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Pond / Armada / Economy first / OBSERVED BUILD

Seeker hover raid

Armada Pond build order · Supreme Isthmus

Pond opens a Hovercraft Platform instead of Bot Lab, pushing Seeker hovercraft out from 4:05 to raid deep into the enemy base.

Usually pumps units (64%)

#raid #rush #amphibious · 33 distinct matches · 19 players · 2% of Armada Pond games · team won 58% of 33 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 4:05 · 2% of role by thenFrom the Hovercraft Platform. Only 2% of Pond games have it by then; others who build it get it around 4:24
  • Hovercraft PlatformHovercraft Platform in 97%2% of all Pond games by then
  • SeekerSeeker in 58%1% of all Pond games by then

Where those units first fight, in 33 games with kill data: in the middle 73%, in the enemy base 15%, on their own side 12%.

Those units destroy a typical 1,748 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Hovercraft Platform by 3:18

  1. Open tidal-heavy eco instead of the usual lab-first economy.
  2. Rush the Hovercraft Platform straight off early tidals.
  3. Push Seeker hovercraft out to raid toward the enemy base.
  4. Reclaim the Hovercraft Platform once the raid runs its course.
  5. Pivot into Bot Lab and normal T2 constructor transition.

Phase by phase

TYPICAL OF ITS 33 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine7Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Hovercraft PlatformHovercraft Platform after 4 mex, 6 wind, 1 energy storage
    2. SeekerHover raid after 4 mex, 7 wind, 1 energy storage

    Some games also: con hovercraft (48%)

    By 4:05 in all: 4 mex · 7 wind · 1 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Mex
    3. Windfor Tech
    4. Mex ×3
    5. Wind ×3for Tech
    6. Hovercraft PlatformHovercraft Platformdone 3:18 · typical 3:53
    7. Construction HovercraftCon hovercraft
    8. Wind ×3for Tech
    9. SeekerSeekerdone 3:56
  2. 2

    Hover raid to Bot Lab

    Economy
    • Wind Turbine9Wind−12 vs standard
    Order
    1. Hovercraft PlatformEat Hovercraft Platform in 73% of games
    2. Bot LabBot Lab after 4 mex, 19 wind, 1 tidaldone ~8:04, middle half 6:25–11:06
    Builders
    • Construction Turret1 Con turret
    Army
    • Seeker17 Seeker +17 vs standard

    Some games also: con hovercraft (42%) · converter (33%)

    The standard build makes here, this one skips: 6 converter

    By 8:14 in all: 4 mex · 19 wind (standard 26) · 1 tidal · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. Windfor Tech
    2. SeekerSeeker
    3. Wind
    4. Windfor Tech
    5. SeekerSeeker ×3
    6. Windfor Tech
    7. SeekerSeeker ×2
    8. Energy storage
    9. SeekerSeeker
    10. Energy storagefor Suicide front
    11. Wind ×2for Tech
    12. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    13. Wind ×3for Tech
    14. Bot LabBot Labdone 6:25 · typical 8:04
  3. 3

    Bot Lab to 10:00

    Some games also: wind (45%)

    The standard build makes here, this one skips: 10 wind

    By 10:00 in all: 4 mex · 24 wind (standard 38) · 1 tidal · 1 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 91 steps
    1. Windfor Tech
    2. Con turret
    3. Wind ×3for Tech
    4. PawnPawn ×2
    5. Windfor Tech
    6. PawnPawn
    7. Windfor Tech
    8. PawnPawn
    9. Windfor Tech
    10. PawnPawn ×2
    11. Wind
    12. PawnPawn
    13. Wind
    14. PawnPawn ×4
    15. Wind
    16. PawnPawn
    17. Wind
    18. PawnPawn ×2
    19. Wind
    20. PawnPawn
    21. Wind
    22. LazarusLazarus
    23. Wind
    24. Advanced Metal ExtractorT2 mexdone 9:07 · typical 9:19
    25. Wind
    26. LazarusLazarus
    27. Wind ×2
    28. Bot LabEat Bot Labreclaimed for its metal
    29. Advanced Metal ExtractorT2 mex ×3
    30. Bot LabBot Labdone 11:03
    31. Con turret
    32. TickTick ×3
    33. Con turret
    34. TickTick ×2
    35. Con turret
    36. TickTick ×3
    37. Con turret
    38. TickTick ×32
    39. Fusion ReactorFusiondone 13:05
    40. TickTick
    41. Wind
    42. TickTick ×2
    43. Wind
    44. TickTick
    45. Wind
    46. TickTick ×2
    47. Wind
    48. TickTick ×2
    49. Wind
    50. TickTick
    51. Wind
    52. TickTick ×6
    53. PawnPawn
    54. TickTick
    55. PawnPawn
    56. TickTick
    57. PawnPawn
    58. TickTick
    59. PawnPawn
    60. T2 converter
    61. TickTick
    62. PawnPawn
    63. TickTick
    64. PawnPawn
    65. TickTick
    66. PawnPawn
    67. TickTick
    68. PawnPawn
    69. TickTick
    70. PawnPawn
    71. Advanced Bot LabAdvanced Bot Labdone 14:24
    72. TickTick
    73. PawnPawn
    74. TickTick
    75. PawnPawn
    76. TickTick
    77. PawnPawn
    78. TickTick
    79. PawnPawn
    80. TickTick
    81. PawnPawn
    82. TickTick
    83. PawnPawn
    84. TickTick
    85. PawnPawn
    86. GhostGhost
    87. TickTick
    88. PawnPawn
    89. GhostGhost
    90. TickTick
    91. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is 112233e's (30 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 70% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:32 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

33 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:003022680000
3:008808000000
4:00155214740000
5:00223121840000
6:00294329961300850
7:0038023916670213400
8:00490449521144170680120
9:005699622517763801105316
10:006814773920826111420553
11:008375967826228111800867
12:0010031120732654113222101296
13:0011630145462791154024651874
14:0013813174482807210330102493
15:0015975202014091257631453248
WHAT THE NUMBERS SAY

Team won the same share as the standard build, but this raid lost far more metal than it destroyed by 10:00.

  • + Destroys more enemy metal than standard by 10:00 (2166 vs 670)
  • + Hovercraft Platform live by 3:18 vs almost no one in role
  • − Own metal lost by 10:00 is 2348 vs 431 for standard
  • − Metal produced falls well behind standard by 15:00 (14103 vs 20997)
THE EXAMPLE YOU ARE READING

112233e

30.5 OS · 21/08/2026

Open source match ↗

25 received units · includes a constructor
327 metal received · 59903 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform3:53Middle 50%: 3:40–4:10 · n=32
Bot Lab8:04Middle 50%: 6:25–11:06 · n=17
Advanced Metal Extractor9:19Middle 50%: 8:28–11:15 · n=27

Played most by

Rysica8games of this buildYogaBoy1584973games of this buildViltrum3games of this buildhaaven2games of this buildMrCoolPotato2games of this build