Standard pond
Economy-first Pond that builds tidal generators and wind for the fronts, often receives a Fatboy from an ally early, then adds a lab and sends units forward while boosting eco throughout.
#eco #team support · 107 distinct matches · 29 players · 40% of Cortex Pond games · team won 53% of 109 · Recently observed
Fatboy from an ally in 43%19% of all Pond games by then
Then transitions into grunt (22% of army), tick (15% of army).
Key timing: T2 constructor by 7:57
- Drop 10 tidal generators immediately to boost front's wind.
- Take 3 mex, then a fourth, and get a bot lab by 3:02.
- Layer in wind and a guard for base defense.
- Push for your own T2 constructor once eco is stable.
- Transition into advanced mex and small bot army like Grunt and Tick.
Phase by phase
TYPICAL OF ITS 107 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to 5:00
Economy
4Mex
8Tidalfor allies
8Wind
2Tidal
1Energy storage
Some games also: converter (47%)
By 5:00 in all: 4 mex · 8 wind · 2 tidal · 1 energy storage
The example game in this phase · 13 steps
- Tidal ×3for Suicide front
- Tidal
- Tidal ×7for Suicide front
- Tidal
- Mex ×3
- Wind
- Mex
- Wind ×4
- Energy storage
- Converter ×4
- Con turret
- Converter
- Wind ×6
- 2
5:00 to 10:00
Economy
2Wind
Some games also: converter (44%) · con turret (38%) · wind (35%) · con turret (33%) · grunt (31%)
By 10:00 in all: 4 mex · 15 wind · 2 tidal · 4 converter · 1 energy storage
The example game in this phase · 121 steps
- Wind ×6
- Converter ×4
- Wind ×8
- Con turret
Bot Labdone 7:36
T2 mexdone 8:27 · typical 9:23
Tick- Con turret
Tick ×11- Con turret
T2 mex
Tick ×5- Wind
Pawn ×2
Tick ×5
T2 mex
Tick- Wind
Tick ×7- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick
T2 mex- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×2- Wind
Tick ×4- Converter
Tick ×3- Converter
Tick ×2- Converter
Tick- Energy storage
Tick- Converter
Tick- Wind
Tick
Fusiondone 13:31
Tick ×2- Wind
Tick ×2- Wind
Tick ×3- Wind
Tick ×2- Con turret
- Wind
Tick ×3- Wind
Tick ×2- Con turret
Tick- Wind
Tick
Tracer
Tick- Wind
Tick- Wind
Bot Labdone 12:26
Tick
Juno- Wind ×2
Tick- Wind
Tick- Wind
Tick ×7- Wind
- Con turret
Tick ×5- Wind
Tick ×2
Pawn ×4- Wind
Pawn ×4- Con turret
Pawn- Wind
Pawn ×4- Wind
Pawn ×3- Wind
Pawn ×2- T2 converter
Pawn ×2- Wind
Pawn ×4- Wind
Tick ×10- Wind
Tick ×7- T2 converter
Tick- Wind
Tick ×8- Wind
Tick ×3- Con turret
Tick ×2- Wind
Tick ×2- Con turret
Tick ×2- Wind
Tick ×2- Con turret
Tick ×2- Wind
Tick ×3
Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Matsuri's (40 OS, 13/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:11 · in 97% of games
You get
1 Con bot from Geo or Beach sea or Techfirst at 2:28 · in 37% of games
1 Heavy transport from Air or Techfirst at 4:41 · in 37% of games
1 Fatboy from Techfirst at 5:18 · in 43% of games
1 T2 con bot from Techfirst at 7:48 · in 94% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
109 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 115 | 0 | 0 |
| 2:00 | 279 | 0 | 0 |
| 3:00 | 816 | 0 | 0 |
| 4:00 | 1509 | 0 | 0 |
| 5:00 | 2216 | 0 | 0 |
| 6:00 | 2961 | 0 | 0 |
| 7:00 | 3822 | 305 | 0 |
| 8:00 | 4622 | 1065 | 180 |
| 9:00 | 5551 | 1495 | 615 |
| 10:00 | 6683 | 2159 | 903 |
| 11:00 | 8204 | 2677 | 1360 |
| 12:00 | 10138 | 3082 | 1680 |
| 13:00 | 12446 | 3427 | 2144 |
| 14:00 | 14434 | 3818 | 2791 |
| 15:00 | 16843 | 4177 | 3299 |
Standard pond wins slightly more than half its games while producing far less metal than most roles, matching its support job.
- + Team win rate at 52%, the highest among the six standard builds shown.
- + 42% of games receive a Fatboy from an ally by 5:17, well above the 18% role norm.
- − Metal produced by 15:00 is only 16843, the lowest of all builds listed.
- − Own metal lost climbs to 3271 by 15:00 despite the defensive role.
[Grump]Matsuri
39.9 OS · 13/09/2026
Open source match ↗8 received units · includes a constructor
216 metal received · 167290 energy received
Typical milestones
Played most by
[Grump]Matsuri25games of this buildBoozha12games of this buildDeathkebab11games of this buildEXZoPrimer37games of this buildNazarid7games of this buildSupporting games
Pick a game to read and play it above.
DoctorPinguins26/09/2026 · 37 OS↗[Grump]Matsuri26/09/2026 · 39 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗Boozha25/09/2026 · 36 OS↗JustSomeGuy25/09/2026 · 38 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri13/09/2026 · 40 OS↗32 more of 101, the most recent
[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗[Grump]Matsuri25/09/2026 · 39 OS↗Boozha25/09/2026 · 36 OS↗CommandoMan25/09/2026 · 35 OS↗Deathkebab24/09/2026 · 36 OS↗Boozha24/09/2026 · 36 OS↗[Cookie]Maco23/09/2026 · 53 OS↗Deathkebab23/09/2026 · 36 OS↗Deathkebab23/09/2026 · 36 OS↗PongoPygmaeus23/09/2026 · 36 OS↗zeus_on_god23/09/2026 · 37 OS↗[Grump]Matsuri23/09/2026 · 39 OS↗CommandoMan23/09/2026 · 35 OS↗[Grump]Matsuri22/09/2026 · 40 OS↗hihimik21/09/2026 · 35 OS↗zeus_on_god21/09/2026 · 38 OS↗[Grump]Matsuri21/09/2026 · 39 OS↗[Grump]Matsuri21/09/2026 · 39 OS↗Boozha20/09/2026 · 36 OS↗Espera20/09/2026 · 38 OS↗[Grump]Matsuri20/09/2026 · 41 OS↗[Grump]Matsuri19/09/2026 · 41 OS↗zeus_on_god17/09/2026 · 37 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗[Grump]Matsuri17/09/2026 · 40 OS↗Boozha16/09/2026 · 38 OS↗MischievousDragonGF16/09/2026 · 41 OS↗Boozha16/09/2026 · 38 OS↗[Cookie]Maco15/09/2026 · 52 OS↗Beyond All Reason test-31251-0ceadc7
Naval balance tweaks on