Mace rush
Front skips the usual Vehicle Plant opening for an early Bot Lab, pushing Mace bots out by 2:18 to fight forward at middle well before the norm, later adding Centurion to hold the line.
#rush #push · 16 distinct matches · 8 players · 1% of Armada Front games · team won 44% of 16 · Recently observed
T1 bot assault from 2:21 · 3% of role by thenFrom the Bot Lab. Only 3% of Front games have it by then; others who build it get it around 3:22
Mace in 88%2% of all Front games by then
Where those units first fight, in 16 games with kill data: in the middle 88%, on their own side 13%.
Those units destroy a typical 2,130 metal of enemy units by 15:00.
Key timing: Mace by 2:18
- Open Bot Lab fast with mex spread as usual for Front.
- Push Mace out far earlier than normal to fight at middle.
- Keep Mace flowing to sustain pressure on the middle push.
- Reinforce with more Mace to hold the line as numbers grow.
- Fold in Centurion and settle into a standard bot-heavy composition.
Phase by phase
TYPICAL OF ITS 16 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
Order
Bot Lab after 2 mexdone ~0:33, middle half 0:26–0:44
By 0:16 in all: 2 mex
The example game in this phase · 2 steps
- Mex
Bot Labdone 0:26 · typical 0:33
- 2
Bot Lab to T1 bot assault
Economy
4Mex
2Wind
Order
T1 bot assault after 5 mex, 2 wind
Builders
2 Con bot +2 vs standard
1 Lazarus
Army
1 Centurion
1 Tick
Some games also: pawn (44%) · con turret (31%)
The standard build makes here, this one skips: 2 con vehicle
By 2:20 in all: 5 mex · 2 wind
The example game in this phase · 10 steps
- Wind
Pawn- Wind
Pawn ×2- Mex
Con bot- Mex
Con bot ×2- Mex
Macedone 1:46
- 3
T1 bot assault to 5:00
Economy
2Mex
4Wind+2 vs standard
Builders
1 Con turret
2 Lazarus +2 vs standard
Army
1 Sentry
11 Mace +11 vs standard
Some games also: con bot (38%)
By 5:00 in all: 7 mex · 10 wind (standard 5) · 1 con turret
The example game in this phase · 35 steps
- Con turret
Mace ×4- Mex
Lazarus
Mace- Mex
- Wind
Mace- Wind
Mace- Wind
Mace
Sentry- Wind
Mace- Wind
Beamer
Lazarus- Wind
Mace- Wind
Dragon's Teeth
Mace
Dragon's Teeth ×2- Wind
Dragon's Teeth
Mace- Wind
- Mex
Mace- Wind
Con bot- Con turret
Mace
Beamer
- 4
5:00 to 10:00
Economy
1Mex
19Wind
Builders
3 Con turret
3 Lazarus +3 vs standard
1 Con bot
Army
11 Mace +11 vs standard
Some games also: Sentry (50%) · Beamer (44%) · centurion (38%) · converter (38%) · Radar Tower (38%)
The standard build makes here, this one skips: 5 blitz
By 10:00 in all: 8 mex · 30 wind · 4 con turret
The example game in this phase · 70 steps
Lazarus- Wind
Mace- Wind ×2
Mace ×2- Wind
Mace- Wind
Radar Tower
Mace- Wind
Lazarus- Wind
Mace- Wind
Dragon's Teeth
Mace- Wind
Dragon's Teeth ×2
Mace- Wind
Mace- Wind
Radar Tower- Wind
Mace- Mex
- Wind
Lazarus- Wind
Mace- Wind
Mace- Wind
Mace ×3
Lazarus
Mace ×5
Lazarus
Mace ×4- Wind
- Con turret
- Wind
- Con turret
- Wind
T2 mexdone 10:20- Mex
T2 mex ×2- Wind
- Converter
- Wind
T2 mex- Converter
- Wind ×4
Shipyardnot finished by 15:00- Wind ×24
T2 mex- Wind
- Con turret ×3
- Wind
- Con turret
- Wind ×4
Vehicle Plantdone 14:06- Wind
Con vehicle- Wind ×2
Advanced Vehicle Plantdone 14:43- Wind ×2
Ambassadornot finished by 15:00- Wind
Ambassador
Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (42 OS, 19/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:18 · in 75% of games
1 T2 con bot from Geo or Techfirst at 7:18 · in 56% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
16 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 332 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 865 | 845 | 0 | 21 | 0 | 31 |
| 3:00 | 1724 | 1625 | 69 | 141 | 78 | 105 |
| 4:00 | 2834 | 2713 | 430 | 541 | 199 | 333 |
| 5:00 | 4030 | 3868 | 1032 | 1197 | 852 | 816 |
| 6:00 | 5274 | 5078 | 1670 | 2121 | 1414 | 1524 |
| 7:00 | 6433 | 6339 | 2333 | 3012 | 2962 | 2448 |
| 8:00 | 7690 | 7667 | 3231 | 3877 | 3486 | 3357 |
| 9:00 | 9092 | 9118 | 4168 | 4669 | 5052 | 4311 |
| 10:00 | 10977 | 10696 | 4932 | 5342 | 6558 | 5050 |
| 11:00 | 13125 | 12647 | 5199 | 5839 | 6605 | 5699 |
| 12:00 | 14833 | 14866 | 5263 | 6397 | 7013 | 6527 |
| 13:00 | 16934 | 17463 | 6229 | 7013 | 7837 | 7244 |
| 14:00 | 19756 | 20184 | 6502 | 7629 | 9296 | 8090 |
| 15:00 | 22333 | 22677 | 7124 | 8397 | 9695 | 8941 |
Team win rate fell well short of the standard build despite similar economy and damage numbers.
- + Metal produced stayed close to or above standard through 15:00.
- + Mace timing at 2:18 is drastically ahead of the role's norm.
- − Team win rate 47% versus standard's 61%.
- − Own metal lost at 10:00 above standard (6093 vs 5092).
[crd]sisa
42.3 OS · 19/09/2026
Open source match ↗13 received units · includes a constructor
620 metal received · 5641 energy received
Typical milestones
Played most by
[crd]sisa7games of this buildOUDLES2games of this buildZeker_niet_Philipp2games of this buildCentientWaffle1game of this buildhaaven1game of this buildSupporting games
Pick a game to read and play it above.
Zeker_niet_Philipp27/09/2026 · 36 OS↗Lexosis21/09/2026 · 36 OS↗Zeker_niet_Philipp20/09/2026 · 37 OS↗[crd]sisa19/09/2026 · 42 OS↗OUDLES13/09/2026 · 36 OS↗[crd]sisa12/09/2026 · 43 OS↗[crd]sisa11/09/2026 · 43 OS↗[crd]sisa11/09/2026 · 43 OS↗8 more
OUDLES10/09/2026 · 36 OS↗Viltrum24/08/2026 · 46 OS↗[crd]sisa23/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗JustSomeGuy20/08/2026 · 35 OS↗[crd]sisa17/08/2026 · 41 OS↗haaven15/08/2026 · 42 OS↗CentientWaffle14/08/2026 · 35 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks on