SUPREME ISTHMUS / 8 VS 8 / POND

Pond
build orders.

Boosts both fronts with wind or tidal energy, then sends its own units to the front.
What does Pond do? →

THE OPENING BOOK

Pond01

Clear role ×

Pond · Armada 933 games · 6 builds · standard play in 59%

Pond · Cortex 281 games · 5 builds · standard play in 40%

Pond · Legion 27 games · 1 builds · standard play in 44%

Pond delays first kill and unit loss significantly

Pond's first kill occurs at 5:59, while other roles typically achieve it at 4:02.

By 15:00
First kill98%
First unit lost97%
T2 constructor89%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
First kill5:594:38–6:5398%
First unit lost6:355:00–7:5997%
T2 constructor8:057:10–8:5489%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
PondArmadaEconomy first#defence#artillery

Rattlesnake defence

Pond builds pop-up artillery (Gauntlet/Rattlesnake/Agitator) from around 6:17, receiving a light transport from an ally early, to reinforce the front's defensive line.

Early defence from 6:41 · 2% of role by thenLight transport from an ally in 54%

Bot Lab → Advanced Metal Extractor → Rattlesnake

OPENINGTidal Generator ×8×8→Metal Extractor ×4×4→Wind Turbine ×3×3→Bot Lab→Energy Storage→Wind Turbine ×2×2→Gauntlet→Construction Turret ×2×2

3% of Armada Pond games · team won 38% of 24 · Then: Gauntlet · Last seen 26 Sept

24MATCHES11 players
Updated 30/09/2026, 15:17:19 UTCHow builds are found ↗