret
- Mex
- Converter ×4
- Con turret
- Mex
Con ship
Eat Bot Labreclaimed for its metal
Submarinedone 4:13 · typical 8:29- Mex
- Wind
- Mex
Skater- Wind
- Mex
Frigate- Wind
Geodone 5:30 · typical 6:27- Wind ×2
Dolphin- Mex
- Wind
Dolphin ×2
Naval Radar / Sonar Tower
Sentry- Wind
Dolphin
Nettle
Radar Tower- Wind
Grim Reaper- Con turret
Con ship- Mex ×2
Naval Radar / Sonar Tower
Submarine- Converter
- Con turret
- Mex
- Converter
- Naval Construction Turret
Dolphin
Sentry- Naval Construction Turret
Dolphin
Nettle- Converter
Radar Tower
Dolphin ×2- Converter ×4
Skater- Converter
Skater
Destroyerdone 8:14- Wind
Frigate- Wind
- Con turret
Destroyer- Wind
Naval Hovercraft Platformdone 8:44
Naval Radar / Sonar Tower- Wind
Seekerdone 8:48
- 4
Hover raid to Shipyard
Order
Eat Bot Lab in 64% of games
Shipyard after 6 mex, 9 wind, 2 con turretdone ~5:50, middle half 3:43–6:59
Army
6 Seeker +6 vs standard
Some games also: wind (45%) · Nettle (45%) · mex (45%) · Sentry (36%) · con turret (36%)
The standard build makes here, this one skips: 2 wind
By 5:38 in all: 8 mex · 11 wind · 1 geo · 1 converter · 1 energy storage · 3 con turret (standard 1)
The example game in this phase · 1 step
Shipyarddone 3:44 · typical 5:50
- 5
Shipyard to 10:00
Economy
1Mex
8Wind−3 vs standard
Order
Eat Hovercraft Platform in 73% of games
Builders
1 Con turret
Army
9 Seeker +9 vs standard
Some games also: Nettle (45%) · Radar Tower (45%)
The standard build makes here, this one skips: 2 converter · 2 dolphin · 2 skater · 2 destroyer
By 10:00 in all: 10 mex · 22 wind · 1 geo · 3 converter · 1 energy storage · 3 con turret
The example game in this phase · 106 steps
Seeker ×2- Wind
Seeker ×7- Wind
Seeker- Wind ×4
Seeker- Wind
Seeker
Sweeper- Wind
Sweeper- Wind
Sweeper- Wind
- Mex
- Con turret
Seeker- Wind
Seeker- Wind
Seeker ×2- Wind
Seeker- Wind
Seeker
T2 mexdone 10:52 · typical 8:23- Wind
Seeker- Naval Construction Turret
Seeker- Wind
- Mex
- Wind
- Naval Construction Turret
Seeker- Wind
Seeker- Wind
Seeker ×2- Wind
Seeker- Wind
Seeker ×2- Mex
- Wind
Seeker
T2 mex
Seeker ×2- Wind
Seeker- Wind
Seeker ×2- Wind
Seeker- Wind ×4
Grim Reaper- Wind ×3
T2 mex- Wind ×3
T2 mex- Wind ×8
Seeker- Wind
Seeker- Wind
Seeker- Wind ×2
Seeker
Naval Radar / Sonar Tower- Wind
Seeker- Wind
Seeker- Wind
Seeker
T2 mex- Wind
Seeker- Wind
Seeker- Wind
Seeker ×2- Wind
Seeker ×5- Wind
Seeker
Bot Labdone 12:56
Seeker ×2- Wind
Seeker ×3- Wind
Seeker ×3- Wind
Seeker ×2
T2 mex
Seeker- Wind
Seeker ×6
Advanced Shipyardnot finished by 15:00
Seeker- Wind
Seeker ×2
Advanced Geothermal Powerplantnot finished by 15:00- Wind
Seeker
Counts are medians over the build's games: half of them build more, half fewer. The example game is Zeker_niet_Philipp's (38 OS, 10/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Air or Pondfirst at 1:18 · in 45% of games
You get
1 Finch from Airfirst at 1:56 · in 64% of games
1 Light transport from Airfirst at 2:10 · in 64% of games
1 T2 con bot from Tech or Geofirst at 7:14 · in 73% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo sea
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
11 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo sea | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo sea | Own metal lost: This build | Own metal lost: Standard geo sea |
|---|---|---|---|---|---|---|
| 1:00 | 397 | 395 | 0 | 0 | 0 | 0 |
| 2:00 | 929 | 928 | 0 | 0 | 0 | 0 |
| 3:00 | 1518 | 1617 | 0 | 0 | 0 | 0 |
| 4:00 | 2361 | 2906 | 0 | 0 | 0 | 40 |
| 5:00 | 3567 | 4147 | 260 | 175 | 0 | 53 |
| 6:00 | 5152 | 5557 | 760 | 540 | 255 | 288 |
| 7:00 | 6619 | 7108 | 1581 | 1005 | 680 | 601 |
| 8:00 | 8094 | 8776 | 1795 | 1704 | 729 | 1003 |
| 9:00 | 9340 | 10680 | 1880 | 2460 | 1165 | 1615 |
| 10:00 | 10760 | 12944 | 3321 | 3409 | 1445 | 2202 |
| 11:00 | 13075 | 15573 | 3353 | 4662 | 1675 | 3118 |
| 12:00 | 15599 | 18618 | 3736 | 5733 | 2004 | 3888 |
| 13:00 | 18864 | 21949 | 6757 | 6853 | 3344 | 4716 |
| 14:00 | 22039 | 25758 | 7747 | 7820 | 4129 | 5547 |
| 15:00 | 24059 | 29212 | 9286 | 8870 | 4129 | 6330 |
Lost more often than the standard build, with lower metal production throughout and weaker economy by 15:00.
- + Own metal lost at 5:00 is zero, better than standard's 54.
- + Destroys more enemy metal than standard by 15:00 (9286 vs 8867).
- − Team win rate well below the standard build's.
- − Metal produced by 15:00 badly trails standard (24059 vs 29209).
Zeker_niet_Philipp
38.2 OS · 10/10/2026
Open source match ↗2 received units · includes a constructor
306 metal received · 58596 energy received
Typical milestones
Played most by
Zeker_niet_Philipp3games of this build[NWP]13472games of this buildRAM_Achillesmsg2games of this buildRysica2games of this buildAcqua1game of this buildSupporting games
Pick a game to read and play it above.
Zeker_niet_Philipp10/10/2026 · 38 OS↗Zeker_niet_Philipp09/10/2026 · 38 OS↗Zeker_niet_Philipp09/10/2026 · 38 OS↗RAM_Achillesmsg09/10/2026 · 40 OS↗[NWP]134727/09/2026 · 36 OS↗Rysica24/09/2026 · 36 OS↗RAM_Achillesmsg23/09/2026 · 39 OS↗[NWP]134720/09/2026 · 36 OS↗Supreme Isthmus v2.1Beyond All Reason test-31572-b8044b9
Naval balance tweaks off