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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:03 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind ×2
    4. Construction BotCon bot
    5. Wind
    6. Construction BotCon bot ×2
    7. Mex
    8. TrasherTrasher
    9. GraverobberGraverobber
    10. Con turret
    11. GruntGrunt
    12. Mex
    13. ShipyardShipyarddone 3:29 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. Wind
    2. Energy storage
    3. Mex
    4. Wind
    5. Radar TowerRadar Tower
    6. Wind
    7. Construction ShipCon ship
    8. OrcaSubmarinedone 3:54 · typical 4:19
    9. Converter
    10. Wind
    11. HerringMissile corvette
    12. RiptideFrigatedone 4:18 · typical 4:35
    13. Wind
    14. Mex
    15. Converter
    16. RiptideFrigate
    17. Wind
    18. RiptideFrigate
    19. Wind
    20. Converter
    21. OppressorDestroyerdone 6:11 · typical 5:51
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 121 steps
    1. GuardGuard
    2. Wind
    3. GuardGuard
    4. Wind
    5. GuardGuard
    6. Wind
    7. ThistleThistle
    8. GuardGuard
    9. Wind
    10. Death CavalryDeath Cavalry
    11. Mex
    12. Wind
    13. RiptideFrigate
    14. Advanced Metal ExtractorT2 mexdone 7:57 · typical 9:22
    15. GuardGuard
    16. RiptideFrigate
    17. Wind
    18. Geothermal PowerplantGeodone 9:40 · typical 8:00
    19. RiptideFrigate
    20. Wind
    21. SlingshotSlingshot
    22. Wind
    23. HerringMissile corvette
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Wind ×2
    28. Death CavalryDeath Cavalry
    29. Wind
    30. Construction ShipCon ship ×2
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Death CavalryDeath Cavalry
    34. OppressorDestroyer
    35. Wind
    36. Converter
    37. Con turret
    38. RiptideFrigate
    39. Naval Construction Turret
    40. Wind
    41. RiptideFrigate
    42. Wind
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Converter
    45. Tidal
    46. Wind ×2
    47. RiptideFrigate
    48. Wind
    49. Tidal
    50. Wind ×4
    51. HerringMissile corvette
    52. Wind
    53. Tidal
    54. Mex
    55. Death CavalryDeath Cavalry
    56. Converter
    57. Wind
    58. Tidal
    59. Death CavalryDeath Cavalry
    60. Advanced Metal ExtractorT2 mex
    61. Wind
    62. OppressorDestroyer
    63. Tidal
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Wind
    66. Tidal
    67. ShipyardShipyardnot finished by 15:00
    68. Tidal ×2
    69. Converter
    70. Wind
    71. HerringMissile corvette
    72. ShipyardShipyarddone 11:37
    73. Tidal
    74. Wind
    75. OppressorDestroyer
    76. Wind ×2
    77. Tidal
    78. Wind
    79. UrchinUrchin
    80. OrcaSubmarine
    81. Wind
    82. Tidal
    83. Death CavalryDeath Cavalry
    84. Converter
    85. Wind
    86. Tidal
    87. RiptideFrigate
    88. Mex
    89. Wind
    90. Tidal
    91. RiptideFrigate
    92. Tidal
    93. OppressorDestroyer
    94. Tidal
    95. Converter
    96. Wind
    97. HerringMissile corvette
    98. Advanced Metal ExtractorT2 mex
    99. Death CavalryDeath Cavalry
    100. Tidal
    101. Construction ShipCon ship
    102. Tidal
    103. Construction ShipCon ship
    104. Wind
    105. Tidal
    106. Construction ShipCon ship
    107. Wind
    108. Tidal
    109. Advanced ShipyardAdvanced Shipyarddone 13:36
    110. Converter
    111. Construction ShipCon ship
    112. Tidal
    113. Wind
    114. Construction ShipCon ship
    115. Wind
    116. Tidal
    117. Wind
    118. Converter
    119. Wind
    120. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    121. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Alphacure's (36 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Alphacure

36.0 OS · 19/09/2026

Open source match ↗

3 received units · includes a constructor
752 metal received · 24833 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build