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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 897 distinct matches · 97 players · 83% of Cortex Geo sea games · team won 52% of 1005 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 897 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:26

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:05 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. Windfor Air
    2. GraverobberGraverobber
    3. Windfor Air
    4. GraverobberGraverobber
    5. Wind
    6. GraverobberGraverobber
    7. Wind ×3
    8. Construction BotCon bot ×2
    9. Con turret
    10. Wind
    11. TrasherTrasher
    12. ShipyardShipyarddone 3:15 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (50%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 23 steps
    1. TrasherTrasher
    2. GraverobberGraverobber
    3. GruntGrunt
    4. Mex
    5. GruntGrunt ×2
    6. Radar TowerRadar Tower
    7. Construction ShipCon ship
    8. Mex ×2
    9. Converter
    10. GruntGrunt
    11. GuardGuard
    12. Converter
    13. GruntGrunt
    14. GuardGuard
    15. SupporterGunboat
    16. GruntGrunt
    17. Mex
    18. SupporterGunboat ×3
    19. GuardGuard
    20. SupporterGunboat ×2
    21. Mex
    22. Converter
    23. SupporterGunboat ×4
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (42%) · submarine (33%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 153 steps
    1. OrcaSubmarinedone 5:25 · typical 4:19
    2. Geothermal PowerplantGeodone 7:26 · typical 8:00
    3. GuardGuard
    4. OrcaSubmarine
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. OppressorDestroyerdone 6:36 · typical 5:51
    7. Mex
    8. RiptideFrigatedone 7:06 · typical 4:35
    9. Radar TowerRadar Tower
    10. Advanced Metal ExtractorT2 mexdone 7:57 · typical 9:22
    11. Mex
    12. RiptideFrigate
    13. Con turret
    14. RiptideFrigate
    15. Con turret
    16. Advanced Metal ExtractorT2 mex
    17. RiptideFrigate
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Mex
    20. GuardGuard
    21. Converter
    22. HerringMissile corvette
    23. GuardGuard
    24. Mex
    25. Converter
    26. Death CavalryDeath Cavalry
    27. Advanced Metal ExtractorT2 mex
    28. GuardGuard
    29. Converter ×2
    30. Construction ShipCon ship
    31. GuardGuard
    32. Mex
    33. Converter
    34. Wind
    35. Construction ShipCon ship
    36. Tidal
    37. Energy storage
    38. Converter
    39. Wind
    40. Construction ShipCon ship
    41. Tidal
    42. Converter
    43. Tidal
    44. Wind
    45. Naval Construction Turret
    46. Converter
    47. Wind
    48. Mex
    49. Advanced Metal ExtractorT2 mex
    50. Tidal ×2
    51. Converter
    52. Tidal
    53. Wind
    54. Con turret
    55. Tidal ×4
    56. Naval Construction Turret
    57. Tidal
    58. Wind
    59. Tidal
    60. Wind
    61. Tidal ×2
    62. Wind
    63. Converter
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. Tidal ×2
    67. Converter
    68. Wind
    69. Tidal ×2
    70. Con turret
    71. Tidal ×3
    72. Con turret
    73. Naval Construction Turret
    74. Tidal
    75. Wind
    76. Tidal ×2
    77. Converter
    78. Tidal
    79. Wind
    80. Naval Construction Turret
    81. Naval Construction Turret
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. Tidal
    85. Wind
    86. Naval Construction Turret
    87. Wind ×2
    88. Tidal
    89. Naval Construction Turret
    90. Tidal ×2
    91. Advanced ShipyardAdvanced Shipyarddone 12:12
    92. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 12:51
    93. Naval Construction Turret
    94. Tidal
    95. Wind
    96. Naval Construction Turret
    97. Tidal ×3
    98. Naval Construction Turret
    99. Tidal ×2
    100. Wind
    101. Tidal
    102. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    103. Tidal
    104. Twin GuardTwin Guard
    105. Tidal
    106. PhantasmRadar jammer ship
    107. Tidal ×2
    108. Wind
    109. MessengerCruise missile shipdone 12:53
    110. Twin GuardTwin Guard
    111. Tidal ×4
    112. Wind
    113. Con turret
    114. Tidal
    115. Wind
    116. MessengerCruise missile ship
    117. Wind ×2
    118. Con turret
    119. Tidal
    120. Wind ×2
    121. Con turret
    122. Wind
    123. Tidal
    124. Wind ×2
    125. Tidal
    126. MessengerCruise missile ship
    127. DespotBattleshipdone 14:23
    128. Con turret
    129. Tidal
    130. Advanced Metal ExtractorT2 mex
    131. Tidal
    132. Wind
    133. Tidal
    134. Wind ×2
    135. Tidal
    136. Wind ×2
    137. Tidal
    138. Wind ×4
    139. Tidal
    140. Wind
    141. BuccaneerCruiserdone 14:39
    142. Wind ×3
    143. Advanced Metal ExtractorT2 mex
    144. Tidal
    145. Wind
    146. BuccaneerCruiser
    147. Wind
    148. Tidal
    149. Wind ×2
    150. Tidal
    151. Wind
    152. BuccaneerCruiser
    153. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is RitualMurder's (37 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1005 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157100
4:002914051
5:00411013052
6:005467440232
7:006953931547
8:0086241570891
9:001051024401344
10:001264436272050
11:001523749202921
12:001815364203827
13:002150674134511
14:002505786485441
15:002879297896342
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

RitualMurder

37.5 OS · 14/09/2026

Open source match ↗

7 received units · includes a constructor
458 metal received · 107707 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:26 · n=999
Shipyard3:17Middle 50%: 3:03–3:33 · n=1000
Orca4:19Middle 50%: 3:53–4:59 · n=686
Riptide4:35Middle 50%: 4:08–5:20 · n=977
Oppressor5:51Middle 50%: 5:08–6:32 · n=912
Geothermal Powerplant8:00Middle 50%: 7:01–8:58 · n=605
Advanced Metal Extractor9:22Middle 50%: 8:45–10:10 · n=861

Played most by

sirniho119games of this buildOptimusprimenutt78games of this buildSHOGVN74games of this buildPRO_Rerory46games of this buildhihimik41games of this build