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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. GruntGrunt ×2
    5. ShipyardShipyarddone 3:05 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. Mex
    2. Energy storage
    3. Mex ×2
    4. Construction ShipCon ship
    5. Radar TowerRadar Tower
    6. Construction ShipCon ship
    7. SupporterGunboat
    8. Mex
    9. SupporterGunboat ×3
    10. Mex
    11. SupporterGunboat
    12. OrcaSubmarinedone 4:55 · typical 4:19
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. RiptideFrigatedone 5:27 · typical 4:35
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 116 steps
    1. Con turret
    2. RiptideFrigate
    3. Wind
    4. OppressorDestroyerdone 6:21 · typical 5:51
    5. Wind
    6. Mex
    7. Wind ×2
    8. HerringMissile corvette
    9. Wind
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. RiptideFrigate
    12. Wind ×3
    13. Death CavalryDeath Cavalry
    14. Advanced Metal ExtractorT2 mexdone 8:18 · typical 9:22
    15. Con turret
    16. Wind
    17. RiptideFrigate
    18. Wind ×2
    19. RiptideFrigate
    20. Wind ×3
    21. OppressorDestroyer
    22. Wind
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. Con turret
    27. Wind ×2
    28. HerringMissile corvette
    29. Wind ×3
    30. RiptideFrigate
    31. Wind
    32. Mex
    33. Wind ×2
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. RiptideFrigate
    36. Con turret
    37. Advanced Metal ExtractorT2 mex
    38. RiptideFrigate
    39. Converter
    40. OppressorDestroyer
    41. Converter ×3
    42. HerringMissile corvette
    43. Converter
    44. HerringMissile corvette
    45. Converter
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. RiptideFrigate
    48. Wind
    49. RiptideFrigate
    50. Wind ×3
    51. RiptideFrigate
    52. Wind
    53. Advanced Metal ExtractorT2 mex
    54. Wind
    55. OppressorDestroyer
    56. HerringMissile corvette
    57. RiptideFrigate
    58. Wind
    59. Mex
    60. Wind
    61. RiptideFrigate
    62. Converter
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. RiptideFrigate
    65. Converter
    66. RiptideFrigate
    67. Converter
    68. RiptideFrigate
    69. Wind
    70. RiptideFrigate
    71. Wind ×3
    72. RiptideFrigate
    73. Wind ×2
    74. RiptideFrigate
    75. Wind
    76. RiptideFrigate
    77. Wind
    78. Construction ShipCon ship ×2
    79. Converter
    80. Advanced ShipyardAdvanced Shipyarddone 13:49
    81. Mex
    82. Advanced Metal ExtractorT2 mex
    83. Construction ShipCon ship
    84. Converter
    85. Construction ShipCon ship
    86. Converter
    87. Construction ShipCon ship ×2
    88. Advanced solar
    89. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    90. Construction ShipCon ship
    91. Advanced Construction SubAdvanced Construction Sub
    92. Construction ShipCon ship
    93. Tidal ×3
    94. HerringMissile corvette
    95. Tidal ×2
    96. Converter
    97. Tidal ×2
    98. Converter
    99. Tidal ×2
    100. PathfinderPathfinder
    101. Converter
    102. HerringMissile corvette
    103. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    104. Tidal
    105. Naval Energy Converter
    106. Tidal
    107. Advanced Metal ExtractorT2 mex
    108. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    109. PathfinderPathfinder
    110. Tidal
    111. Converter
    112. Tidal ×4
    113. Naval Energy Converter
    114. Tidal ×2
    115. HerringMissile corvette
    116. Tidal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (36 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

36.1 OS · 23/09/2026

Open source match ↗

4 received units · includes a constructor
278 metal received · 11669 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build