SUPREME ISTHMUS / 8 VS 8 / POND

Pond
build orders.

Boosts both fronts with wind or tidal energy, then sends its own units to the front.
What does Pond do? →

THE OPENING BOOK

Pond01

Clear role ×

Pond · Armada 933 games · 6 builds · standard play in 59%

Pond · Cortex 281 games · 5 builds · standard play in 40%

Pond · Legion 27 games · 1 builds · standard play in 44%

Pond delays first kill and unit loss significantly

Pond's first kill occurs at 5:59, while other roles typically achieve it at 4:02.

By 15:00
First kill98%
First unit lost97%
T2 constructor89%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
First kill5:594:38–6:5398%
First unit lost6:355:00–7:5997%
T2 constructor8:057:10–8:5489%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
PondCortexEconomy firstSIGNATURE BUILD#t2#rush#push

Tzar rush

An extremely fast Advanced Vehicle Plant produces a Tzar by 4:42, backed by Quaker and Fury, pushing T2 armor into the middle far earlier than any other Pond build.

T2 vehicle assault from 4:03 · 5% of role by thenAdvanced Vehicle Plant in 100%Vehicle Plant in 100%Radar vehicle in 100%

Vehicle Plant → Advanced Vehicle Plant → Tzar → Quaker

OPENINGMetal Extractor ×3×3→Wind Turbine ×4×4→Vehicle Plant→Energy Storage→Wind Turbine ×2×2→Metal Extractor→Construction Turret→Advanced Vehicle Plant

4% of Cortex Pond games · team won 91% of 11 · Then: tiger, quaker · Last seen 24 Sept

11MATCHES1 player
Updated 30/09/2026, 15:17:19 UTCHow builds are found ↗