← All builds
Pond / Cortex / Economy first / OBSERVED BUILD

Destroyer rush

Cortex Pond build order · Supreme Isthmus

Pond rushes a Shipyard and pumps Riptides and Oppressors from before 4:30 for an early naval push toward the middle, though many games show it losing base buildings and fighting defensively afterward.

Usually pumps units (68%)

#naval #push · 25 distinct matches · 19 players · 3% of Cortex Pond games · team won 44% of 25 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • RiptideT1 naval assault from 4:08 · 4% of role by thenFrom the Shipyard. Only 4% of Pond games have it by then; others who build it get it around 4:21
  • HerringMissile corvette in 100%3% of all Pond games by then
  • ShipyardShipyard in 96%4% of all Pond games by then
  • OrcaSubmarine in 52%2% of all Pond games by then
  • HerculesLight transport from an ally in 48%3% of all Pond games by then

Started with Riptide (64%), Oppressor (36%).

Where those units first fight, in 24 games with kill data: in the middle 88%, on their own side 13%.

Those units destroy a typical 3,690 metal of enemy units by 15:00.

Then transitions into destroyer (36% of army), missile corvette (9% of army).

HOW TO PLAY IT

Key timing: Riptide by 4:10

  1. Build Bot Lab fast, then rush Shipyard right after.
  2. Get Shipyard up, then add T1 naval anti-air (Herring).
  3. Push Riptide frigates, then Oppressor destroyers, from Shipyard.
  4. Fight on your own side first before contesting the middle.
  5. Transition into Advanced Metal Extractor once naval push stalls.

Phase by phase

TYPICAL OF ITS 25 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex+3 vs standard
    • Wind Turbine2Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 4 winddone ~1:12, middle half 1:10–1:18

    Some games also: wind for allies (40%)

    By 0:55 in all: 3 mex (standard 0) · 2 wind (standard 0)

    The example game in this phase · 1 step
    1. Mex ×4
  2. 2

    Bot Lab to Shipyard

    Order
    1. ShipyardShipyard after 4 mex, 5 winddone ~3:08, middle half 2:33–3:38

    Some games also: mex (48%) · wind (44%) · Graverobber (44%) · con bot (44%) · energy storage (40%)

    The standard build makes here, this one skips: 3 mex · 2 tidal

    By 2:45 in all: 4 mex · 5 wind (standard 1)

    The example game in this phase · 2 steps
    1. Wind ×6
    2. ShipyardShipyarddone 2:10 · typical 3:08
  3. 3

    Shipyard to T1 naval assault

    Economy
    • Metal Extractor1Mex
    Order
    1. Bot LabEat Bot Lab in 52% of games
    2. RiptideT1 naval assault after 6 mex, 5 wind, 1 energy storagedone ~4:19, middle half 3:44–5:08
    Builders
    • Construction Ship1 Con ship

    Some games also: submarine (40%) · Radar Tower (40%) · missile corvette (40%) · wind (32%)

    By 4:08 in all: 6 mex (standard 4) · 5 wind · 1 energy storage

    The example game in this phase · 3 steps
    1. Construction ShipCon ship ×2
    2. Mex
    3. RiptideFrigatedone 3:30 · typical 4:19
  4. 4

    T1 naval assault to 10:00

    Economy
    • Metal Extractor3Mex+3 vs standard
    • Wind Turbine1Wind−18 vs standard
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Riptide4 Frigate +4 vs standard
    • Oppressor2 Destroyer +2 vs standard
    • Herring1 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Radar Tower (36%) · converter (36%) · Guard (32%)

    The standard build makes here, this one skips: 4 converter · 2 con turret

    By 10:00 in all: 9 mex (standard 4) · 12 wind (standard 24) · 1 energy storage

    The example game in this phase · 40 steps
    1. Wind
    2. Mex
    3. Wind ×3
    4. HerringMissile corvette
    5. Wind
    6. Mex
    7. Wind ×2
    8. RiptideFrigate
    9. Wind ×2
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind ×2
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Wind
    14. RiptideFrigate ×2
    15. Energy storage
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. OppressorDestroyerdone 6:43 · typical 5:33
    18. Wind ×7
    19. UrchinUrchin
    20. Wind ×4
    21. RiptideFrigate
    22. Wind
    23. RiptideFrigate
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. RiptideFrigate ×2
    26. OppressorDestroyer
    27. RiptideFrigate ×2
    28. Mex
    29. RiptideFrigate
    30. Mex
    31. RiptideFrigate
    32. Mex
    33. RiptideFrigate ×2
    34. GuardGuard ×2
    35. RiptideFrigate ×2
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. RiptideFrigate ×6
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. RiptideFrigate
    40. OppressorDestroyer ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is DouglasBacon's (32 OS, 28/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Suicide front or Frontfirst at 1:36 · in 48% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 52% of games
  • Hercules1 Light transport from Airfirst at 2:10 · in 48% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:57 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

25 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:003981150000
2:009272590000
3:0015217370000
4:00242214090000
5:0036412130510510
6:00503729495100900
7:006323382976003300
8:007449487413605472086
9:008850625721882201230189
10:009918766133803501850640
11:0011669985939307661850836
12:0012526120924222119623791075
13:0015008145344431157841901661
14:0017406168814889181445501995
15:0020202193616076263251302964
WHAT THE NUMBERS SAY

Slightly underperformed the standard build's win rate despite destroying more enemy metal by 15:00.

  • + Destroys 5982 enemy metal by 15:00 vs 3127 standard.
  • − Own metal lost by 10:00 is 2365 vs 755 for standard.
  • − Team win rate of 44% trails the standard build's 46%.
THE EXAMPLE YOU ARE READING

DouglasBacon

32.0 OS · 28/08/2026

Open source match ↗

0 received units
2 metal received · 219 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:10–1:18 · n=14
Shipyard3:08Middle 50%: 2:33–3:38 · n=24
Orca4:14Middle 50%: 3:54–4:30 · n=13
Riptide4:19Middle 50%: 3:44–5:08 · n=22
Oppressor5:33Middle 50%: 5:02–6:05 · n=24
Advanced Metal Extractor9:14Middle 50%: 8:56–10:28 · n=15

Played most by

JesterB3games of this buildPlatinumBlonde3games of this buildDeathkebab2games of this buildKontraption2games of this build_X_1game of this build