Mace rush
A very early T1 bot assault build pushing Mace bots from the Bot Lab from 2:21, reaching the middle and occasionally the enemy base well before it's typical for the role, later transitioning into a broader mixed army.
#rush #push · 17 distinct matches · 8 players · 1% of Armada Front games · team won 47% of 17 · Recently observed
T1 bot assault from 2:21 · 3% of role by thenFrom the Bot Lab. Only 3% of Front games have it by then; others who build it get it around 3:26
Mace in 88%2% of all Front games by then
Where those units first fight, in 17 games with kill data: in the middle 88%, on their own side 12%.
Those units destroy a typical 2,122 metal of enemy units by 15:00.
Then transitions into rocketeer (9% of army).
Key timing: Mace by 2:18
- Open Bot Lab fast with mex spread as usual for Front.
- Push Mace out far earlier than normal to fight at middle.
- Keep Mace flowing to sustain pressure on the middle push.
- Reinforce with more Mace to hold the line as numbers grow.
- Fold in Centurion and settle into a standard bot-heavy composition.
Phase by phase
TYPICAL OF ITS 17 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
Order
Bot Lab after 2 mexdone ~0:34, middle half 0:26–0:44
By 0:17 in all: 2 mex
The example game in this phase · 1 step
- Mex ×2
- 2
Bot Lab to T1 bot assault
Economy
4Mex
2Wind
Order
T1 bot assault after 5 mex, 2 wind
Builders
2 Con bot +2 vs standard
1 Lazarus
Army
1 Centurion
1 Tick
Some games also: pawn (41%) · con turret (35%)
The standard build makes here, this one skips: 2 con vehicle
By 2:21 in all: 5 mex · 2 wind
The example game in this phase · 20 steps
- Mex
Bot Labfor Geodone 0:45 · typical 0:34
Lazarus- Wind
Con bot- Wind ×2
Tick
Con bot
Rocketeer ×2- Mex
Rocketeer ×3- Mex ×2
Pawn
Sentry
Pawn ×2
Sentry
Lazarus- Con turret
Sentry
Macedone 3:47
- 3
T1 bot assault to 5:00
Economy
2Mex
3Wind
Builders
1 Con turret
2 Lazarus +2 vs standard
Army
1 Sentry
10 Mace +10 vs standard
Some games also: con bot (35%)
By 5:00 in all: 7 mex · 11 wind (standard 6) · 1 con turret
The example game in this phase · 10 steps
Mace
Sentry
Mace ×2
Sentry
Mace ×2- Con turret
Mace
Sentry- Wind
Mace
- 4
5:00 to 10:00
Economy
1Mex
18Wind
Builders
3 Con turret
3 Lazarus +3 vs standard
1 Con bot
Army
10 Mace +10 vs standard
Some games also: Sentry (47%) · Beamer (41%) · converter (41%) · centurion (35%) · Radar Tower (35%)
The standard build makes here, this one skips: 4 blitz
By 10:00 in all: 8 mex · 30 wind · 4 con turret
The example game in this phase · 55 steps
Con bot
Sentry- Wind
Sentry
Mace- Con turret
Sentry- Wind
Sentry
Mace- Wind
Mace- Con turret
Sentry
Mace- Wind
Sentry
Mace- Wind
Sentry
Mace- Wind
Mace
Sentry- Wind
Mace- Wind
Sentry
Mace ×2- Wind
Beamer
Mace- Wind
Mace- Wind
Sentry
Macefor Geo- Con turret
Mace
Macefor Geo
Lazarus
Macefor Geo- Con turret
- Mex
Mace
Sentry- Wind
Mace
Sentry
Mace- Wind
Con bot- Wind
Sentry- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Zeker_niet_Philipp's (36 OS, 27/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:18 · in 71% of games
1 T2 con bot from Geo or Techfirst at 7:14 · in 59% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
17 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 332 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 867 | 846 | 0 | 21 | 0 | 31 |
| 3:00 | 1749 | 1625 | 75 | 141 | 71 | 105 |
| 4:00 | 2821 | 2716 | 420 | 541 | 215 | 333 |
| 5:00 | 3997 | 3868 | 980 | 1200 | 910 | 817 |
| 6:00 | 5204 | 5083 | 1604 | 2113 | 1475 | 1522 |
| 7:00 | 6424 | 6332 | 2290 | 2996 | 2878 | 2419 |
| 8:00 | 7552 | 7662 | 3193 | 3867 | 3358 | 3347 |
| 9:00 | 9133 | 9090 | 3580 | 4669 | 4640 | 4310 |
| 10:00 | 11085 | 10694 | 4251 | 5318 | 6093 | 5050 |
| 11:00 | 13421 | 12625 | 4462 | 5825 | 6133 | 5709 |
| 12:00 | 15520 | 14845 | 4465 | 6390 | 6898 | 6523 |
| 13:00 | 18534 | 17449 | 5930 | 7009 | 7186 | 7234 |
| 14:00 | 19950 | 20180 | 6162 | 7621 | 9277 | 8098 |
| 15:00 | 22148 | 22704 | 6842 | 8374 | 9672 | 8944 |
Team win rate fell well short of the standard build despite similar economy and damage numbers.
- + Metal produced stayed close to or above standard through 15:00.
- + Mace timing at 2:18 is drastically ahead of the role's norm.
- − Team win rate 47% versus standard's 61%.
- − Own metal lost at 10:00 above standard (6093 vs 5092).
Zeker_niet_Philipp
36.4 OS · 27/09/2026
Open source match ↗4 received units
156 metal received · 12480 energy received
Typical milestones
Played most by
[crd]sisa7games of this buildOUDLES3games of this buildZeker_niet_Philipp2games of this buildCentientWaffle1game of this buildhaaven1game of this buildSupporting games
Pick a game to read and play it above.
OUDLES29/09/2026 · 36 OS↗Zeker_niet_Philipp27/09/2026 · 36 OS↗Lexosis21/09/2026 · 36 OS↗Zeker_niet_Philipp20/09/2026 · 37 OS↗[crd]sisa19/09/2026 · 42 OS↗OUDLES13/09/2026 · 36 OS↗[crd]sisa12/09/2026 · 43 OS↗[crd]sisa11/09/2026 · 43 OS↗9 more
[crd]sisa11/09/2026 · 43 OS↗OUDLES10/09/2026 · 36 OS↗Viltrum24/08/2026 · 46 OS↗[crd]sisa23/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗JustSomeGuy20/08/2026 · 35 OS↗[crd]sisa17/08/2026 · 41 OS↗haaven15/08/2026 · 42 OS↗CentientWaffle14/08/2026 · 35 OS↗Beyond All Reason test-31422-df3633c
Naval balance tweaks off