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Suicide front / Cortex / Economy first / OBSERVED BUILD

Standard suicide front

Cortex Suicide front build order · Supreme Isthmus

The role's baseline: bot lab first, economy expands through the first minutes, and Thugs with Aggravators and Grunts carry the fight to the middle as T2 approaches.

#eco #defence · 462 distinct matches · 86 players · 71% of Cortex Suicide front games · team won 52% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:34

  1. Take 3 mex, then rush a Bot Lab immediately for early army.
  2. Finish Bot Lab, start pumping Thug, Grunt and Aggravator.
  3. Push units to middle to contest and secure reclaim early.
  4. Add Advanced Metal Extractor to keep economy scaling with the fight.
  5. Hold middle with bots until T2 reinforcements arrive from Geo.

Phase by phase

TYPICAL OF ITS 462 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor1Mex
    Order
    1. Bot LabBot Lab after 2 mexdone ~0:35, middle half 0:27–0:45

    By 0:18 in all: 1 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×3
    3. Bot LabBot Labdone 0:53 · typical 0:35
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Graverobber4 Graverobber
    • Construction Bot3 Con bot
    Army
    • Guard3 Guard
    • Thug15 Thug
    • Grunt3 Grunt
    Other
    • Radar Tower1 Radar Tower

    Some games also: aggravator (47%)

    By 5:00 in all: 5 mex · 3 wind

    The example game in this phase · 29 steps
    1. Radar TowerRadar Tower
    2. GruntGrunt
    3. Mex
    4. GruntGrunt ×2
    5. GraverobberGraverobber ×2
    6. Construction BotCon bot
    7. GuardGuard
    8. Construction BotCon bot
    9. AggravatorAggravator
    10. Mex
    11. AggravatorAggravator ×2
    12. ThugThug
    13. GuardGuard
    14. ThugThug
    15. GuardGuard
    16. ThugThug
    17. GuardGuard
    18. ThugThug ×2
    19. GuardGuard
    20. AggravatorAggravator ×3
    21. Con turret
    22. AggravatorAggravator ×2
    23. ThugThug ×3
    24. AggravatorAggravator
    25. Wind
    26. AggravatorAggravator
    27. Con turret
    28. Wind
    29. ThugThug
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Graverobber3 Graverobber
    • Construction Bot1 Con bot
    Army
    • Guard1 Guard
    • Thug7 Thug
    • Grunt3 Grunt

    Some games also: energy storage (48%) · aggravator (47%) · Radar Tower (41%) · Twin Guard (31%)

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 53 steps
    1. ThugThug
    2. Wind
    3. ThugThug
    4. Wind ×2
    5. ThugThug
    6. Wind
    7. ThugThug
    8. Wind
    9. GraverobberGraverobber
    10. Wind ×3
    11. GraverobberGraverobber
    12. Wind ×2
    13. GuardGuard ×2
    14. Con turret
    15. Wind ×2
    16. ThugThug
    17. Wind ×3
    18. ThugThug
    19. Wind
    20. Con turret
    21. GuardGuard
    22. Advanced Metal ExtractorT2 mexdone 10:06 · typical 9:48
    23. Wind
    24. Con turret ×2
    25. Radar TowerRadar Tower
    26. ThugThug ×2
    27. Dragon's MawDragon's Maw
    28. Con turret
    29. Mex
    30. AggravatorAggravator
    31. GruntGrunt
    32. Advanced Metal ExtractorT2 mex
    33. GruntGrunt ×3
    34. CastroCastro
    35. Pit BullPit Bull
    36. GruntGrunt ×3
    37. Con turret
    38. GraverobberGraverobber ×2
    39. Con turret
    40. GraverobberGraverobber
    41. Advanced Radar TowerAdvanced Radar Tower
    42. GraverobberGraverobber
    43. Pit BullPit Bull
    44. GraverobberGraverobber
    45. RattlesnakeRattlesnakenot finished by 15:00
    46. GraverobberGraverobber
    47. Con turret
    48. GraverobberGraverobber
    49. Wind
    50. RattlesnakeRattlesnake
    51. Wind
    52. GraverobberGraverobber
    53. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Frustr8ted's (36 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:38 · in 57% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0030600
2:0096300
3:002072198136
4:003167712636
5:00432816651433
6:00554925842419
7:00673836073526
8:00793645624492
9:00921552275480
10:001045259696293
11:001200665427134
12:001355670047974
13:001518476578753
14:001697884169413
15:0018420902910163
WHAT THE NUMBERS SAY

This is the role's baseline aggressive job, winning half its games while both dealing and taking heavy metal losses fighting at middle.

  • + Fastest Bot Lab of any role (0:34), gets units fighting almost immediately.
  • + Destroys 8805 enemy metal by 15:00 through constant middle pressure.
  • − Loses 10461 own metal by 15:00, more than it destroys.
  • − Metal production lags behind other front role at 18297 by 15:00.
THE EXAMPLE YOU ARE READING

Frustr8ted

35.5 OS · 17/09/2026

Open source match ↗

6 received units · includes a constructor
21 metal received · 6068 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:35Middle 50%: 0:27–0:45 · n=474
Advanced Metal Extractor9:48Middle 50%: 8:51–10:58 · n=309

Played most by

_X_64games of this build_Hawkey_51games of this buildXXMACGAMERXX33games of this buildImmort30games of this buildGuiTou25games of this build