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Nuke rush

Armada Tech (Eco) build order · Supreme Isthmus

After the standard T2 rush, commits to an early Armageddon nuclear launcher around 10:30-12:28, hitting the enemy base directly in nearly all games as a forward plan rather than defence.

Usually first T2 con to Geo (76%)

#nuke #t2 · 173 distinct matches · 61 players · 5% of Armada Tech games · team won 65% of 176 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • ArmageddonArmageddon from 10:29 · 5% of role by thenOnly 5% of Tech games have it by then; others who build it get it around 10:39

Where those units first fight, in 31 games with kill data: in the enemy base 97%.

HOW TO PLAY IT

Key timing: Armageddon up by 10:28

  1. Open fast Bot Lab into Advanced Bot Lab as usual for Tech.
  2. Get Advanced Bot Lab done to keep pace with normal T2 rush.
  3. Upgrade mex to feed the coming nuke project.
  4. Commit to an Armageddon far earlier than the usual 12:23 norm.
  5. Stockpile the nuke silo while still feeding allies T2 cons.

Phase by phase

TYPICAL OF ITS 173 GAMES · AGAINST STANDARD TECH
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 11:30 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:18, middle half 1:12–1:32

    By 1:01 in all: 3 mex · 4 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Solar
    5. Energy storage
    6. Bot LabBot Labdone 1:51 · typical 1:18
  2. 2

    Bot Lab to Advanced Bot Lab

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    • Energy Storage1Energy storage
    Order
    1. Advanced Bot LabAdvanced Bot Lab after 4 mex, 11 wind, 3 con turretdone ~4:15, middle half 4:02–4:31
    Builders
    • Construction Turret3 Con turret
    • Lazarus3 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies

    Some games also: converter (35%)

    By 3:17 in all: 4 mex · 11 wind · 1 energy storage · 3 con turret

    The example game in this phase · 20 steps
    1. Construction BotCon bot
    2. Wind
    3. Construction BotCon bot
    4. Wind
    5. LazarusLazarus
    6. Wind ×2
    7. LazarusLazarus
    8. Wind
    9. Converter
    10. Mex
    11. Construction BotCon botfor Air
    12. Converter ×2
    13. LazarusLazarus
    14. Wind
    15. Con turret
    16. Wind ×2
    17. Con turret
    18. Wind ×2
    19. Con turret ×2
    20. Advanced Bot LabAdvanced Bot Labdone 4:46 · typical 4:15
  3. 3

    Advanced Bot Lab to 5:00

    Economy
    • Wind Turbine4Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Advanced Construction Bot1 T2 con bot for allies

    Some games also: converter (36%)

    By 5:00 in all: 4 mex · 16 wind · 2 converter · 1 energy storage · 3 con turret

    The example game in this phase · 7 steps
    1. Wind
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Wind
    4. Advanced Construction BotT2 con botfor Geo
    5. Wind
    6. Advanced Metal ExtractorT2 mexdone 5:30 · typical 5:34
    7. GunslingerGunslingerfor Ponddone 5:14
  4. 4

    5:00 to Nuke silo

    Economy
    • Wind Turbine63Wind
    • Energy Converter10Converter
    Order
    1. ArmageddonNuke silo after 80 wind, 12 converter, 5 con turretdone ~12:27, middle half 11:58–13:30
    Builders
    • Construction Turret2 Con turret
    • Butler8 Butler
    • Advanced Construction Bot4 T2 con bot for allies
    • Advanced Construction Bot1 T2 con bot

    Some games also: metal storage (38%) · Ghost (33%) · Butler for allies (31%)

    By 10:29 in all: 4 mex · 80 wind · 12 converter · 1 energy storage · 5 con turret (standard 3)

    The example game in this phase · 55 steps
    1. Wind
    2. Advanced Construction BotT2 con botfor Air
    3. Wind ×4
    4. Advanced Metal ExtractorT2 mex
    5. Wind
    6. Advanced Metal ExtractorT2 mex ×2
    7. ButlerButler ×6
    8. Advanced Construction BotT2 con botfor Geo sea
    9. Wind ×6
    10. Advanced Construction BotT2 con botfor Beach sea
    11. Wind ×6
    12. Converter ×2
    13. Wind ×2
    14. Converter
    15. Wind ×2
    16. Converter
    17. SharpshooterSniper botfor Ponddone 8:19
    18. Converter ×5
    19. Wind ×6
    20. ButlerButler
    21. Wind
    22. ButlerButler
    23. Wind ×2
    24. ButlerButler
    25. Wind ×2
    26. ButlerButler
    27. Wind ×2
    28. ButlerButler
    29. UmbrellaAnti-nukedone 9:17
    30. Wind ×4
    31. Converter
    32. Wind
    33. Advanced Construction BotT2 con bot
    34. Wind
    35. Converter
    36. Wind ×4
    37. Converter
    38. Wind
    39. TracerTracer
    40. Wind ×4
    41. Converter
    42. Con turret
    43. ArmageddonArmageddondone 13:07 · typical 12:27
    44. Converter
    45. Wind
    46. Con turret
    47. Wind ×9
    48. Advanced Bot LabEat Advanced Bot Labreclaimed for its metal
    49. Wind ×4
    50. Converter ×2
    51. Fusion ReactorFusionnot finished by 15:00
    52. Converter ×4
    53. Wind ×2
    54. Converter ×2
    55. Wind ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is Godmother13's (39 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Construction Bot1 Con bot to Airfirst at 2:20 · in 80% of games
  • Advanced Construction Bot5 T2 con bot to Geo sea or Air or Beach seafirst at 4:50 · in 95% of games
  • Butler2 Butler to Geo sea or Beach sea or Pondfirst at 8:45 · in 31% of games

You get

  • Hercules1 Light transport from Airfirst at 3:55 · in 81% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard tech

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

050100
0:005:0010:0015:00

metal

Own metal lost

050100150
0:005:0010:0015:00

metal

176 games.

Show as table
ByMetal produced: This buildMetal produced: Standard techEnemy metal destroyed: This buildEnemy metal destroyed: Standard techOwn metal lost: This buildOwn metal lost: Standard tech
1:003823830000
2:009169150000
3:00164916510000
4:00319531430000
5:00486848480000
6:00588658000000
7:00744472270000
8:00931190610000
9:0011582111690000
10:0014070135020000
11:0018126162390000
12:0021155196520000
13:00241292344100110
14:002732427357007774
15:0030791315383885130130
WHAT THE NUMBERS SAY

Wins far more often than standard despite almost no early kills, showing the nuke threat itself reshapes the game.

  • + Team win rate 67% vs 53% standard.
  • + Own metal lost stays minimal (130 vs 198 by 15:00).
  • − Enemy metal destroyed by 15:00 is near zero (67 vs 266 standard).
  • − Delays the usual Fusion and anti-nuke items that 43-44% of role games hit.
THE EXAMPLE YOU ARE READING

Godmother13

39.1 OS · 12/10/2026

Open source match ↗

3 received units
2744 metal received · 83374 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:18Middle 50%: 1:12–1:32 · n=175
Advanced Bot Lab4:15Middle 50%: 4:02–4:31 · n=172
Advanced Metal Extractor5:34Middle 50%: 5:04–6:03 · n=176
Armageddon12:27Middle 50%: 11:58–13:30 · n=125

Played most by

Crouxy22games of this buildAmrissa10games of this buildSUNTZ10games of this buildAriah9games of this buildTeaner9games of this build