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Air / Cortex / Economy first / OBSERVED BUILD

Standard air

The usual Cortex air game: Aircraft Plant just after the start, Advanced Metal Extractor around 7 minutes and Fusion Reactor around 11 minutes, making transports and fighters for the team while scaling economy normally.

Usually transports first (72%)

#eco #team support #air · 547 distinct matches · 115 players · 79% of Cortex Air games · team won 47% of 615 · Recently observed

HOW TO PLAY IT

Key timing: Aircraft Plant by 1:23

  1. Take 3 mex and open straight into Aircraft Plant.
  2. Finish Aircraft Plant, start pumping Valiant for escort duty.
  3. Get T2 constructor going to scale eco alongside air production.
  4. Add Advanced Metal Extractor to keep pace with team's economy.
  5. Bring Fusion Reactor online, keep making Hercules and Finch for allies.

Phase by phase

TYPICAL OF ITS 547 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Aircraft Plant

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    Order
    1. Aircraft PlantAircraft Plant after 3 mex, 4 winddone ~1:22, middle half 1:13–1:35

    Some games also: energy storage (38%)

    By 1:03 in all: 3 mex · 4 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Solar
    3. Wind
    4. Energy storage
    5. Wind
    6. Aircraft PlantAircraft Plantdone 1:29 · typical 1:22
  2. 2

    Aircraft Plant to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine9Wind
    • Wind Turbine3Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Aircraft1 Con aircraft
    Army
    • Valiant5 Valiant
    • Finch2 Finch for allies
    • Hercules2 Light transport for allies
    • Hephaestus1 Heavy transport for allies
    • Shuriken1 Shuriken

    Some games also: energy storage (45%) · light transport (44%) · converter (39%) · con turret (33%)

    By 5:00 in all: 3 mex · 1 mex · 13 wind · 3 wind · 1 energy storage · 2 con turret

    The example game in this phase · 27 steps
    1. FinchFinch
    2. FinchFinchfor Beach sea
    3. HephaestusHeavy transport
    4. HerculesLight transportfor Geo sea
    5. ShurikenShurikenfor Geo sea
    6. ValiantValiant
    7. Construction AircraftCon aircraft
    8. FinchFinchfor Geo sea
    9. ValiantValiant
    10. Wind ×2
    11. Construction AircraftCon aircraft
    12. Wind
    13. FinchFinch
    14. Con turret
    15. ValiantValiant
    16. Wind
    17. Con turret
    18. ValiantValiant
    19. ShurikenShuriken
    20. Mex
    21. ShurikenShuriken ×4
    22. FinchFinch
    23. ValiantValiant
    24. HerculesLight transportfor Tech
    25. Wind ×2
    26. Con turret
    27. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine20Wind
    • Wind Turbine5Wind
    • Energy Converter6Converter
    Order
    1. Aircraft PlantAircraft Plant after 18 wind, 17 wind, 6 converterin 58% of games
    Builders
    • Construction Turret4 Con turret
    Army
    • Valiant9 Valiant
    • Shuriken1 Shuriken

    Some games also: con aircraft (36%) · fusion (33%) · light transport (31%)

    By 10:00 in all: 3 mex · 1 mex · 24 wind · 20 wind · 8 converter · 1 energy storage

    The example game in this phase · 80 steps
    1. Con turret
    2. Wind ×4
    3. Con turret
    4. Wind
    5. Advanced Metal ExtractorT2 mexdone 6:01 · typical 6:50
    6. Wind
    7. Advanced Metal ExtractorT2 mex
    8. Wind ×4
    9. Advanced Metal ExtractorT2 mex
    10. Wind ×4
    11. Advanced Metal ExtractorT2 mex
    12. Con turret
    13. Aircraft PlantAircraft Plantdone 7:21
    14. Wind ×3
    15. ShurikenShuriken ×2
    16. Wind
    17. ShurikenShuriken
    18. Wind
    19. ShurikenShuriken ×2
    20. Wind
    21. ShurikenShuriken ×2
    22. Wind
    23. ShurikenShuriken ×2
    24. Wind
    25. ShurikenShuriken ×3
    26. Wind
    27. ShurikenShuriken ×2
    28. Wind
    29. ShurikenShuriken
    30. FinchFinch
    31. ValiantValiant
    32. Wind
    33. ValiantValiant
    34. Wind
    35. ValiantValiant
    36. Wind
    37. ValiantValiant ×2
    38. Wind
    39. ValiantValiant ×2
    40. Wind
    41. ValiantValiant
    42. Con turret
    43. Wind
    44. ValiantValiant
    45. Wind
    46. ValiantValiant
    47. Wind
    48. ValiantValiant ×2
    49. Wind
    50. ValiantValiant
    51. Wind
    52. ValiantValiant
    53. Wind
    54. ValiantValiant
    55. Wind
    56. ValiantValiant ×2
    57. Wind
    58. ValiantValiant ×2
    59. Wind
    60. ValiantValiant ×2
    61. Wind
    62. ValiantValiant
    63. Wind
    64. ValiantValiant
    65. Fusion ReactorFusiondone 10:35 · typical 10:56
    66. ValiantValiant
    67. Wind ×6
    68. Con turret
    69. Wind
    70. Con turret
    71. Wind
    72. Con turret
    73. Wind
    74. Con turret
    75. T2 converter
    76. Con turret
    77. Wind ×2
    78. Fusion ReactorFusion
    79. SAMSAM
    80. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is NFX_Scurvy's (36 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Finch2 Finch to Geo sea or Beach seafirst at 1:51 · in 96% of games
  • Hercules3 Light transport to Tech or Geo sea or Geofirst at 2:06 · in 99% of games
  • Hephaestus1 Heavy transport to Beach sea or Pond or Techfirst at 2:25 · in 75% of games

You get

  • Wind Turbine3 Wind from Beach sea or Geo seafirst at 1:40 · in 65% of games
  • Wind Turbine3 Wind from Beach sea or Geo sea or Pondfirst at 1:44 · in 48% of games
  • Construction Bot1 Con bot from Techfirst at 2:20 · in 84% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 6:03 · in 94% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

01k2k3k
0:005:0010:0015:00

metal

615 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039300
2:0092500
3:00145800
4:002052051
5:00276573109
6:003755125167
7:005136190219
8:007019220290
9:009335250341
10:0011795327471
11:0014399439641
12:0017100619962
13:00199489301269
14:002264113951807
15:002553020492701
WHAT THE NUMBERS SAY

This is the role's standard support job, winning less than half its games while producing little combat impact but reliably feeding transports and scouts to teammates.

  • + Reaches Aircraft Plant almost immediately (1:23), fast T2 constructor by 5:58.
  • + Keeps own losses low (2789 by 15:00) versus other roles.
  • − Destroys only 2027 enemy metal by 15:00, minimal combat contribution.
  • − Fusion Reactor only completes in 57% of games, some games stall on eco.
THE EXAMPLE YOU ARE READING

NFX_Scurvy

36.5 OS · 29/09/2026

Open source match ↗

2 received units · includes a constructor
736 metal received · 48628 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Aircraft Plant1:22Middle 50%: 1:13–1:35 · n=615
Advanced Metal Extractor6:50Middle 50%: 6:21–7:26 · n=590
Fusion Reactor10:56Middle 50%: 10:03–12:14 · n=375

Played most by

DRM36games of this buildAdeus33games of this buildCentientWaffle32games of this buildNutzz28games of this buildImmort26games of this build