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Suicide front / Armada / Factory first / OBSERVED BUILD

Standard suicide front

Armada Suicide front build order · Supreme Isthmus

The role's standard play: bot lab first, Rocketeer/Centurion/Pawn based force pushes into the middle to contest and hold it until T2 arrives.

Usually lab first (63%)

#rush #push · 1309 distinct matches · 127 players · 71% of Armada Suicide front games · team won 59% of 1550 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 0:20

  1. Open with mex and wind, drop Bot Lab immediately.
  2. Push out first "Centurion" as Pond's boost lands.
  3. Send "Rocketeer", "Centurion", "Pawn" mix to contest middle.
  4. Add Dragon's Teeth and Sentries to hold the line.
  5. Get Advanced Metal Extractor up as T2 nears.

Phase by phase

TYPICAL OF ITS 1309 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:20, middle half 0:20–0:33

    Some games also: mex (37%)

  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine4Wind
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry4 Sentry
    • Rocketeer17 Rocketeer
    • Tick2 Tick
    • Centurion1 Centurion
    Other
    • Radar Tower1 Radar Tower

    Some games also: con turret (35%) · pawn (33%)

    By 5:00 in all: 5 mex · 4 wind

    The example game in this phase · 27 steps
    1. Mex
    2. Vehicle PlantVehicle Plantdone 0:31
    3. RoverScout
    4. SentrySentry
    5. RoverScout ×2
    6. Construction VehicleCon vehicle ×3
    7. BeamerBeamer
    8. JanusJanus
    9. Mex ×2
    10. BeamerBeamer ×2
    11. Mex
    12. SentrySentry
    13. Mex
    14. JanusJanus
    15. Wind
    16. WhistlerMissile truck
    17. ShellshockerArty
    18. Wind
    19. ShellshockerArty
    20. Wind
    21. ShellshockerArty
    22. Wind
    23. ShellshockerArty ×2
    24. Wind
    25. ShellshockerArty
    26. Wind
    27. BlitzBlitz
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine17Wind
    Builders
    • Construction Turret2 Con turret
    • Lazarus2 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer8 Rocketeer
    • Pawn1 Pawn

    Some games also: tick (47%) · Radar Tower (46%) · energy storage (46%) · centurion (45%) · Beamer (39%)

    By 10:00 in all: 6 mex · 23 wind · 1 energy storage · 3 con turret

    The example game in this phase · 62 steps
    1. Mex
    2. Wind
    3. BlitzBlitz ×2
    4. Wind
    5. BlitzBlitz ×3
    6. Radar TowerRadar Tower
    7. BlitzBlitz ×8
    8. BeamerBeamer ×2
    9. BlitzBlitz ×3
    10. Con turret
    11. BlitzBlitz ×5
    12. Construction VehicleCon vehicle
    13. Energy storage
    14. Radar TowerRadar Tower
    15. Construction VehicleCon vehicle
    16. BlitzBlitz ×2
    17. Wind
    18. BlitzBlitz
    19. Wind
    20. SentrySentry
    21. BlitzBlitz
    22. Advanced Metal ExtractorT2 mexdone 11:38 · typical 9:36
    23. Wind
    24. SentrySentry
    25. Wind
    26. SentrySentry
    27. Wind
    28. Mex
    29. Wind ×3
    30. BlitzBlitz
    31. Wind
    32. BlitzBlitz
    33. Advanced Metal ExtractorT2 mex
    34. BlitzBlitz
    35. Wind
    36. RattlesnakeRattlesnakenot finished by 15:00
    37. Wind ×4
    38. BlitzBlitz
    39. Advanced Metal ExtractorT2 mex
    40. Wind
    41. BlitzBlitz
    42. Con turret
    43. BlitzBlitz
    44. Wind ×3
    45. Converter
    46. Wind
    47. BlitzBlitz
    48. Pit BullPit Bull
    49. Converter
    50. Wind ×2
    51. Converter
    52. Wind
    53. BlitzBlitz
    54. Converter
    55. Wind
    56. BlitzBlitz
    57. RattlesnakeRattlesnake
    58. Wind
    59. Converter
    60. BlitzBlitz
    61. Converter
    62. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is AbyssFalcon's (36 OS, 13/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 69% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:30 · in 59% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1550 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0022600
2:0088900
3:002051180106
4:003161660496
5:00424314171026
6:00543423001787
7:00667231752706
8:00792440303613
9:00931647974495
10:001069854325318
11:001225359116059
12:001410665186829
13:001622670297536
14:001809577098373
15:002043283489240
WHAT THE NUMBERS SAY

Standard suicide front play wins slightly more than half its games with fast kills but also fast losses, matching the raw grind of the role.

  • + First kill lands by 2:04 in all games
  • + Metal produced reaches 19882 by 15:00
  • − Own metal lost hits 9208 by 15:00, near metal destroyed of 8172
  • − First unit lost as early as 2:08 in every game
THE EXAMPLE YOU ARE READING

AbyssFalcon

36.1 OS · 13/08/2026

Open source match ↗

27 received units · includes a constructor
43 metal received · 20139 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:20Middle 50%: 0:20–0:33 · n=1543
Advanced Metal Extractor9:36Middle 50%: 8:42–10:48 · n=1143

Played most by

_X_253games of this buildPlatinumBlonde181games of this buildXad127games of this buildImmort74games of this buildwatermeloans60games of this build