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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:09 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind ×2for Air
    4. Construction BotCon bot ×3
    5. Mex
    6. GraverobberGraverobber
    7. TrasherTrasher
    8. Con turret
    9. GruntGrunt
    10. Mex
    11. ShipyardShipyarddone 3:31 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. Mex
    2. Energy storage
    3. Wind
    4. Radar TowerRadar Tower
    5. Wind
    6. OrcaSubmarinedone 4:03 · typical 4:19
    7. Wind
    8. Converter
    9. HerringMissile corvette
    10. Wind
    11. Construction ShipCon ship
    12. Wind
    13. RiptideFrigatedone 4:45 · typical 4:35
    14. Converter
    15. Mex
    16. RiptideFrigate
    17. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 150 steps
    1. RiptideFrigate
    2. Mex
    3. Wind
    4. Converter
    5. OppressorDestroyerdone 6:03 · typical 5:51
    6. Wind ×2
    7. Mex
    8. ThistleThistle
    9. Radar TowerRadar Tower
    10. Death CavalryDeath Cavalry
    11. ThistleThistle
    12. Wind
    13. Mex ×2
    14. HerringMissile corvette
    15. Wind
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. RiptideFrigate
    18. Geothermal PowerplantGeodone 9:10 · typical 8:00
    19. Wind
    20. RiptideFrigate
    21. Wind
    22. RiptideFrigate
    23. GuardGuard
    24. Wind
    25. OppressorDestroyer
    26. GuardGuard
    27. Wind
    28. GuardGuard
    29. Wind
    30. Death CavalryDeath Cavalry
    31. Con turret
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. HerringMissile corvette
    34. Wind
    35. Con turret
    36. HerringMissile corvette
    37. Wind
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. HerringMissile corvette
    40. Wind
    41. Converter
    42. HerringMissile corvette ×2
    43. Wind
    44. Death CavalryDeath Cavalry
    45. OppressorDestroyer
    46. Converter
    47. Wind ×2
    48. OppressorDestroyer
    49. Converter
    50. Wind
    51. Advanced Metal ExtractorT2 mexdone 11:45 · typical 9:22
    52. OppressorDestroyer
    53. Converter
    54. Wind ×2
    55. Mex
    56. Wind ×6
    57. Converter
    58. Wind ×2
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Wind ×3
    61. Construction ShipCon ship
    62. Wind
    63. Advanced Metal ExtractorT2 mex
    64. Construction ShipCon ship
    65. Wind ×2
    66. Converter
    67. HerringMissile corvette
    68. Wind
    69. HerringMissile corvette
    70. Wind
    71. HerringMissile corvette
    72. Wind
    73. HerringMissile corvette
    74. Wind
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Wind
    77. HerringMissile corvette
    78. Wind
    79. HerringMissile corvette
    80. Naval Construction Turret
    81. Wind
    82. Converter
    83. Tidal
    84. HerringMissile corvette
    85. Wind
    86. Tidal
    87. Wind
    88. Tidal
    89. Wind
    90. HerringMissile corvette
    91. Wind
    92. Tidal ×2
    93. HerringMissile corvette
    94. Wind
    95. Mex
    96. Wind
    97. Tidal
    98. Converter
    99. Tidal
    100. HerringMissile corvette
    101. Advanced Metal ExtractorT2 mex
    102. Wind ×2
    103. Tidal ×2
    104. Wind ×2
    105. Tidal
    106. Wind
    107. Tidal
    108. Wind
    109. Tidal
    110. Wind
    111. Tidal
    112. Converter
    113. Tidal
    114. Wind
    115. Tidal
    116. Mex
    117. Tidal
    118. Wind
    119. Tidal ×2
    120. Wind
    121. Tidal
    122. Wind
    123. Naval Construction Turret
    124. Converter
    125. Tidal
    126. Wind ×2
    127. Tidal ×2
    128. Wind
    129. Naval Construction Turret
    130. Tidal
    131. Wind ×2
    132. Tidal
    133. Wind
    134. Naval Construction Turret
    135. Tidal
    136. Wind ×2
    137. Naval Construction Turret
    138. Converter
    139. Tidal ×2
    140. Advanced Metal ExtractorT2 mex
    141. Wind
    142. Amphibious ComplexAmphibious Complexdone 14:50
    143. Tidal
    144. Wind ×2
    145. Tidal
    146. SalamanderSalamander
    147. Tidal
    148. Wind
    149. Naval Construction Turret
    150. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Alphacure's (36 OS, 19/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Alphacure

36.0 OS · 19/09/2026

Open source match ↗

5 received units · includes a constructor
375 metal received · 18959 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build