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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 448 distinct matches · 96 players · 59% of Armada Pond games · team won 50% of 510 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 448 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:40, middle half 3:31–7:01

    Some games also: converter (44%)

    By 5:10 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×8for Suicide front
    2. Mex ×2
    3. Wind
    4. Mex
    5. Wind ×4
    6. Bot LabBot Labdone 2:36 · typical 5:40
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: tick (49%) · Lazarus (48%) · converter (43%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 194 steps
    1. Wind
    2. Construction BotCon bot
    3. LazarusLazarusfor Suicide front
    4. Wind
    5. Energy storage
    6. Mex
    7. Converter
    8. LazarusLazarus
    9. Converter ×2
    10. Con turret ×2
    11. Wind ×8
    12. Converter
    13. Con turret
    14. Converter
    15. Wind ×11
    16. Converter
    17. Wind ×2
    18. Converter
    19. Wind
    20. Converter
    21. Wind
    22. Converter
    23. Wind ×2
    24. Converter
    25. Con turret
    26. Converter
    27. Bot LabBot Labdone 6:16
    28. Converter
    29. PawnPawn ×5
    30. Con turret
    31. PawnPawn
    32. Wind ×3
    33. PawnPawn
    34. Wind
    35. PawnPawn
    36. Wind
    37. PawnPawn
    38. TickTick
    39. Wind
    40. TickTick ×2
    41. Wind
    42. TickTick ×13
    43. Wind
    44. TickTick ×3
    45. Wind
    46. TickTick
    47. Wind
    48. TickTick
    49. Con turret
    50. TickTick ×2
    51. Wind
    52. TickTick ×3
    53. Wind
    54. TickTick
    55. Wind
    56. TickTick ×3
    57. Wind
    58. TickTick ×2
    59. Wind
    60. TickTick ×2
    61. Wind
    62. TickTick ×2
    63. Wind
    64. TickTick ×2
    65. Wind
    66. TickTick ×2
    67. Wind
    68. TickTick ×2
    69. Wind
    70. Advanced Metal ExtractorT2 mexdone 8:50 · typical 9:56
    71. TickTick
    72. Converter
    73. TickTick
    74. Converter
    75. TickTick
    76. Wind ×3
    77. Advanced Metal ExtractorT2 mex
    78. Vehicle PlantVehicle Plantdone 9:12
    79. BlitzBlitz
    80. Wind
    81. BlitzBlitz ×2
    82. Advanced Metal ExtractorT2 mex
    83. BlitzBlitz ×2
    84. Wind
    85. BlitzBlitz
    86. Wind
    87. BlitzBlitz
    88. Wind
    89. BlitzBlitz ×2
    90. Wind
    91. BlitzBlitz
    92. Wind
    93. BlitzBlitz
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. BlitzBlitz
    97. Wind
    98. BlitzBlitz
    99. Wind
    100. BlitzBlitz
    101. Wind
    102. BlitzBlitz
    103. Wind
    104. StoutStout
    105. Wind
    106. StoutStout
    107. Wind ×2
    108. StoutStout
    109. Wind
    110. StoutStout
    111. Wind
    112. BlitzBlitz
    113. Wind
    114. BlitzBlitz
    115. Bot LabBot Labdone 11:52
    116. Wind
    117. BlitzBlitz ×2
    118. TickTick
    119. BlitzBlitz
    120. TickTick
    121. BlitzBlitz
    122. TickTick
    123. StoutStout
    124. TickTick ×2
    125. StoutStout
    126. TickTick ×2
    127. StoutStout
    128. TickTick ×2
    129. StoutStout
    130. TickTick
    131. BlitzBlitz ×2
    132. TickTick
    133. BlitzBlitz
    134. TickTick ×2
    135. BlitzBlitz ×2
    136. TickTick ×2
    137. BlitzBlitz
    138. TickTick
    139. StoutStout ×2
    140. TickTick
    141. StoutStout
    142. TickTick ×2
    143. StoutStout
    144. Wind
    145. BlitzBlitz
    146. TickTick ×2
    147. BlitzBlitz
    148. Wind
    149. TickTick
    150. BlitzBlitz ×2
    151. TickTick
    152. Wind
    153. TickTick
    154. BlitzBlitz ×2
    155. TickTick
    156. Wind
    157. StoutStout
    158. TickTick
    159. StoutStout
    160. TickTick
    161. Wind
    162. StoutStout
    163. TickTick
    164. Wind
    165. TickTick
    166. StoutStout
    167. TickTick
    168. Wind
    169. TickTick
    170. BlitzBlitz
    171. Wind
    172. BlitzBlitz
    173. TickTick
    174. BlitzBlitz
    175. TickTick
    176. BlitzBlitz
    177. TickTick
    178. Wind
    179. BlitzBlitz
    180. TickTick
    181. BlitzBlitz
    182. Wind
    183. TickTick
    184. StoutStout
    185. TickTick
    186. StoutStout
    187. Wind
    188. TickTick ×4
    189. StoutStout
    190. TickTick
    191. StoutStout
    192. Wind
    193. TickTick
    194. NettleNettle

Counts are medians over the build's games: half of them build more, half fewer. The example game is Harryplotter's (37 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 4:59 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:15 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

510 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081700
4:00151000
5:00223100
6:00298500
7:0038414800
8:0047421276148
9:0056932025379
10:0068722865720
11:00833433171188
12:001029036841616
13:001259342621966
14:001491447802454
15:001745653243030
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

Harryplotter

37.4 OS · 21/08/2026

Open source match ↗

2 received units · includes a constructor
76 metal received · 33769 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:40Middle 50%: 3:31–7:01 · n=459
Advanced Metal Extractor9:56Middle 50%: 9:01–10:38 · n=460

Played most by

Viltrum41games of this buildTeaner35games of this buildUsurpeR24games of this buildzeus_on_god24games of this buildRogShotz20games of this build