← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 448 distinct matches · 96 players · 59% of Armada Pond games · team won 50% of 510 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 448 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:40, middle half 3:31–7:01

    Some games also: converter (44%)

    By 5:10 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. Tidal ×9for Front
    2. Wind ×2
    3. Mex ×4
    4. Wind ×4
    5. Energy storage
    6. Wind
    7. Vehicle PlantVehicle Plantdone 3:53
    8. BeaverBeaver
    9. Wind ×2
    10. Construction VehicleCon vehicle
    11. ShellshockerArty
    12. Construction VehicleCon vehicle
    13. BlitzBlitz
    14. Construction VehicleCon vehicle ×2
    15. Naval Construction Turret
    16. Wind
    17. Con turret
    18. Wind ×3
    19. Con turret
    20. Wind ×3
    21. Bot LabBot Labdone 7:19 · typical 5:40
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: tick (49%) · Lazarus (48%) · converter (43%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. Tidal ×6
    2. Naval Construction Turret
    3. SentrySentry ×2
    4. Tidal ×8
    5. SentrySentry
    6. Tidal
    7. Radar TowerRadar Tower
    8. TickTick ×2
    9. Tidal
    10. TickTick ×2
    11. Tidal
    12. TickTick
    13. Advanced Metal ExtractorT2 mexdone 10:36 · typical 9:56
    14. TickTick
    15. Tidal
    16. Converter
    17. TickTick
    18. Tidal
    19. TickTick
    20. Tidal
    21. Converter ×2
    22. Tidal
    23. TickTick
    24. Converter
    25. TickTick
    26. Tidal
    27. Converter
    28. TickTick
    29. Advanced Metal ExtractorT2 mex
    30. Tidal
    31. Converter
    32. TickTick ×2
    33. Tidal
    34. Converter
    35. TickTick
    36. Tidal
    37. TickTick
    38. Converter
    39. Radar TowerRadar Tower
    40. TickTick
    41. Tidal
    42. Converter
    43. TickTick
    44. Tidal
    45. TickTick
    46. Converter
    47. TickTick
    48. Converter
    49. Tidal
    50. TickTick
    51. Advanced Metal ExtractorT2 mex
    52. TickTick
    53. Tidal
    54. Converter
    55. TickTick
    56. Tidal
    57. TickTick
    58. Converter
    59. Tidal
    60. TickTick
    61. Tidal
    62. TickTick
    63. Converter
    64. TickTick
    65. Tidal
    66. TickTick ×2
    67. Tidal
    68. TickTick ×4
    69. Tidal
    70. Advanced Metal ExtractorT2 mex
    71. TickTick ×2
    72. Construction BotCon bot
    73. Tidal ×2
    74. Construction BotCon bot
    75. Tidal ×3
    76. Construction BotCon bot
    77. Tidal ×3
    78. Con turret
    79. Aircraft PlantAircraft Plantdone 14:04
    80. Tidal
    81. Con turret
    82. Tidal ×2
    83. Con turret ×2
    84. Tidal
    85. Con turret
    86. Tidal
    87. Con turret
    88. Tidal
    89. Con turret
    90. Tidal
    91. ShurikenShuriken
    92. Tidal
    93. ShurikenShuriken ×3
    94. Con turret
    95. ShurikenShuriken
    96. Tidal
    97. ShurikenShuriken ×8
    98. Tidal
    99. ShurikenShuriken ×2
    100. Converter
    101. ShurikenShuriken ×3
    102. Tidal
    103. Converter
    104. ShurikenShuriken ×4
    105. Converter
    106. ShurikenShuriken
    107. Tidal
    108. ShurikenShuriken ×3
    109. Converter
    110. ShurikenShuriken ×2
    111. Tidal
    112. ShurikenShuriken ×2
    113. Converter
    114. ShurikenShuriken

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 4:59 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:15 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

510 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081700
4:00151000
5:00223100
6:00298500
7:0038414800
8:0047421276148
9:0056932025379
10:0068722865720
11:00833433171188
12:001029036841616
13:001259342621966
14:001491447802454
15:001745653243030
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

DRM

43.9 OS · 21/09/2026

Open source match ↗

6 received units · includes a constructor
149 metal received · 67450 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:40Middle 50%: 3:31–7:01 · n=459
Advanced Metal Extractor9:56Middle 50%: 9:01–10:38 · n=460

Played most by

Viltrum41games of this buildTeaner35games of this buildUsurpeR24games of this buildzeus_on_god24games of this buildRogShotz20games of this build