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Standard air

Cortex Air build order · Supreme Isthmus

The usual Cortex air game: Aircraft Plant just after the start, Advanced Metal Extractor around 7 minutes and Fusion Reactor around 11 minutes, making transports and fighters for the team while scaling economy normally.

Usually transports first (72%)

#eco #team support #air · 555 distinct matches · 116 players · 79% of Cortex Air games · team won 47% of 624 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:23

  1. Take 3 mex and open straight into Aircraft Plant.
  2. Finish Aircraft Plant, start pumping Valiant for escort duty.
  3. Get T2 constructor going to scale eco alongside air production.
  4. Add Advanced Metal Extractor to keep pace with team's economy.
  5. Bring Fusion Reactor online, keep making Hercules and Finch for allies.

Phase by phase

TYPICAL OF ITS 555 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:22, middle half 1:13–1:35

    Some games also: energy storage (38%)

    By 1:03 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Aircraft PlantAircraft Plantdone 1:08 · typical 1:22
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Hephaestus1 Heavy transport for allies
    • Shuriken1 Shuriken

    Some games also: energy storage (45%) · light transport (44%) · converter (39%) · con turret (33%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 29 steps
    1. Wind
    2. FinchFinch
    3. FinchFinchfor Beach sea
    4. Wind
    5. HerculesLight transportfor Geo sea
    6. Wind ×3
    7. HephaestusHeavy transportfor Beach sea
    8. ValiantValiant
    9. FinchFinch ×2for Geo sea
    10. Mex
    11. ValiantValiant ×3
    12. ShurikenShuriken
    13. ValiantValiant
    14. Wind ×2
    15. Con turret
    16. Wind
    17. Solar
    18. HerculesLight transportfor Tech
    19. Wind ×2
    20. Energy storage
    21. Wind
    22. ShurikenShuriken
    23. Wind
    24. ShurikenShuriken ×2
    25. Wind
    26. ShurikenShuriken
    27. HerculesLight transport
    28. ShurikenShuriken ×2
    29. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine20Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantAircraft Plant after 18 wind, 17 wind, 6 converterin 58% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Valiant9 Valiant
    • Shuriken1 Shuriken

    Some games also: con aircraft (36%) · fusion (33%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 24 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 81 steps
    1. HerculesLight transportfor Tech
    2. Wind
    3. Advanced Metal ExtractorT2 mexdone 5:47 · typical 6:50
    4. Wind
    5. Advanced Metal ExtractorT2 mex ×2
    6. Energy storage
    7. Converter
    8. ShurikenShuriken
    9. Advanced Metal ExtractorT2 mex
    10. Converter
    11. ShurikenShuriken ×5
    12. Con turret
    13. ShurikenShuriken
    14. Wind
    15. Con turret
    16. Wind
    17. ShurikenShuriken
    18. Wind
    19. Con turret
    20. ValiantValiant
    21. Wind
    22. Wind
    23. Converter
    24. ValiantValiant
    25. Wind
    26. ValiantValiant
    27. Wind
    28. Wind
    29. ValiantValiant
    30. Wind
    31. Wind
    32. ValiantValiant
    33. Wind
    34. Fusion ReactorFusiondone 9:37 · typical 10:56
    35. Wind
    36. ValiantValiant
    37. Wind
    38. Wind
    39. ShurikenShuriken
    40. Wind
    41. Wind
    42. Wind
    43. FinchFinch
    44. Wind ×3
    45. Wind
    46. Wind
    47. Converter
    48. Wind
    49. Fusion ReactorFusion
    50. Converter
    51. Wind
    52. Converter
    53. HephaestusHeavy transport
    54. Converter
    55. Wind
    56. Converter ×2
    57. Converter
    58. Converter ×2
    59. Converter
    60. Converter
    61. Converter ×2
    62. Converter
    63. Aircraft PlantAircraft Plantdone 11:26
    64. Con turret ×3
    65. Construction AircraftCon aircraft
    66. Advanced Aircraft PlantAdvanced Aircraft Plantdone 11:59
    67. Converter
    68. HighwindHighwind
    69. Converter
    70. HighwindHighwind
    71. FalconFighter
    72. Converter
    73. FalconFighter
    74. HighwindHighwind
    75. FalconFighter
    76. HighwindHighwind
    77. FalconFighter
    78. AbductorAbductor
    79. FalconFighter ×2
    80. HighwindHighwind
    81. FalconFighter

Counts are medians over the build's games: half of them build more, half fewer. The example game is No_Air's (35 OS, 06/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:51 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Geofirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:26 · in 74% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:40 · in 64% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:44 · in 48% of games
  • Construction Bot1 Con bot from Techfirst at 2:20 · in 85% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:03 · in 94% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

624 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039300
2:0092500
3:00145900
4:002053051
5:00276573109
6:003759125167
7:005136190219
8:007017225290
9:009298258342
10:0011788328471
11:0014383440641
12:0017097606958
13:00199439331269
14:002265314171801
15:002554320602701
WHAT THE NUMBERS SAY

This is the role's standard support job, winning less than half its games while producing little combat impact but reliably feeding transports and scouts to teammates.

  • + Reaches Aircraft Plant almost immediately (1:23), fast T2 constructor by 5:58.
  • + Keeps own losses low (2789 by 15:00) versus other roles.
  • − Destroys only 2027 enemy metal by 15:00, minimal combat contribution.
  • − Fusion Reactor only completes in 57% of games, some games stall on eco.
THE EXAMPLE YOU ARE READING

No_Air

35.4 OS · 06/08/2026

Open source match ↗

5 received units · includes a constructor
657 metal received · 52625 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:22Middle 50%: 1:13–1:35 · n=624
Advanced Metal Extractor6:50Middle 50%: 6:21–7:26 · n=599
Fusion Reactor10:56Middle 50%: 10:03–12:16 · n=383

Played most by

DRM37games of this buildAdeus33games of this buildCentientWaffle32games of this buildNutzz28games of this buildImmort26games of this build