Destroyer rush
Cortex Pond build order · Supreme Isthmus
Pond rushes a Shipyard and pumps Riptides and Oppressors from before 4:30 for an early naval push toward the middle, though many games show it losing base buildings and fighting defensively afterward.
Usually pumps units (68%)
#naval #push · 25 distinct matches · 19 players · 3% of Cortex Pond games · team won 44% of 25 · Recently observed
T1 naval assault from 4:08 · 4% of role by thenFrom the Shipyard. Only 4% of Pond games have it by then; others who build it get it around 4:21
Missile corvette in 100%3% of all Pond games by then
Shipyard in 96%4% of all Pond games by then
Submarine in 52%2% of all Pond games by then
Light transport from an ally in 48%3% of all Pond games by then
Started with Riptide (64%), Oppressor (36%).
Where those units first fight, in 24 games with kill data: in the middle 88%, on their own side 13%.
Those units destroy a typical 3,690 metal of enemy units by 15:00.
Then transitions into destroyer (36% of army), missile corvette (9% of army).
Key timing: Riptide by 4:10
- Build Bot Lab fast, then rush Shipyard right after.
- Get Shipyard up, then add T1 naval anti-air (Herring).
- Push Riptide frigates, then Oppressor destroyers, from Shipyard.
- Fight on your own side first before contesting the middle.
- Transition into Advanced Metal Extractor once naval push stalls.
Phase by phase
TYPICAL OF ITS 25 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex+3 vs standard
2Wind+2 vs standard
Order
Bot Lab after 3 mex, 4 winddone ~1:12, middle half 1:10–1:18
Some games also: wind for allies (40%)
By 0:55 in all: 3 mex (standard 0) · 2 wind (standard 0)
The example game in this phase · 3 steps
- Mex ×3
- Wind ×2
- Wind ×2for Air
- 2
Bot Lab to Shipyard
Order
Shipyard after 4 mex, 5 winddone ~3:08, middle half 2:33–3:38
Some games also: mex (48%) · wind (44%) · Graverobber (44%) · con bot (44%) · energy storage (40%)
The standard build makes here, this one skips: 3 mex · 2 tidal
By 2:45 in all: 4 mex · 5 wind (standard 1)
The example game in this phase · 1 step
Shipyarddone 1:33 · typical 3:08
- 3
Shipyard to T1 naval assault
Economy
1Mex
Order
Eat Bot Lab in 52% of games
T1 naval assault after 6 mex, 5 wind, 1 energy storagedone ~4:19, middle half 3:44–5:08
Builders
1 Con ship
Some games also: submarine (40%) · Radar Tower (40%) · missile corvette (40%) · wind (32%)
By 4:08 in all: 6 mex (standard 4) · 5 wind · 1 energy storage
The example game in this phase · 16 steps
- Wind
Con ship
Missile corvette- Wind ×2
Con ship- Mex
Gunboat ×4- Wind
- Mex ×2
Gunboat- Wind
- Tidal
Submarinedone 3:39 · typical 4:14- Tidal ×2
- Mex
Frigatedone 3:59 · typical 4:19
- 4
T1 naval assault to 10:00
Economy
3Mex+3 vs standard
1Wind−18 vs standard
Builders
1 Con ship
1 Death Cavalry
Army
4 Frigate +4 vs standard
2 Destroyer +2 vs standard
1 Missile corvette
Other
1 Naval Radar / Sonar Tower
Some games also: Radar Tower (36%) · converter (36%) · Guard (32%)
The standard build makes here, this one skips: 4 converter · 2 con turret
By 10:00 in all: 9 mex (standard 4) · 12 wind (standard 24) · 1 energy storage
The example game in this phase · 118 steps
- Mex
- Tidal
Frigate
Naval Radar / Sonar Tower- Con turret
Missile corvette- Wind
Destroyerdone 5:36 · typical 5:33
Frigate ×2- Mex
- Wind
Submarine
Frigate
Missile corvette
Con ship- Mex
- Wind
Con ship- Wind ×5
- Naval Construction Turret
- Tidal
Con ship- Wind
- Tidal
- Naval Energy Converter
- Tidal
- Wind
- Tidal
- Wind
- Naval Energy Converter
- Tidal
- Con turret
- Tidal
Gunboat ×3- Tidal
Gunboat- Naval Energy Converter
