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Geo / Armada / Economy first / OBSERVED BUILD

Stormbringer bombers

Armada Geo build order · Supreme Isthmus

Geo builds an aircraft plant and pushes out T1 bombers led by Stormbringer from 6:43, with fighters and scouts alongside, striking directly into the enemy base far earlier than usual before moving to the normal T2 army.

Usually blows up the commander for T2 (78%)

#air #raid · 27 distinct matches · 15 players · 2% of Armada Geo games · team won 78% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StormbringerT1 air bombers from 6:43 · 10% of role by thenFrom the Aircraft Plant. Only 10% of Geo games have it by then; others who build it get it around 7:40
  • Aircraft PlantAircraft Plant in 93%17% of all Geo games by then
  • ValiantValiant in 81%11% of all Geo games by then
  • BlinkScout plane in 48%6% of all Geo games by then

Started with Stormbringer (93%), Whirlwind (7%).

Where those units first fight, in 25 games with kill data: in the enemy base 60%, in the middle 36%.

Those units destroy a typical 1,945 metal of enemy units by 15:00.

Then transitions into Starlight (23% of army), Jaguar (13% of army).

HOW TO PLAY IT

Key timing: Aircraft Plant by 6:29

  1. Standard Geo open with mex, wind, and early Bot Lab.
  2. Get geo up on schedule to keep economy on track.
  3. Build Aircraft Plant instead of rushing straight to Vehicle Plant.
  4. Commit to Stormbringer bombers to strike the enemy base directly.
  5. Add fighters (Valiant) for cover, then transition into Starlight push.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
PLAY THE OPENING

Follow the example game's first 7:43 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~1:14, middle half 0:56–1:20

    By 0:57 in all: 2 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Bot LabBot Labdone 0:58 · typical 1:14
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind−2 vs standard
    • Energy Converter7Converter
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 4 wind
    Builders
    • Construction Turret6 Con turret
    • Lazarus5 Lazarus
    • Construction Bot1 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 5:00 in all: 4 mex · 4 wind (standard 7) · 1 geo · 7 converter · 1 energy storage · 6 con turret

    The example game in this phase · 23 steps
    1. Construction BotCon botfor Beach sea
    2. LazarusLazarus ×2
    3. Mex
    4. LazarusLazarusfor Beach sea
    5. Mex
    6. LazarusLazarus
    7. Construction BotCon bot
    8. LazarusLazarus
    9. Energy storage
    10. Con turret
    11. Geothermal PowerplantGeodone 3:11 · typical 3:11
    12. Con turret
    13. Converter ×10
    14. Con turret
    15. Converter ×2
    16. Wind
    17. Con turret
    18. Wind ×2
    19. Advanced Metal ExtractorT2 mexdone 4:44 · typical 5:24
    20. Wind ×2
    21. Advanced Metal ExtractorT2 mex
    22. Wind ×2
    23. PrudePrudedone 6:15
  3. 3

    5:00 to T1 air bombers

    Order
    1. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 4 mex, 7 converter, 6 con turretin 59% of games
    2. Aircraft PlantAircraft Plant after 6 wind, 9 converter, 8 con turretin 70% of games
    3. StormbringerT1 air bombers after 6 wind, 7 converter, 7 con turret

    Some games also: con turret (44%)

    By 6:43 in all: 4 mex · 6 wind (standard 10) · 1 geo · 1 Advanced Geothermal Powerplant · 7 converter (standard 10) · 1 energy storage

    The example game in this phase · 10 steps
    1. Wind ×2
    2. Advanced Metal ExtractorT2 mex
    3. Wind
    4. Advanced Metal ExtractorT2 mex
    5. Con turret ×3
    6. BeholderBeholder
    7. Con turret
    8. Aircraft PlantAircraft Plantdone 6:42 · typical 6:43
    9. BeholderBeholder
    10. StormbringerBomberdone 6:47
  4. 4

    T1 air bombers to Vehicle Plant

    Order
    1. Vehicle PlantVehicle Plant after 7 wind, 9 converter, 8 con turretdone ~8:30, middle half 8:16–8:52
    Army
    • Stormbringer14 Bomber +14 vs standard
    • Falcon6 Fighter +6 vs standard

    Some games also: con turret (48%) · scout plane (37%) · converter (33%)

    By 8:24 in all: 4 mex · 6 wind (standard 13) · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter · 1 energy storage

