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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. Construction BotCon bot
    3. GraverobberGraverobber
    4. Wind ×3
    5. Construction BotCon bot
    6. Mex
    7. GraverobberGraverobber
    8. Construction BotCon bot
    9. GruntGrunt
    10. Mex
    11. Wind
    12. GruntGrunt
    13. ShipyardShipyarddone 3:01 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. TrasherTrasher
    2. Wind
    3. GraverobberGraverobber
    4. Radar TowerRadar Tower
    5. Construction ShipCon ship
    6. Mex
    7. RiptideFrigatedone 3:29 · typical 4:35
    8. Wind
    9. Con turret
    10. HerringMissile corvette
    11. Radar TowerRadar Tower
    12. RiptideFrigate
    13. Wind
    14. Death CavalryDeath Cavalry
    15. Wind
    16. OrcaSubmarinedone 4:49 · typical 4:19
    17. RiptideFrigate
    18. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 124 steps
    1. Radar TowerRadar Tower
    2. Converter
    3. Geothermal PowerplantGeodone 6:50 · typical 8:00
    4. OppressorDestroyerdone 7:16 · typical 5:51
    5. Converter
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Wind
    8. Mex
    9. Wind
    10. Mex
    11. Wind
    12. Con turret
    13. Wind
    14. HerringMissile corvette
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Con turret
    17. GuardGuard
    18. Advanced Metal ExtractorT2 mexdone 8:42 · typical 9:22
    19. GuardGuard
    20. ThistleThistle
    21. Wind
    22. ThistleThistle
    23. Converter
    24. Energy storage
    25. HerringMissile corvette
    26. Converter
    27. Advanced Metal ExtractorT2 mex
    28. RiptideFrigate
    29. Converter
    30. Wind ×2
    31. Converter
    32. Wind
    33. Mex ×2
    34. RiptideFrigate
    35. Converter
    36. Wind
    37. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    38. Converter
    39. Wind
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Wind
    42. ArgonautArgonaut
    43. Mex
    44. Wind
    45. Converter
    46. RiptideFrigate
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. Converter
    50. Wind
    51. RiptideFrigate
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. GuardGuard
    54. Wind
    55. Converter
    56. HerringMissile corvette
    57. Wind
    58. Con turret
    59. RiptideFrigate
    60. Wind
    61. Construction ShipCon ship
    62. Wind ×3
    63. GuardGuard
    64. RiptideFrigate
    65. Wind ×3
    66. RiptideFrigate
    67. Wind
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Wind
    70. OppressorDestroyer
    71. Wind ×5
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. GuardGuard
    74. RiptideFrigate
    75. Wind
    76. Mex
    77. Wind
    78. RiptideFrigate
    79. Wind ×2
    80. Advanced Metal ExtractorT2 mex
    81. Wind
    82. OppressorDestroyer
    83. Wind ×4
    84. GuardGuard
    85. Wind ×2
    86. RiptideFrigate
    87. Wind
    88. Converter
    89. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    90. HerringMissile corvette
    91. Wind
    92. HerringMissile corvette
    93. Converter
    94. Wind
    95. Converter
    96. HerringMissile corvette
    97. Wind
    98. Converter
    99. GuardGuard
    100. RiptideFrigate
    101. Wind
    102. Converter
    103. Death CavalryDeath Cavalry
    104. Wind
    105. RiptideFrigate
    106. Converter
    107. Wind
    108. Con turret
    109. GuardGuard
    110. RiptideFrigate
    111. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    112. Wind
    113. RiptideFrigate
    114. Advanced Metal ExtractorT2 mex
    115. Construction ShipCon ship
    116. RiptideFrigate
    117. Naval Construction Turret
    118. Advanced ShipyardAdvanced Shipyarddone 14:06
    119. ThistleThistle ×2
    120. BrimstoneAnti-swarm ship ×3done 14:18
    121. ThistleThistle
    122. BrimstoneAnti-swarm ship
    123. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    124. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (36 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Hannodins

36.5 OS · 13/09/2026

Open source match ↗

2 received units · includes a constructor
562 metal received · 33184 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build