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Tech / Armada / Economy first / OBSERVED BUILD

Nuke rush

Armada Tech (Eco) build order · Supreme Isthmus

After the standard T2 rush, commits to an early Armageddon nuclear launcher around 10:30-12:28, hitting the enemy base directly in nearly all games as a forward plan rather than defence.

Usually first T2 con to Geo (76%)

#nuke #t2 · 173 distinct matches · 61 players · 5% of Armada Tech games · team won 65% of 176 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ArmageddonArmageddon from 10:29 · 5% of role by thenOnly 5% of Tech games have it by then; others who build it get it around 10:39

Where those units first fight, in 31 games with kill data: in the enemy base 97%.

HOW TO PLAY IT

Key timing: Armageddon up by 10:28

  1. Open fast Bot Lab into Advanced Bot Lab as usual for Tech.
  2. Get Advanced Bot Lab done to keep pace with normal T2 rush.
  3. Upgrade mex to feed the coming nuke project.
  4. Commit to an Armageddon far earlier than the usual 12:23 norm.
  5. Stockpile the nuke silo while still feeding allies T2 cons.

Phase by phase

TYPICAL OF ITS 173 GAMES · AGAINST STANDARD TECH
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 11:30 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:18, middle half 1:12–1:32

    By 1:01 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:13 · typical 1:18
  2. 2

    Bot Lab to Advanced Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    • Energy Storage1Energy storage
    Order
    1. Advanced Bot LabAdvanced Bot Lab after 4 mex, 11 wind, 3 con turretdone ~4:15, middle half 4:02–4:31
    Builders
    • Construction Turret3 Con turret
    • Lazarus3 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: converter (35%)

    By 3:17 in all: 4 mex · 11 wind · 1 energy storage · 3 con turret

    The example game in this phase · 16 steps
    1. Construction BotCon bot
    2. Wind ×4
    3. Construction BotCon botfor unknown
    4. Wind
    5. Mex
    6. LazarusLazarus
    7. Con turret
    8. LazarusLazarus
    9. Construction BotCon bot
    10. Energy storage
    11. Wind
    12. Energy storage
    13. Wind
    14. Con turret ×2
    15. Wind
    16. Advanced Bot LabAdvanced Bot Labdone 4:01 · typical 4:15
  3. 3

    Advanced Bot Lab to 5:00

    Economy
    • Wind Turbine4Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    Some games also: converter (36%)

    By 5:00 in all: 4 mex · 16 wind · 2 converter · 1 energy storage · 3 con turret

    The example game in this phase · 6 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. Wind ×2
    3. Advanced Construction BotT2 con botfor Geo
    4. Wind
    5. Advanced Metal ExtractorT2 mex ×3done 4:52 · typical 5:34
    6. FatboyFatboyfor Ponddone 6:17
  4. 4

    5:00 to Nuke silo

    Economy
    • Wind Turbine63Wind
    • Energy Converter10Converter
    Order
    1. ArmageddonNuke silo after 80 wind, 12 converter, 5 con turretdone ~12:27, middle half 11:58–13:30
    Builders
    • Construction Turret2 Con turret
    • Butler8 Butler
    • Advanced Construction Bot4 T2 con bot for allies
    • Advanced Construction Bot1 T2 con bot

    Some games also: metal storage (38%) · Ghost (33%) · Butler for allies (31%)

    By 10:29 in all: 4 mex · 80 wind · 12 converter · 1 energy storage · 5 con turret (standard 3)

    The example game in this phase · 34 steps
    1. Wind ×8
    2. Advanced Construction BotT2 con botfor unknown
    3. Wind ×2
    4. Advanced Construction BotT2 con botfor Pond
    5. Con turret
    6. ButlerButler ×2
    7. GhostGhost
    8. Advanced Metal ExtractorT2 mex
    9. Wind ×7
    10. Advanced Construction BotT2 con botfor Beach sea
    11. Wind ×2
    12. Con turret
    13. Wind
    14. SharpshooterSniper botfor Ponddone 8:26
    15. Con turret
    16. Wind ×2
    17. Con turret ×2
    18. Wind ×9
    19. SharpshooterSniper botfor Pond
    20. Wind ×3
    21. ButlerButlerfor Beach sea
    22. Wind ×3
    23. ButlerButlerfor Beach sea
    24. Wind ×3
    25. Advanced Construction BotT2 con botfor Geo sea
    26. Wind ×11
    27. Hardened Energy Storage
    28. Wind ×24
    29. Advanced Construction BotT2 con bot
    30. ArmageddonArmageddondone 11:49 · typical 12:27
    31. Con turret ×4
    32. Advanced Bot LabEat Advanced Bot Labreclaimed for its metal
    33. Fusion ReactorFusionnot finished by 15:00
    34. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is SUNTZ's (34 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Airfirst at 2:20 · in 80% of games
  • Advanced Construction Bot5 T2 con bot to Geo sea or Air or Beach seafirst at 4:50 · in 95% of games
  • Butler2 Butler to Geo sea or Beach sea or Pondfirst at 8:45 · in 31% of games

You get

  • Hercules1 Light transport from Airfirst at 3:55 · in 81% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard tech

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

050100
0:005:0010:0015:00

metal

Own metal lost

050100150
0:005:0010:0015:00

metal

176 games.

Show as table
ByMetal produced: This buildMetal produced: Standard techEnemy metal destroyed: This buildEnemy metal destroyed: Standard techOwn metal lost: This buildOwn metal lost: Standard tech
1:003823830000
2:009169150000
3:00164916510000
4:00319531440000
5:00486848470000
6:00588658000000
7:00744472270000
8:00931190610000
9:0011582111730000
10:0014070135030000
11:0018126162420000
12:0021155196560000
13:00241292344500110
14:002732427362007773
15:0030791315423885130130
WHAT THE NUMBERS SAY

Wins far more often than standard despite almost no early kills, showing the nuke threat itself reshapes the game.

  • + Team win rate 67% vs 53% standard.
  • + Own metal lost stays minimal (130 vs 198 by 15:00).
  • − Enemy metal destroyed by 15:00 is near zero (67 vs 266 standard).
  • − Delays the usual Fusion and anti-nuke items that 43-44% of role games hit.
THE EXAMPLE YOU ARE READING

SUNTZ

33.7 OS · 17/08/2026

Open source match ↗

2 received units
4866 metal received · 87641 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:18Middle 50%: 1:12–1:32 · n=175
Advanced Bot Lab4:15Middle 50%: 4:02–4:31 · n=172
Advanced Metal Extractor5:34Middle 50%: 5:04–6:03 · n=176
Armageddon12:27Middle 50%: 11:58–13:30 · n=125

Played most by

Crouxy22games of this buildAmrissa10games of this buildSUNTZ10games of this buildAriah9games of this buildTeaner9games of this build