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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:03 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 17 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind ×2
    4. GraverobberGraverobber
    5. Wind
    6. Construction BotCon bot
    7. GraverobberGraverobber
    8. Mex
    9. Construction BotCon bot
    10. GruntGrunt
    11. Wind
    12. GruntGrunt
    13. TrasherTrasher
    14. Wind
    15. GraverobberGraverobber
    16. Mex
    17. ShipyardShipyarddone 3:07 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. Wind
    2. OrcaSubmarinedone 3:26 · typical 4:19
    3. Mex
    4. Construction ShipCon ship
    5. RiptideFrigatedone 3:57 · typical 4:35
    6. Con turret
    7. Radar TowerRadar Tower
    8. Mex
    9. RiptideFrigate
    10. Converter
    11. Mex
    12. HerringMissile corvette
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Radar TowerRadar Tower
    15. RiptideFrigate
    16. Converter
    17. Geothermal PowerplantGeodone 6:12 · typical 8:00
    18. Death CavalryDeath Cavalry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. RiptideFrigate
    2. Wind
    3. RiptideFrigate
    4. Wind ×2
    5. HerringMissile corvette
    6. OppressorDestroyerdone 7:21 · typical 5:51
    7. Wind
    8. Con turret
    9. Wind
    10. ThistleThistle
    11. Wind
    12. ThistleThistle
    13. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:22
    14. GuardGuard
    15. Wind
    16. GuardGuard
    17. RiptideFrigate
    18. Wind
    19. Energy storage
    20. Wind
    21. Converter ×3
    22. Wind
    23. RiptideFrigate
    24. Converter ×2
    25. Advanced Metal ExtractorT2 mex
    26. RiptideFrigate
    27. Converter
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Con turret
    30. Converter
    31. Con turret
    32. HerringMissile corvette
    33. Converter ×2
    34. Construction ShipCon ship
    35. Converter
    36. HerringMissile corvette
    37. Death CavalryDeath Cavalry
    38. Naval Construction Turret
    39. Wind
    40. Naval Construction Turret
    41. Wind
    42. Death CavalryDeath Cavalry
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. HerringMissile corvette
    46. Wind
    47. HerringMissile corvette
    48. RiptideFrigate
    49. Wind
    50. OppressorDestroyer
    51. Wind ×4
    52. RiptideFrigate
    53. Wind
    54. RiptideFrigate
    55. Wind
    56. OppressorDestroyer
    57. Advanced Metal ExtractorT2 mex
    58. Wind
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Wind
    61. RiptideFrigate
    62. Wind ×2
    63. RiptideFrigate ×2
    64. Wind
    65. RiptideFrigate
    66. Wind
    67. RiptideFrigate
    68. Wind
    69. OppressorDestroyer
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Wind
    72. HerringMissile corvette
    73. Wind
    74. HerringMissile corvette ×2
    75. SlingshotSlingshot
    76. Wind
    77. HerringMissile corvette
    78. OppressorDestroyer
    79. Wind
    80. Advanced Metal ExtractorT2 mex
    81. Con turret
    82. Naval Construction Turret
    83. Advanced ShipyardAdvanced Shipyarddone 13:20
    84. RiptideFrigate
    85. UrchinUrchin
    86. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    87. Wind ×2
    88. Death CavalryDeath Cavalry
    89. Wind
    90. Advanced Construction SubAdvanced Construction Sub
    91. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    92. Advanced Metal ExtractorT2 mex
    93. Wind
    94. Death CavalryDeath Cavalry
    95. Wind ×2
    96. BrimstoneAnti-swarm shipdone 13:48
    97. Death CavalryDeath Cavalry
    98. Wind
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:27
    100. Wind
    101. BrimstoneAnti-swarm ship
    102. Mex
    103. Wind ×6
    104. BrimstoneAnti-swarm ship
    105. Wind ×3
    106. BrimstoneAnti-swarm ship
    107. Wind ×2
    108. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    109. Wind ×2
    110. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    111. BrimstoneAnti-swarm ship
    112. Wind
    113. BrimstoneAnti-swarm ship ×2
    114. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (36 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Hannodins

35.9 OS · 17/09/2026

Open source match ↗

2 received units · includes a constructor
26 metal received · 18681 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build