Stormbringer bombers
Geo builds an Aircraft Plant and pushes out Stormbringer bombers from 6:41 with fighter escort, striking directly into the enemy base rather than sending T2 units to front, a clear detour from the standard Geo job.
Usually blows up the commander for T2 (83%)
#air #raid · 24 distinct matches · 13 players · 2% of Armada Geo games · team won 79% of 24 · Recently observed
T1 air bombers from 6:41 · 10% of role by thenFrom the Aircraft Plant. Only 10% of Geo games have it by then; others who build it get it around 7:41
Aircraft Plant in 92%16% of all Geo games by then
Valiant in 79%12% of all Geo games by then
Scout plane in 50%6% of all Geo games by then
Started with Stormbringer (92%), Whirlwind (8%).
Where those units first fight, in 22 games with kill data: in the enemy base 64%, in the middle 32%.
Those units destroy a typical 1,859 metal of enemy units by 15:00.
Then transitions into Starlight (22% of army), Jaguar (15% of army).
Key timing: Aircraft Plant by 6:29
- Standard Geo open with mex, wind, and early Bot Lab.
- Get geo up on schedule to keep economy on track.
- Build Aircraft Plant instead of rushing straight to Vehicle Plant.
- Commit to Stormbringer bombers to strike the enemy base directly.
- Add fighters (Valiant) for cover, then transition into Starlight push.
Phase by phase
TYPICAL OF ITS 24 GAMES · AGAINST STANDARD GEOFollow the example game's first 7:42 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:14, middle half 0:54–1:20
By 0:57 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×4
Bot Labdone 1:20 · typical 1:14
- 2
Bot Lab to 5:00
Economy
2Mex
6Converter−2 vs standard
1Energy storage
Order
Geo after 4 mex, 4 wind
Builders
6 Con turret
5 Lazarus
1 Con bot
1 Con bot for allies
1 Lazarus for allies
Some games also: wind (50%)
The standard build makes here, this one skips: 3 wind
By 5:00 in all: 4 mex · 4 wind (standard 6) · 1 geo · 6 converter (standard 8) · 1 energy storage · 6 con turret
The example game in this phase · 18 steps
Lazarus ×2
Con botfor Beach sea
Con bot
Lazarus
Geodone 3:08 · typical 3:13
Lazarus- Mex
Lazarusfor Beach sea
Lazarus- Con turret ×3
- Energy storage
- Con turret
- Converter ×2
- Con turret ×2
- Converter ×2
- Energy storage
- Converter ×2
T2 mexdone 5:15 · typical 5:22
- 3
5:00 to T1 air bombers
Order
Advanced Geothermal Powerplant after 4 mex, 7 converter, 6 con turretin 67% of games
Aircraft Plant after 4 mex, 8 converter, 8 con turretin 67% of games
T1 air bombers after 4 mex, 7 converter, 7 con turret
Some games also: con turret (38%)
By 6:41 in all: 4 mex · 4 wind (standard 9) · 1 geo · 1 Advanced Geothermal Powerplant · 7 converter (standard 10) · 2 energy storage
The example game in this phase · 5 steps
T2 mex ×3
Advanced Geothermal Powerplantdone 6:31 · typical 6:41- Con turret ×2
Aircraft Plantdone 6:43 · typical 6:41
Bomberdone 6:46
- 4
T1 air bombers to Vehicle Plant
Order
Vehicle Plant after 7 wind, 9 converter, 8 con turretdone ~8:29, middle half 8:11–8:46
Builders
1 Con turret
Army
15 Bomber +15 vs standard
6 Fighter +6 vs standard
Some games also: scout plane (38%) · converter (33%)
By 8:24 in all: 4 mex · 6 wind (standard 12) · 1 geo · 1 Advanced Geothermal Powerplant · 9 converter (standard 13) · 2 energy storage
The example game in this phase · 2 steps
Bomber ×11
Vehicle Plantdone 7:29 · typical 8:29
- 5
Vehicle Plant to 10:00
Order
Advanced Vehicle Plant after 7 wind, 13 converter, 8 con turretin 63% of games
Builders
1 Con vehicle
