Destroyer rush
Pond skips the usual eco-only start to build a shipyard by ~3:00 and push Riptides and Oppressors into the middle from under 4 minutes, pumping T1 naval assault far earlier than any normal Pond.
Usually pumps units (60%)
#naval #rush #push · 15 distinct matches · 12 players · 6% of Cortex Pond games · team won 40% of 15 · Recently observed
T1 naval assault from 3:57 · 6% of role by thenFrom the Shipyard. Only 6% of Pond games have it by then; others who build it get it around 4:24
Missile corvette in 100%5% of all Pond games by then
Shipyard in 93%5% of all Pond games by then
Destroyer in 53%3% of all Pond games by then
Light transport from an ally in 47%5% of all Pond games by then
Started with Oppressor (53%), Riptide (47%).
Where those units first fight, in 14 games with kill data: in the middle 79%, on their own side 21%.
Those units destroy a typical 3,550 metal of enemy units by 15:00.
Then transitions into frigate (27% of army), missile corvette (9% of army).
Key timing: Shipyard by 2:46
- Skip the usual eco-first boosting job and rush a Shipyard instead.
- Get Shipyard up well ahead of the role's normal pace.
- Push out destroyer or frigate to start fighting the middle seas.
- Add Herring for light anti-air and sonar coverage at sea.
- Keep feeding destroyers as your main naval force.
Phase by phase
TYPICAL OF ITS 15 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex+3 vs standard
2Wind+2 vs standard
Order
Bot Lab after 3 mex, 4 winddone ~1:11, middle half 1:09–8:29
Some games also: wind for allies (40%) · tidal for allies (33%)
By 0:55 in all: 3 mex (standard 0) · 2 wind (standard 0)
The example game in this phase · 3 steps
- Mex ×3
- Wind ×4
Bot Labdone 1:10 · typical 1:11
- 2
Bot Lab to Shipyard
Economy
1Mex−3 vs standard
Order
Shipyard after 4 mex, 5 winddone ~3:02, middle half 2:44–3:38
Some games also: Graverobber (40%) · con bot (40%) · wind (40%) · energy storage (33%) · trasher (33%)
By 2:45 in all: 4 mex · 5 wind (standard 1)
The example game in this phase · 10 steps
Graverobber ×2
Con bot- Wind ×2for Air
Con bot
Trasher- Con turret
Grunt- Energy storage
- Mex
Shipyarddone 3:28 · typical 3:02
- 3
Shipyard to T1 naval assault
Economy
1Mex
Order
T1 naval assault after 4 mex, 5 wind, 1 energy storagedone ~5:04, middle half 4:41–5:37
Some games also: con ship (47%) · Radar Tower (47%) · missile corvette (40%) · wind (40%) · submarine (33%)
The standard build makes here, this one skips: 4 wind
By 3:57 in all: 5 mex · 5 wind · 1 energy storage
The example game in this phase · 18 steps
Grunt ×2- Mex
Grunt ×2
Con ship
Grunt- Mex
Submarinedone 4:27
Grunt
Guard- Mex
Guard
Radar Tower
Grunt
Guard- Mex
- Wind
Grunt
Destroyerdone 5:22 · typical 5:04
- 4
T1 naval assault to 10:00
Economy
2Mex+2 vs standard
Builders
1 Con ship
1 Death Cavalry
Army
3 Frigate +3 vs standard
2 Destroyer +2 vs standard
1 Missile corvette
Other
1 Naval Radar / Sonar Tower
Some games also: wind (47%)
The standard build makes here, this one skips: 8 wind · 2 converter
By 10:00 in all: 8 mex (standard 4) · 12 wind (standard 16) · 2 tidal · 1 energy storage
The example game in this phase · 17 steps
- Wind
Grunt- Wind
- Mex
- Wind
Frigatedone 5:35 · typical 4:14
Naval Radar / Sonar Tower- Wind
Frigate
Destroyer- Wind ×2
- Mex
- Wind
Death Cavalry- Mex
Missile corvette- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is PlatinumBlonde's (52 OS, 10/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:14 · in 33% of games
2 Wind to Air or Suicide front or Frontfirst at 1:33 · in 47% of games
You get
1 Finch from Airfirst at 1:30 · in 47% of games
1 Light transport from Air or Beach seafirst at 2:07 · in 47% of games
1 T2 con bot from Techfirst at 7:58 · in 40% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
15 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond |
|---|---|---|---|---|---|---|
| 1:00 | 397 | 115 | 0 | 0 | 0 | 0 |
| 2:00 | 927 | 278 | 0 | 0 | 0 | 0 |
| 3:00 | 1485 | 816 | 0 | 0 | 0 | 0 |
| 4:00 | 2407 | 1510 | 0 | 0 | 0 | 0 |
| 5:00 | 3303 | 2217 | 151 | 0 | 51 | 0 |
| 6:00 | 4251 | 2962 | 607 | 0 | 94 | 0 |
| 7:00 | 6159 | 3826 | 1120 | 288 | 240 | 0 |
| 8:00 | 6159 | 4623 | 1520 | 1070 | 720 | 189 |
| 9:00 | 7469 | 5535 | 2188 | 1507 | 920 | 591 |
| 10:00 | 8962 | 6651 | 3380 | 2171 | 1850 | 899 |
| 11:00 | 11669 | 8250 | 3439 | 2693 | 1850 | 1360 |
| 12:00 | 11669 | 10194 | 3439 | 3134 | 2193 | 1695 |
| 13:00 | 13659 | 12574 | 4077 | 3454 | 4190 | 2159 |
| 14:00 | 16438 | 14668 | 4823 | 3821 | 4190 | 2820 |
| 15:00 | 19150 | 17004 | 4823 | 4274 | 4190 | 3392 |
Dealt and took more damage than the standard build but the team won less often, trading eco role for early naval fights.
- + Enemy metal destroyed well above standard by 10:00 (3380 vs 2196).
- + Metal produced ahead of standard at every checkpoint shown.
- − Team win rate 40% versus standard's 52%.
- − Own metal lost at 10:00 nearly double standard (1850 vs 941).
PlatinumBlonde
52.5 OS · 10/08/2026
Open source match ↗4 received units
10 metal received · 11014 energy received
Typical milestones
Played most by
PlatinumBlonde3games of this buildDeathkebab2games of this build[AFUS]Trotski1game of this buildAlphacure1game of this buildCenturionPrimera1game of this buildSupporting games
Pick a game to read and play it above.
thermite25/09/2026 · 35 OS↗Deathkebab24/09/2026 · 36 OS↗Alphacure20/09/2026 · 36 OS↗[AFUS]Trotski18/09/2026 · 83 OS↗JesterB15/09/2026 · 35 OS↗EXZoPrimer313/09/2026 · 38 OS↗Hummell07/09/2026 · 46 OS↗SHOGVN04/09/2026 · 35 OS↗PlatinumBlonde10/08/2026 · 52 OS↗7 more
Deathkebab31/08/2026 · 36 OS↗pyrothraxus29/08/2026 · 36 OS↗Slump28/08/2026 · 38 OS↗CenturionPrimera18/08/2026 · 42 OS↗PlatinumBlonde16/08/2026 · 57 OS↗PlatinumBlonde07/08/2026 · 50 OS↗Beyond All Reason test-30922-8064a43
Naval balance tweaks off