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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:02 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. Windfor Air
    2. GraverobberGraverobber ×2
    3. Wind ×2for Air
    4. Construction BotCon bot ×2
    5. GruntGrunt
    6. Con turret
    7. GruntGrunt
    8. Mex
    9. Energy storage
    10. Mex ×2
    11. ShipyardShipyarddone 3:20 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. Construction ShipCon ship
    2. SupporterGunboat ×2
    3. Mex
    4. OrcaSubmarinedone 3:57 · typical 4:19
    5. Wind ×3
    6. RiptideFrigatedone 4:06 · typical 4:35
    7. Mex
    8. Wind
    9. RiptideFrigate
    10. OrcaSubmarine
    11. RiptideFrigate ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 164 steps
    1. Death CavalryDeath Cavalry
    2. OppressorDestroyerdone 6:10 · typical 5:51
    3. Con turret
    4. HerringMissile corvette
    5. OrcaSubmarine
    6. RiptideFrigate ×2
    7. Death CavalryDeath Cavalry ×2
    8. RiptideFrigate ×2
    9. Death CavalryDeath Cavalry
    10. HerringMissile corvette
    11. Construction ShipCon ship
    12. GuardGuard
    13. Naval Construction Turret
    14. Con turret
    15. Energy storage
    16. Aircraft PlantAircraft Plantdone 9:19
    17. Construction ShipCon ship
    18. Wind
    19. HerculesLight transport
    20. Mex
    21. Metal storage
    22. Advanced Metal ExtractorT2 mexdone 10:56 · typical 9:22
    23. Mex
    24. Wind
    25. Construction ShipCon ship
    26. Radar TowerRadar Tower
    27. Wind
    28. Tidal
    29. Wind
    30. ThistleThistle
    31. Mex
    32. Wind
    33. ThistleThistle
    34. Wind
    35. Tidal
    36. Construction ShipCon ship
    37. Tidal
    38. Wind
    39. Tidal
    40. Wind
    41. Construction ShipCon ship
    42. Wind
    43. Tidal ×2
    44. Naval Construction Turret
    45. Wind
    46. Tidal
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. Construction AircraftCon aircraft
    50. Construction ShipCon ship
    51. Wind
    52. Tidal ×2
    53. Naval Construction Turret
    54. Mex
    55. Wind
    56. Tidal
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Energy storage
    60. Tidal ×2
    61. Wind
    62. Tidal
    63. Construction ShipCon ship
    64. HerculesLight transport
    65. Tidal
    66. Con turret
    67. Wind
    68. Tidal
    69. Mex
    70. Tidal
    71. Advanced Metal ExtractorT2 mex
    72. Tidal ×2
    73. Wind
    74. Tidal ×3
    75. Wind
    76. Tidal ×3
    77. Wind ×2
    78. FinchFinch
    79. Tidal ×4
    80. Wind ×2
    81. Tidal
    82. Wind ×2
    83. Tidal ×3
    84. Wind
    85. Tidal ×2
    86. Wind ×2
    87. Tidal ×2
    88. Con turret
    89. Tidal ×2
    90. Wind
    91. HerculesLight transport
    92. Wind
    93. Tidal
    94. Seaplane PlatformSeaplane Platformdone 12:59
    95. Tidal
    96. Wind ×2
    97. Advanced Metal ExtractorT2 mex
    98. Wind ×2
    99. Tidal
    100. HerculesLight transport
    101. Wind
    102. Tidal
    103. Wind ×2
    104. Tidal
    105. Con turret
    106. Advanced Metal ExtractorT2 mex
    107. Con turret
    108. Wind
    109. WatcherRadar plane
    110. Naval Construction Turret
    111. Tidal
    112. Wind ×2
    113. Tidal
    114. Wind ×2
    115. Tidal
    116. Naval Construction Turret
    117. Wind
    118. Naval Construction Turret
    119. Tidal
    120. Wind
    121. Tidal
    122. Wind
    123. Naval Construction Turret
    124. Dam BusterSeaplane bomber
    125. Wind ×2
    126. Tidal
    127. Naval Construction Turret
    128. Tidal
    129. Wind ×2
    130. Naval Construction Turret
    131. Wind
    132. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    133. Wind ×3
    134. Tidal
    135. Wind
    136. Dam BusterSeaplane bomber
    137. Naval Construction Turret
    138. Wind ×3
    139. Naval Construction Turret
    140. Tidal ×2
    141. Advanced Metal ExtractorT2 mex
    142. Wind ×2
    143. Naval Construction Turret
    144. Converter
    145. Dam BusterSeaplane bomber
    146. Naval Construction Turret
    147. Wind
    148. Converter
    149. Dam BusterSeaplane bomber
    150. Converter
    151. Wind
    152. Tidal
    153. Naval Construction Turret
    154. Tidal
    155. Naval Construction Turret
    156. Converter
    157. Dam BusterSeaplane bomber
    158. Advanced Metal ExtractorT2 mex
    159. Wind
    160. BatSeaplane fighter
    161. Naval Construction Turret
    162. Wind
    163. Naval Construction Turret
    164. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kcorp's (51 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Kcorp

50.9 OS · 07/09/2026

Open source match ↗

4 received units · includes a constructor
148 metal received · 45777 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build