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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:32 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot
    3. GraverobberGraverobber
    4. Construction BotCon botfor Pond
    5. Construction ShipCon ship
    6. Mex ×2
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. Mex
    2. Con turret
    3. Mex ×2
    4. Radar TowerRadar Tower
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. GruntGrunt
    7. RiptideFrigatedone 4:03 · typical 4:35
    8. OppressorDestroyerdone 4:25 · typical 5:51
    9. Wind ×2
    10. RiptideFrigate
    11. Wind
    12. HerringMissile corvette
    13. Wind
    14. RiptideFrigate
    15. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 137 steps
    1. Wind
    2. OppressorDestroyer
    3. Wind ×2
    4. Mex
    5. HerringMissile corvette
    6. Con turret
    7. Mex ×2
    8. RiptideFrigate
    9. ThistleThistle ×2
    10. Wind
    11. Radar TowerRadar Tower
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. RiptideFrigate
    14. Wind
    15. UrchinUrchin
    16. Wind
    17. OppressorDestroyer
    18. Wind
    19. UrchinUrchin
    20. Con turret
    21. UrchinUrchin
    22. Wind
    23. HerringMissile corvette
    24. Wind
    25. UrchinUrchin
    26. Wind
    27. RiptideFrigate
    28. Wind ×3
    29. RiptideFrigate
    30. Wind
    31. OppressorDestroyer
    32. Wind
    33. HerringMissile corvette
    34. Con turret
    35. RiptideFrigate
    36. Converter
    37. RiptideFrigate
    38. Converter
    39. OppressorDestroyer
    40. Converter
    41. Advanced Metal ExtractorT2 mexdone 10:41 · typical 9:22
    42. Death CavalryDeath Cavalry
    43. Converter ×2
    44. HerringMissile corvette
    45. Mex
    46. Converter
    47. RiptideFrigate
    48. OppressorDestroyer
    49. HerringMissile corvette
    50. Wind
    51. Construction ShipCon ship
    52. Wind
    53. Construction ShipCon ship
    54. Wind ×2
    55. Mex
    56. Wind ×2
    57. Advanced ShipyardAdvanced Shipyarddone 11:29
    58. Wind
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Advanced Metal ExtractorT2 mex
    61. Wind
    62. Converter
    63. Advanced Construction SubAdvanced Construction Sub
    64. Tidal
    65. Converter
    66. Tidal
    67. Advanced Metal ExtractorT2 mex
    68. Converter
    69. PathfinderPathfinder
    70. Wind
    71. Tidal
    72. PathfinderPathfinder
    73. Wind
    74. PathfinderPathfinder
    75. Wind
    76. Mex
    77. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:35
    78. PathfinderPathfinder
    79. Wind
    80. Tidal
    81. PathfinderPathfinder
    82. Wind
    83. PathfinderPathfinder
    84. Wind
    85. Tidal
    86. PathfinderPathfinder
    87. Wind
    88. Naval Construction Turret
    89. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    90. PathfinderPathfinder
    91. Wind
    92. Tidal
    93. Advanced Metal ExtractorT2 mex
    94. PathfinderPathfinder
    95. Converter
    96. PathfinderPathfinder
    97. Converter
    98. Tidal
    99. Converter
    100. Naval Construction Turret ×2
    101. Tidal
    102. Advanced solar
    103. Tidal
    104. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    105. Naval Construction Turret
    106. Tidal ×2
    107. Naval Construction Turret ×2
    108. Tidal ×2
    109. Naval Construction Turret
    110. Tidal ×2
    111. Naval Construction Turret
    112. Converter
    113. Amphibious ComplexAmphibious Complexdone 14:10
    114. Tidal
    115. Converter
    116. Tidal
    117. Amphibious ComplexAmphibious Complexdone 14:20
    118. Tidal ×2
    119. Converter
    120. Tidal
    121. Advanced Metal ExtractorT2 mex
    122. SalamanderSalamander ×2
    123. Naval Construction Turret
    124. Converter
    125. Naval Construction Turret
    126. Tidal ×3
    127. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    128. Naval Construction Turret
    129. Tidal ×2
    130. Naval Construction Turret
    131. Tidal ×2
    132. SalamanderSalamander ×2
    133. Con turret
    134. Naval Energy Converter
    135. Tidal
    136. SalamanderSalamander
    137. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (37 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

36.6 OS · 23/09/2026

Open source match ↗

22 received units · includes a constructor
978 metal received · 34283 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build