Some games also: Starlight (42%)
The standard build makes here, this one skips: 4 wind
By 10:00 in all: 4 mex · 7 wind (standard 19) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter (standard 16) · 2 energy storage
The example game in this phase · 42 steps
Bomber- Converter
Con vehicle
Bomber- Converter
Bomber
Scout plane
Con aircraft
Fighter
Fighterfor Pond
Fighter ×3
Fighterfor Pond
Fighter ×2- Converter
Fighterfor Pond
Fighter ×2
Fighter ×2for Pond
Fighter
Fighterfor Pond
Fighter ×3
Advanced Vehicle Plantdone 9:11 · typical 9:23
Fighter- Converter
Fighter ×3
Fighter ×2for Pond
T2 con vehiclefor Suicide front
Fighterfor Pond- Converter
Fighter- Converter
Jaguar ×2for Pond
Jaguar ×4
Radar Tower
Jaguar ×2
Sentry
Jaguar
Sentry ×2
Jaguar
Sentry
Jaguar
Sentry
Jaguar ×7
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Cookie]Baby_Evis's (40 OS, 30/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:20 · in 67% of games
1 Con bot to Beach sea or Pondfirst at 2:36 · in 88% of games
You get
1 Light transport from Airfirst at 4:22 · in 71% of games
1 T2 con bot from Techfirst at 4:45 · in 100% of games
1 T2 mex from Tech or Airfirst at 4:50 · in 33% of games
8 Valiant from Airfirst at 7:59 · in 75% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
24 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 340 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 818 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1473 | 1523 | 0 | 0 | 0 | 0 |
| 4:00 | 2829 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 3888 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 6343 | 5729 | 0 | 0 | 0 | 0 |
| 7:00 | 9108 | 8130 | 0 | 0 | 0 | 0 |
| 8:00 | 11573 | 11459 | 0 | 0 | 0 | 21 |
| 9:00 | 14476 | 14489 | 1590 | 51 | 610 | 130 |
| 10:00 | 17732 | 17405 | 2932 | 565 | 1993 | 280 |
| 11:00 | 20454 | 20377 | 3445 | 2074 | 3020 | 790 |
| 12:00 | 22647 | 23305 | 3743 | 3940 | 3186 | 1940 |
| 13:00 | 24744 | 26062 | 5705 | 5961 | 3337 | 3304 |
| 14:00 | 26574 | 28988 | 9284 | 8321 | 3777 | 4785 |
| 15:00 | 28255 | 31497 | 10501 | 10172 | 4879 | 6196 |
Won much more often than the standard build while matching its enemy metal destroyed by 15:00.
- + Team win rate 81% vs 53% for standard build.
- + Lost only 4390 metal by 15:00 vs 6281 for standard build.
- − Metal production trails standard build by 15:00 (27732 vs 31426).
[Cookie]Baby_Evis
40.1 OS · 30/08/2026
Open source match ↗19 received units · includes a constructor
2731 metal received · 76385 energy received
Typical milestones
Played most by
[Cookie]Baby_Evis5games of this buildIMBALANCED4games of this buildNutzz3games of this buildFruit_2games of this buildRitualMurder2games of this buildSupporting games
Pick a game to read and play it above.
DukeofStars21/09/2026 · 56 OS↗Fruit_20/09/2026 · 41 OS↗LobsterMeat15/09/2026 · 40 OS↗[TRASH]blopson12/09/2026 · 46 OS↗IMBALANCED08/09/2026 · 42 OS↗zeus_on_god07/09/2026 · 38 OS↗IMBALANCED06/09/2026 · 42 OS↗IMBALANCED05/09/2026 · 41 OS↗[Cookie]Baby_Evis30/08/2026 · 40 OS↗16 more
RitualMurder04/09/2026 · 36 OS↗haaven03/09/2026 · 44 OS↗PRO_HYDRA31/08/2026 · 55 OS↗IMBALANCED30/08/2026 · 40 OS↗[Cookie]Baby_Evis30/08/2026 · 41 OS↗[Cookie]Baby_Evis29/08/2026 · 41 OS↗[Cookie]Baby_Evis29/08/2026 · 40 OS↗Nutzz24/08/2026 · 42 OS↗Nutzz20/08/2026 · 42 OS↗Syphos20/08/2026 · 45 OS↗Fruit_18/08/2026 · 40 OS↗[Cookie]Baby_Evis17/08/2026 · 44 OS↗Nutzz16/08/2026 · 43 OS↗RitualMurder14/08/2026 · 35 OS↗Leohvm06/08/2026 · 54 OS↗Beyond All Reason test-31115-21dbf79
Naval balance tweaks on