← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 16 steps
    1. Windfor Air
    2. GraverobberGraverobber ×2
    3. Wind ×3
    4. Construction BotCon bot
    5. Wind
    6. Construction BotCon bot
    7. Con turret
    8. Wind ×2
    9. GraverobberGraverobber
    10. TrasherTrasher
    11. GraverobberGraverobber
    12. TrasherTrasher
    13. GraverobberGraverobber
    14. Mex
    15. GruntGrunt
    16. ShipyardShipyarddone 3:22 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. Mex
    2. Construction ShipCon ship
    3. Radar TowerRadar Tower
    4. Mex
    5. GuardGuard
    6. SupporterGunboat ×2
    7. Mex
    8. Converter
    9. SupporterGunboat
    10. GuardGuard
    11. Converter
    12. SupporterGunboat ×2
    13. Mex
    14. OrcaSubmarinedone 4:29 · typical 4:19
    15. Radar TowerRadar Tower
    16. OrcaSubmarine
    17. HerringMissile corvette
    18. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 132 steps
    1. RiptideFrigatedone 5:29 · typical 4:35
    2. Geothermal PowerplantGeodone 7:39 · typical 8:00
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. RiptideFrigate
    5. Converter
    6. RiptideFrigate
    7. Mex ×2
    8. RiptideFrigate
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. OppressorDestroyerdone 7:15 · typical 5:51
    11. Radar TowerRadar Tower
    12. ThistleThistle
    13. Death CavalryDeath Cavalry
    14. GuardGuard ×2
    15. Construction ShipCon ship
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. GuardGuard
    18. Advanced Metal ExtractorT2 mexdone 8:59 · typical 9:22
    19. SupporterGunboat ×2
    20. GuardGuard
    21. SupporterGunboat ×3
    22. OrcaSubmarine
    23. ThistleThistle
    24. GuardGuard
    25. OrcaSubmarine
    26. HerringMissile corvette
    27. Con turret
    28. Advanced Metal ExtractorT2 mex
    29. Con turret
    30. Mex
    31. Advanced ShipyardAdvanced Shipyarddone 10:11
    32. Con turret
    33. Advanced Metal ExtractorT2 mex
    34. Mex
    35. Wind
    36. Con turret
    37. Mex
    38. Tidal
    39. Wind
    40. Advanced Construction SubAdvanced Construction Sub
    41. Tidal
    42. Wind ×2
    43. Tidal
    44. Wind
    45. Naval Construction Turret
    46. Tidal
    47. Wind ×2
    48. Advanced Metal ExtractorT2 mex
    49. PathfinderPathfinder
    50. Wind
    51. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:19
    52. PathfinderPathfinder
    53. Wind
    54. Tidal
    55. PathfinderPathfinder
    56. Tidal
    57. Wind
    58. Naval Construction Turret
    59. Tidal
    60. DespotBattleshipdone 14:00
    61. Wind
    62. Tidal
    63. Wind
    64. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    65. Tidal
    66. Naval Construction Turret
    67. Wind
    68. Advanced Metal ExtractorT2 mex
    69. Tidal
    70. Naval Construction Turret
    71. Wind
    72. Amphibious ComplexAmphibious Complexdone 12:22
    73. Tidal
    74. Wind
    75. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    76. Tidal
    77. Advanced Metal ExtractorT2 mex
    78. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    79. SalamanderSalamander
    80. Con turret
    81. Wind
    82. Tidal
    83. SalamanderSalamander
    84. Tidal
    85. Wind
    86. Wind
    87. Advanced Metal ExtractorT2 mex
    88. Wind ×2
    89. Tidal
    90. Wind
    91. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    92. Wind
    93. SalamanderSalamander
    94. Wind
    95. Wind
    96. Wind
    97. Tidal
    98. Con turret
    99. Wind
    100. Con turret
    101. Wind
    102. Tidal
    103. Wind ×2
    104. SalamanderSalamander
    105. Wind
    106. PhantasmRadar jammer ship
    107. Wind
    108. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    109. Wind
    110. Tidal
    111. Wind
    112. Advanced Metal ExtractorT2 mex
    113. Wind ×2
    114. Tidal
    115. SalamanderSalamander
    116. Wind
    117. Wind
    118. Con turret
    119. Wind
    120. Wind
    121. Wind
    122. CyclopsCyclops
    123. Wind
    124. Tidal
    125. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    126. Wind ×2
    127. Wind
    128. DespotBattleship
    129. Wind
    130. Wind
    131. Tidal
    132. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is RitualMurder's (37 OS, 05/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

RitualMurder

37.5 OS · 05/09/2026

Open source match ↗

6 received units · includes a constructor
807 metal received · 22163 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build