    The example game in this phase · 51 steps
    1. SentrySentry
    2. StormbringerBomber ×6
    3. Wind
    4. StormbringerBomber
    5. Wind ×2
    6. StormbringerBomber
    7. Wind
    8. StormbringerBomber
    9. Wind ×2
    10. StormbringerBomber
    11. Wind ×2
    12. StormbringerBomber
    13. Wind ×2
    14. StormbringerBomber
    15. Wind ×2
    16. StormbringerBomber
    17. Wind ×2
    18. StormbringerBomber
    19. Wind ×2
    20. BlinkScout plane ×2for Air
    21. Wind
    22. FalconFighterfor Air
    23. Wind ×2
    24. FalconFighterfor Air
    25. Wind
    26. FalconFighterfor Air
    27. Wind
    28. FalconFighterfor Air
    29. Wind ×2
    30. FalconFighterfor Air
    31. Wind
    32. FalconFighterfor Air
    33. Wind ×2
    34. FalconFighterfor Air
    35. Wind
    36. FalconFighter
    37. Radar TowerRadar Tower
    38. FalconFighter
    39. Wind
    40. FalconFighter
    41. Wind
    42. FalconFighter
    43. Wind
    44. FalconFighter
    45. Wind
    46. FalconFighter
    47. Wind
    48. FalconFighter
    49. Wind
    50. FalconFighter ×3
    51. Vehicle PlantVehicle Plantdone 9:01 · typical 8:30
  5. 5

    Vehicle Plant to 10:00

    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 7 wind, 13 converter, 8 con turretin 56% of games
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: Starlight (37%)

    The standard build makes here, this one skips: 4 wind

    By 10:00 in all: 4 mex · 7 wind (standard 20) · 1 geo · 1 Advanced Geothermal Powerplant · 12 converter (standard 16) · 1 energy storage

    The example game in this phase · 57 steps
    1. FalconFighter ×13
    2. Construction VehicleCon vehicle
    3. FalconFighter ×10
    4. Advanced Vehicle PlantAdvanced Vehicle Plantdone 11:55 · typical 9:29
    5. Con turret
    6. Wind ×3
    7. Con turret ×8
    8. Advanced Construction VehicleT2 con vehiclefor Suicide front
    9. Wind
    10. Radar TowerRadar Tower
    11. ConsulConsul
    12. Wind
    13. JunoJuno
    14. ProphetRadar vehicle
    15. Wind ×3
    16. UmbraJammer
    17. Wind
    18. StarlightStarlightdone 13:02 · typical 10:06
    19. Wind ×7
    20. StarlightStarlight
    21. Wind ×6
    22. Energy storage
    23. RoverScout
    24. Wind ×2
    25. RoverScout ×2
    26. Wind
    27. RoverScout
    28. StarlightStarlight
    29. RoverScout ×3
    30. Wind
    31. RoverScout ×2
    32. Wind
    33. RoverScout ×2
    34. Wind ×3
    35. RoverScout
    36. Wind
    37. Converter
    38. Wind
    39. RoverScout
    40. Energy storage
    41. RoverScout
    42. StarlightStarlight
    43. Converter
    44. Wind
    45. RoverScout
    46. Wind ×3
    47. Converter
    48. Wind ×2
    49. RoverScout
    50. Wind
    51. RoverScout
    52. StarlightStarlight
    53. RoverScout
    54. Wind
    55. Converter
    56. RoverScout
    57. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is 0neTw0's (39 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 2:19 · in 70% of games
  • Construction Bot1 Con bot to Beach sea or Pondfirst at 2:34 · in 89% of games

You get

  • Hercules1 Light transport from Airfirst at 4:19 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:44 · in 100% of games
  • Valiant8 Valiant from Airfirst at 8:01 · in 70% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:008138270000
3:00147515280000
4:00282827050000
5:00387337290000
6:00630257210000
7:00903081450000
8:00115231150500021
9:001427214512148851494130
10:00175891743330116291740320
11:002023920408345520763185801
12:0022323233363733402231871923
13:0024596261365470612434873286
14:0027020290258412851639814718
15:00287773165797871038551376116
WHAT THE NUMBERS SAY

Won much more often than the standard build while matching its enemy metal destroyed by 15:00.

  • + Team win rate 81% vs 53% for standard build.
  • + Lost only 4390 metal by 15:00 vs 6281 for standard build.
  • − Metal production trails standard build by 15:00 (27732 vs 31426).
THE EXAMPLE YOU ARE READING

0neTw0

39.3 OS · 05/09/2026

Open source match ↗

1 received units · includes a constructor
455 metal received · 117637 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:14Middle 50%: 0:56–1:20 · n=27
Geothermal Powerplant3:11Middle 50%: 3:08–3:21 · n=27
Advanced Metal Extractor5:24Middle 50%: 5:13–5:51 · n=27
Advanced Geothermal Powerplant6:41Middle 50%: 6:30–7:22 · n=22
Aircraft Plant6:43Middle 50%: 6:21–6:53 · n=26
Vehicle Plant8:30Middle 50%: 8:16–8:52 · n=21
Advanced Vehicle Plant9:29Middle 50%: 9:08–10:09 · n=20
Starlight10:06Middle 50%: 9:48–11:21 · n=15

Played most by

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