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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 448 distinct matches · 96 players · 59% of Armada Pond games · team won 50% of 510 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 448 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:40, middle half 3:31–7:01

    Some games also: converter (44%)

    By 5:10 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 4 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×3
    3. Mex ×4
    4. Bot LabBot Labnot finished by 15:00 · typical 5:40
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: tick (49%) · Lazarus (48%) · converter (43%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 87 steps
    1. Energy storage
    2. Bot LabBot Labdone 3:17
    3. Construction BotCon bot
    4. LazarusLazarus ×2
    5. Energy storage
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Con turret
    8. Mexfor Geo sea
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Wind ×6
    11. Con turret
    12. Wind ×7
    13. Con turret ×2
    14. Advanced Metal ExtractorT2 mexdone 9:26 · typical 9:56
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Wind
    17. Advanced Metal ExtractorT2 mex
    18. Mexfor Geo sea
    19. Naval NettleNaval Nettle ×3
    20. Advanced Metal ExtractorT2 mex
    21. Vehicle PlantVehicle Plantdone 10:53
    22. Advanced Metal ExtractorT2 mex
    23. BlitzBlitz
    24. Mexfor Geo sea
    25. BlitzBlitz ×9
    26. Wind
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz
    30. Wind
    31. BlitzBlitz
    32. Wind
    33. BlitzBlitz
    34. Wind
    35. BlitzBlitz
    36. Wind
    37. BlitzBlitz
    38. Wind
    39. BlitzBlitz
    40. Wind
    41. BlitzBlitz
    42. Wind
    43. BlitzBlitz
    44. Wind
    45. BlitzBlitz ×2
    46. Converter
    47. BlitzBlitz ×2
    48. Converter
    49. BlitzBlitz ×2
    50. Converter
    51. BlitzBlitz ×2
    52. Converter
    53. BlitzBlitz
    54. Converter
    55. BlitzBlitz
    56. Converter
    57. BlitzBlitz ×3
    58. Converter
    59. BlitzBlitz ×2
    60. Converter
    61. BlitzBlitz ×2
    62. Wind
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz
    66. Wind
    67. BlitzBlitz
    68. Wind
    69. BlitzBlitz
    70. Wind
    71. BlitzBlitz
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz
    76. Wind
    77. BlitzBlitz
    78. Wind
    79. BlitzBlitz
    80. Wind
    81. BlitzBlitz
    82. Fusion ReactorFusionnot finished by 15:00
    83. Wind
    84. BlitzBlitz ×2
    85. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    86. Wind
    87. BlitzBlitz ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is IMBALANCED's (42 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 4:59 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:15 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

510 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081700
4:00151000
5:00223100
6:00298500
7:0038414800
8:0047421276148
9:0056932025379
10:0068722865720
11:00833433171188
12:001029036841616
13:001259342621966
14:001491447802454
15:001745653243030
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

IMBALANCED

41.8 OS · 05/09/2026

Open source match ↗

5 received units · includes a constructor
175 metal received · 65434 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:40Middle 50%: 3:31–7:01 · n=459
Advanced Metal Extractor9:56Middle 50%: 9:01–10:38 · n=460

Played most by

Viltrum41games of this buildTeaner35games of this buildUsurpeR24games of this buildzeus_on_god24games of this buildRogShotz20games of this build