SUPREME ISTHMUS / 8 VS 8 / POND

Pond
build orders.

Boosts both fronts with wind or tidal energy, then sends its own units to the front.
What does Pond do? →

THE OPENING BOOK

Pond01

Clear role ×

Pond · Armada 933 games · 6 builds · standard play in 59%

Pond · Cortex 281 games · 5 builds · standard play in 40%

Pond · Legion 27 games · 1 builds · standard play in 44%

Pond delays first kill and unit loss significantly

Pond's first kill occurs at 5:59, while other roles typically achieve it at 4:02.

By 15:00
First kill98%
First unit lost97%
T2 constructor89%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
First kill5:594:38–6:5398%
First unit lost6:355:00–7:5997%
T2 constructor8:057:10–8:5489%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
PondEconomy first#naval#rush#push

Destroyer rush

Skips the usual eco-boost job for an early Shipyard and Riptide/Oppressor push into the middle from around 4:09, backed by early naval anti-air, well before the role normally touches ships.

T1 naval assault from 4:09 · 6% of role by thenMissile corvette in 100%Shipyard in 94%Destroyer in 50%

Bot Lab → Shipyard → Frigate → Destroyer

OPENINGMetal Extractor ×3×3→Wind Turbine ×4×4→Bot Lab→Wind Turbine ×2×2→Construction Turret→Energy Storage→Wind Turbine→Metal Extractor

6% of Cortex Pond games · team won 44% of 16 · Then: destroyer, missile corvette · Last seen 25 Sept

16MATCHES13 players
Updated 30/09/2026, 15:17:19 UTCHow builds are found ↗