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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4for Tech
    3. Energy storagefor Tech
    4. Bot LabBot Labdone 1:30 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. Construction BotCon bot ×2for Tech
    2. Windfor Tech
    3. Construction BotCon bot
    4. GraverobberGraverobber
    5. Mex
    6. GraverobberGraverobberfor Tech
    7. GraverobberGraverobber
    8. Con turret
    9. Mex
    10. GruntGruntfor Suicide front
    11. ShipyardShipyarddone 3:28 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. OppressorDestroyerdone 3:55 · typical 5:51
    2. Mex
    3. Windfor Tech
    4. Converter
    5. Construction ShipCon ship
    6. Wind ×2for Tech
    7. HerringMissile corvette
    8. Radar TowerRadar Tower
    9. Converter
    10. Windfor Tech
    11. Mex
    12. RiptideFrigatedone 4:40 · typical 4:35
    13. Converter
    14. RiptideFrigate
    15. Converter
    16. Windfor Tech
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 93 steps
    1. Mex
    2. RiptideFrigate
    3. Converter
    4. Wind ×3for Tech
    5. RiptideFrigate
    6. Converter
    7. Wind ×2for Tech
    8. Converter
    9. Wind ×2for Tech
    10. Converter
    11. Windfor Tech
    12. RiptideFrigate
    13. Windfor Tech
    14. Converter
    15. RiptideFrigate
    16. Windfor Tech
    17. RiptideFrigate
    18. Wind ×2for Tech
    19. OppressorDestroyer
    20. Converter
    21. Wind ×5for Tech
    22. Converter
    23. Wind ×2for Tech
    24. Converter
    25. Wind ×2for Tech
    26. Wind
    27. Windfor Tech
    28. Converter
    29. Death CavalryDeath Cavalry
    30. Windfor Tech
    31. Mex
    32. Death CavalryDeath Cavalry
    33. Converter
    34. Death CavalryDeath Cavalry
    35. Windfor Tech
    36. Converter
    37. Windfor Tech
    38. Mex
    39. Windfor Tech
    40. OppressorDestroyer
    41. Wind
    42. Con turret
    43. Converter
    44. Windfor Tech
    45. Con turret
    46. RiptideFrigate
    47. Con turret
    48. RiptideFrigate
    49. Windfor Tech
    50. RiptideFrigate ×4
    51. Wind ×2for Tech
    52. SlingshotSlingshot
    53. HerringMissile corvette
    54. RiptideFrigate
    55. Windfor Tech
    56. HerringMissile corvette ×2
    57. Advanced Metal ExtractorT2 mexfor Techdone 11:45 · typical 9:22
    58. Windfor Tech
    59. RiptideFrigate
    60. Wind ×2for Tech
    61. RiptideFrigate
    62. Wind ×5for Tech
    63. Wind ×2
    64. Wind ×3for Tech
    65. Wind ×2
    66. OppressorDestroyer
    67. Wind ×2for Tech
    68. Advanced Metal ExtractorT2 mexfor Tech
    69. Wind
    70. Wind ×3for Tech
    71. Wind
    72. Windfor Tech
    73. OppressorDestroyer
    74. Wind ×2for Tech
    75. Wind
    76. Advanced Metal ExtractorT2 mexfor Tech
    77. Wind ×3for Tech
    78. RiptideFrigate
    79. Windfor Tech
    80. Death CavalryDeath Cavalry
    81. RiptideFrigate
    82. Twin GuardTwin Guardfor Tech
    83. Windfor Tech
    84. OppressorDestroyer
    85. Twin GuardTwin Guardfor Tech
    86. Advanced Metal ExtractorT2 mexfor Tech
    87. OppressorDestroyer
    88. Windfor Tech
    89. Twin GuardTwin Guardfor Tech
    90. Windfor Tech
    91. JellyfishJellyfishfor Tech
    92. Wind ×2for Tech
    93. JellyfishJellyfishfor Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rysica's (35 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Rysica

35.5 OS · 23/09/2026

Open source match ↗

3 received units · includes a constructor
617 metal received · 112746 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build