Gunboat ×3- Tidal
Con ship
Gunboat- Tidal
Gunboat ×4
Naval Radar / Sonar Tower- Tidal
- Naval Energy Converter
Gunboat- Naval Energy Converter
Gunboat- Tidal
Gunboat- Naval Energy Converter
Naval Radar / Sonar Tower- Naval Energy Converter
Gunboat- Tidal
Gunboat ×2- Tidal
- Wind
Con ship- Tidal
- Con turret
Gunboat- Tidal
Gunboat- Tidal
- Converter
Gunboat
Naval Radar / Sonar Tower- Converter
- Tidal
Gunboat- Converter
- Tidal
Gunboat- Converter
Gunboat- Tidal
- Converter
Gunboat- Tidal
- Converter
- Wind
Gunboat
Naval Radar / Sonar Tower- Converter
- Tidal
Gunboat- Wind
- Converter
- Tidal
Gunboat- Converter
T2 mexdone 12:12 · typical 9:14
Gunboat- Wind
- Tidal
Gunboat
Con ship- Tidal
Naval Radar / Sonar Tower
Frigate- Tidal
Sentry- Naval Construction Turret
- Tidal ×3
Advanced Shipyarddone 13:21
Sentry- Tidal ×3
Sentry
Frigate
Eat Shipyardreclaimed for its metal- Tidal
Assault submarinedone 13:53- Naval Construction Turret
Assault submarine
T2 mex
Assault submarine
Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (34 OS, 18/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Air or Suicide front or Frontfirst at 1:36 · in 48% of games
You get
1 Finch from Airfirst at 1:53 · in 52% of games
1 Light transport from Airfirst at 2:10 · in 48% of games
1 T2 con bot from Techfirst at 7:57 · in 60% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
25 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 398 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 927 | 259 | 0 | 0 | 0 | 0 |
| 3:00 | 1521 | 737 | 0 | 0 | 0 | 0 |
| 4:00 | 2422 | 1409 | 0 | 0 | 0 | 0 |
| 5:00 | 3641 | 2130 | 51 | 0 | 51 | 0 |
| 6:00 | 5037 | 2949 | 510 | 0 | 90 | 0 |
| 7:00 | 6323 | 3829 | 760 | 0 | 330 | 0 |
| 8:00 | 7449 | 4874 | 1360 | 54 | 720 | 86 |
| 9:00 | 8850 | 6257 | 2188 | 220 | 1230 | 189 |
| 10:00 | 9918 | 7661 | 3380 | 350 | 1850 | 640 |
| 11:00 | 11669 | 9859 | 3930 | 766 | 1850 | 836 |
| 12:00 | 12526 | 12092 | 4222 | 1196 | 2379 | 1075 |
| 13:00 | 15008 | 14534 | 4431 | 1578 | 4190 | 1661 |
| 14:00 | 17406 | 16881 | 4889 | 1814 | 4550 | 1995 |
| 15:00 | 20202 | 19361 | 6076 | 2632 | 5130 | 2964 |
Slightly underperformed the standard build's win rate despite destroying more enemy metal by 15:00.
- + Destroys 5982 enemy metal by 15:00 vs 3127 standard.
- − Own metal lost by 10:00 is 2365 vs 755 for standard.
- − Team win rate of 44% trails the standard build's 46%.
JesterB
33.6 OS · 18/09/2026
Open source match ↗6 received units · includes a constructor
164 metal received · 19581 energy received
Typical milestones
Played most by
JesterB3games of this buildPlatinumBlonde3games of this buildDeathkebab2games of this buildKontraption2games of this build_X_1game of this buildSupporting games
Pick a game to read and play it above.
enderOS112/10/2026 · 33 OS↗_X_05/10/2026 · 41 OS↗ITz_geo03/10/2026 · 31 OS↗ITz_Mythocondria02/10/2026 · 35 OS↗Kontraption29/09/2026 · 31 OS↗Kontraption26/09/2026 · 32 OS↗[MooDeng]NongJohn25/09/2026 · 39 OS↗swiss_cheese25/09/2026 · 35 OS↗JesterB18/09/2026 · 34 OS↗17 more
Deathkebab24/09/2026 · 36 OS↗Alphacure20/09/2026 · 36 OS↗JesterB19/09/2026 · 33 OS↗[AFUS]Trotski18/09/2026 · 83 OS↗JesterB15/09/2026 · 35 OS↗EXZoPrimer313/09/2026 · 38 OS↗Hummell07/09/2026 · 46 OS↗Deathkebab31/08/2026 · 36 OS↗pyrothraxus29/08/2026 · 36 OS↗Slump28/08/2026 · 38 OS↗DouglasBacon28/08/2026 · 32 OS↗CenturionPrimera18/08/2026 · 42 OS↗PlatinumBlonde16/08/2026 · 57 OS↗PlatinumBlonde10/08/2026 · 52 OS↗PlatinumBlonde07/08/2026 · 50 OS↗Call_Me_Sir03/08/2026 · 33 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off