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Air / Cortex / Economy first / OBSERVED BUILD

Standard air

The usual Cortex air game: Aircraft Plant just after the start, Advanced Metal Extractor around 7 minutes and Fusion Reactor around 11 minutes, making transports and fighters for the team while scaling economy normally.

Usually transports first (72%)

#eco #team support #air · 547 distinct matches · 115 players · 79% of Cortex Air games · team won 47% of 615 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:23

  1. Take 3 mex and open straight into Aircraft Plant.
  2. Finish Aircraft Plant, start pumping Valiant for escort duty.
  3. Get T2 constructor going to scale eco alongside air production.
  4. Add Advanced Metal Extractor to keep pace with team's economy.
  5. Bring Fusion Reactor online, keep making Hercules and Finch for allies.

Phase by phase

TYPICAL OF ITS 547 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:22, middle half 1:13–1:35

    Some games also: energy storage (38%)

    By 1:03 in all: 3 mex · 4 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Aircraft PlantAircraft Plantdone 1:06 · typical 1:22
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Hephaestus1 Heavy transport for allies
    • Shuriken1 Shuriken

    Some games also: energy storage (45%) · light transport (44%) · converter (39%) · con turret (33%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 32 steps
    1. Wind
    2. WhirlwindWhirlwind
    3. Wind ×3
    4. Solar ×2
    5. FinchFinchfor Geo sea
    6. Wind
    7. HerculesLight transportfor Tech
    8. Wind ×2
    9. FinchFinch
    10. Wind
    11. FinchFinchfor Beach sea
    12. Wind
    13. Energy storage
    14. ValiantValiant
    15. Wind
    16. HephaestusHeavy transportfor Beach sea
    17. ValiantValiant
    18. Wind
    19. Mex
    20. Wind ×2
    21. ValiantValiant
    22. Wind
    23. ValiantValiant ×2
    24. HerculesLight transportfor Geo sea
    25. Con turret
    26. ValiantValiant ×2
    27. Con turret
    28. ValiantValiant
    29. HerculesLight transportfor unknown
    30. ValiantValiant
    31. Con turret
    32. FinchFinch
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine20Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantAircraft Plant after 18 wind, 17 wind, 6 converterin 58% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Valiant9 Valiant
    • Shuriken1 Shuriken

    Some games also: con aircraft (36%) · fusion (33%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 24 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 114 steps
    1. Wind
    2. Energy storage
    3. Wind ×2
    4. Converter
    5. Wind
    6. Converter ×2
    7. Wind ×2
    8. Converter ×2
    9. Wind ×3
    10. Converter
    11. Wind
    12. Converter
    13. Wind
    14. Con turret
    15. Wind ×22
    16. Advanced Metal ExtractorT2 mexdone 7:44 · typical 6:50
    17. Wind ×2
    18. Advanced Metal ExtractorT2 mex
    19. Wind
    20. Advanced Metal ExtractorT2 mex
    21. Wind ×4
    22. Advanced Metal ExtractorT2 mex
    23. Wind
    24. Converter ×8
    25. Con turret ×2
    26. Aircraft PlantAircraft Plantdone 9:32
    27. ValiantValiant
    28. Con turret ×2
    29. ValiantValiant ×2
    30. Con turret
    31. ValiantValiant
    32. Fusion ReactorFusiondone 11:25 · typical 10:56
    33. ValiantValiant ×2
    34. Converter
    35. ValiantValiant ×4
    36. Converter
    37. ValiantValiant ×4
    38. Con turret
    39. ValiantValiant ×4
    40. Wind
    41. ValiantValiant
    42. Wind
    43. ValiantValiant
    44. Wind
    45. ValiantValiant
    46. Wind
    47. ValiantValiant ×2
    48. Wind
    49. ValiantValiant ×2
    50. Wind
    51. ValiantValiant
    52. Wind
    53. ValiantValiant
    54. Wind
    55. ValiantValiant
    56. Wind
    57. ValiantValiant ×2
    58. Wind
    59. ValiantValiant ×2
    60. Wind
    61. ValiantValiant ×3
    62. Wind
    63. ValiantValiant
    64. Wind
    65. ValiantValiant
    66. Wind
    67. ValiantValiant
    68. Wind
    69. ValiantValiant
    70. Construction AircraftCon aircraft
    71. Wind
    72. ValiantValiant ×2
    73. Wind
    74. ValiantValiant ×2
    75. Wind
    76. Con turret
    77. Wind
    78. ValiantValiant
    79. Wind
    80. Con turret
    81. Wind
    82. ValiantValiant ×2
    83. Wind
    84. ValiantValiant ×2
    85. Wind
    86. ValiantValiant ×2
    87. Wind
    88. ValiantValiant
    89. Wind
    90. FinchFinch
    91. Wind
    92. FinchFinch ×2
    93. Wind
    94. ValiantValiant ×2
    95. Wind
    96. ValiantValiant ×2
    97. Wind
    98. ValiantValiant ×2
    99. Wind
    100. ValiantValiant ×2
    101. Wind
    102. ValiantValiant ×4
    103. Wind
    104. ValiantValiant ×2
    105. Con turret ×2
    106. ValiantValiant
    107. Wind
    108. ValiantValiant ×5
    109. Wind
    110. Fusion ReactorFusion
    111. ValiantValiant ×2
    112. Wind ×2
    113. ValiantValiant
    114. Wind ×13

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (55 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:51 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Geofirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:25 · in 75% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:40 · in 65% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:44 · in 48% of games
  • Construction Bot1 Con bot from Techfirst at 2:20 · in 84% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:03 · in 94% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

615 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039300
2:0092500
3:00145800
4:002052051
5:00276573109
6:003755125167
7:005136190219
8:007019220290
9:009335250341
10:0011795327471
11:0014399439641
12:0017100619962
13:00199489301269
14:002264113951807
15:002553020492701
WHAT THE NUMBERS SAY

This is the role's standard support job, winning less than half its games while producing little combat impact but reliably feeding transports and scouts to teammates.

  • + Reaches Aircraft Plant almost immediately (1:23), fast T2 constructor by 5:58.
  • + Keeps own losses low (2789 by 15:00) versus other roles.
  • − Destroys only 2027 enemy metal by 15:00, minimal combat contribution.
  • − Fusion Reactor only completes in 57% of games, some games stall on eco.
THE EXAMPLE YOU ARE READING

Immort

55.3 OS · 29/09/2026

Open source match ↗

5 received units · includes a constructor
148 metal received · 41764 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:22Middle 50%: 1:13–1:35 · n=615
Advanced Metal Extractor6:50Middle 50%: 6:21–7:26 · n=590
Fusion Reactor10:56Middle 50%: 10:03–12:14 · n=375

Played most by

DRM36games of this buildAdeus33games of this buildCentientWaffle32games of this buildNutzz28games of this buildImmort26games of this build