SUPREME ISTHMUS / 8 VS 8 / POND

Pond
build orders.

Boosts both fronts with wind or tidal energy, then sends its own units to the front.
What does Pond do? →

THE OPENING BOOK

Pond04

Clear role ×

Pond · Armada 933 games · 6 builds · standard play in 59%

Pond · Cortex 281 games · 5 builds · standard play in 40%

Pond · Legion 27 games · 1 builds · standard play in 44%

Pond delays first kill and unit loss significantly

Pond's first kill occurs at 5:59, while other roles typically achieve it at 4:02.

By 15:00
First kill98%
First unit lost97%
T2 constructor89%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
First kill5:594:38–6:5398%
First unit lost6:355:00–7:5997%
T2 constructor8:057:10–8:5489%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
PondArmadaEconomy first#raid#rush

Blitz raid

Pond skips straight to a Vehicle Plant by 3:37 and pushes a Blitz-led tank raid into the middle from around 4:14, with units reaching the enemy base in over half its games, before settling into the usual eco transition.

T1 vehicle raid from 4:22 · 5% of role by thenVehicle Plant in 98%Blitz in 72%

Vehicle Plant → Bot Lab → Advanced Metal Extractor

OPENINGTidal Generator ×10×10→Metal Extractor ×4×4→Energy Storage→Wind Turbine ×4×4→Vehicle Plant→Construction Turret ×3×3→Wind Turbine→Construction Turret

6% of Armada Pond games · team won 63% of 60 · Last seen 29 Sept

60MATCHES33 players
02
PondCortexEconomy first#raid#push

Thug bot assault

Pond takes a Bot Lab and pushes Thugs into the middle from about 4:03, well ahead of the role's normal timing, instead of focusing on boosting the fronts.

T1 bot assault from 4:03 · 4% of role by thenThug in 71%Bot Lab in 50%

Bot Lab → Advanced Metal Extractor

OPENINGTidal Generator ×8×8→Metal Extractor ×4×4→Wind Turbine ×2×2→Bot Lab→Wind Turbine ×3×3→Energy Storage→Construction Turret→Aircraft Plant

5% of Cortex Pond games · team won 50% of 14 · Last seen 30 Sept

14MATCHES11 players
03
PondArmadaEconomy first#raid#amphibious

Seeker hover raid

Pond rushes a Hovercraft Platform by 3:21 and sends Seeker hovercraft raiding from around 4:04, reaching the enemy base in a large share of its games.

Hover raid from 4:04 · 2% of role by thenHovercraft Platform in 95%Seeker in 62%

Hovercraft Platform → Bot Lab → Advanced Metal Extractor

OPENINGTidal Generator ×12×12→Metal Extractor ×4×4→Wind Turbine ×4×4→Energy Storage→Hovercraft Platform→Energy Converter→Sentry→Metal Extractor ×2×2

2% of Armada Pond games · team won 48% of 21 · Then: blitz · Last seen 26 Sept

21MATCHES9 players
04
PondArmadaEconomy first#air#raid

Banshee air

Pond opens an Aircraft Plant by ~2:57 and commits to Banshee gunships with Falcon support from around 3:15, an unusual full air-focused build for the role with dedicated repeat players.

T1 air gunships from 3:15 · 2% of role by thenAircraft Plant in 100%Fighter in 71%Fighter in 57%

Aircraft Plant → Bot Lab → Advanced Metal Extractor

OPENINGTidal Generator ×9×9→Metal Extractor ×4×4→Energy Storage→Wind Turbine ×3×3→Aircraft Plant→Construction Turret→Wind Turbine ×7×7→Metal Extractor

2% of Armada Pond games · team won 33% of 21 · Then: blitz, fighter · Last seen 12 Sept

21MATCHES7 players
Updated 30/09/2026, 15:17:19 UTCHow builds are found ↗