Mace bot assault
Bot Lab into an early Mace-led T1 bot assault by 2:07, pushing into the middle and sometimes into the enemy base, well ahead of the role's usual army composition.
Usually 2 mex, then lab (66%)
#rush #push · 63 distinct matches · 13 players · 3% of Armada Suicide front games · team won 53% of 64 · Recently observed
T1 bot assault from 2:07 · 12% of role by thenFrom the Bot Lab. Only 12% of Suicide front games have it by then; others who build it get it around 1:53
Mace in 94%5% of all Suicide front games by then
Centurion in 42%13% of all Suicide front games by then
Where those units first fight, in 64 games with kill data: in the middle 98%.
Those units destroy a typical 3,275 metal of enemy units by 15:00.
Then transitions into blitz (11% of army).
Key timing: Mace by 2:10
- Open Bot Lab immediately with mex spread as usual.
- Push Mace assault out earlier than the role's normal pace.
- Lead with Mace to push middle and pressure the enemy base.
- Mix in Centurion for anti-swarm support on the push.
- Keep heavy Mace numbers flowing as your main bot ball.
Phase by phase
TYPICAL OF ITS 63 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
Order
Bot Lab after 2 mexdone ~0:50, middle half 0:34–0:58
Some games also: Sentry (50%)
By 0:34 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×3
Bot Labdone 0:44 · typical 0:50
- 2
Bot Lab to T1 bot assault
Economy
2Mex
Order
T1 bot assault after 4 mex
Builders
2 Con bot
2 Lazarus
Army
1 Sentry
1 Centurion
Other
1 Radar Tower
Some games also: solar (41%) · wind (36%)
By 2:07 in all: 4 mex
The example game in this phase · 9 steps
Con bot- Wind ×3
Con bot
Tick ×5
Con bot ×2- Mex
Centurion- Wind
Macedone 2:09
- 3
T1 bot assault to 5:00
Economy
2Mex
6Wind+3 vs standard
Builders
1 Con turret
1 Lazarus
1 Con bot
Army
2 Sentry
11 Mace +11 vs standard
Some games also: Beamer (44%) · centurion (31%)
The standard build makes here, this one skips: 16 rocketeer
By 5:00 in all: 5 mex · 7 wind (standard 5) · 1 con turret
The example game in this phase · 19 steps
- Wind
Mace- Wind
Sentry
Mace
Lazarus
Mace ×2
Centurion
Mace
Beamer
Mace ×4
Centurion
Mace- Mex
Mace ×2
Con bot ×2
Mace
Overwatch
Mace ×2
- 4
5:00 to 10:00
Economy
1Mex
19Wind
Builders
2 Con turret
4 Lazarus +2 vs standard
Army
18 Mace +18 vs standard
Some games also: centurion (39%) · Sentry (36%) · Radar Tower (34%) · Beamer (33%)
The standard build makes here, this one skips: 8 rocketeer
By 10:00 in all: 6 mex · 25 wind · 3 con turret
The example game in this phase · 41 steps
Centurion- Wind
Lazarus ×3- Con turret
Radar Tower
Centurion
Mace ×2
Crossbow ×2- Con turret
Mace ×2
Beamer
Lazarus- Wind
Mace
Lazarus
Pawn
Lazarus ×2
Centurion ×2
Mace ×3
Rocketeer
Mace ×2
Sentry
Mace ×3
Centurion
Sentry
Radar Tower
Beamer
Mace ×2
Anemone
Mace ×4
Harpoon
Naval Radar / Sonar Tower
Mace ×2
Lazarus ×2- Mex
Lazarus ×4
Mace
Centurion- Mex
- Tidal ×8
- Naval Energy Converter ×6
Counts are medians over the build's games: half of them build more, half fewer. The example game is Horlof's (40 OS, 10/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:11 · in 67% of games
1 T2 con bot from Tech or Geofirst at 8:27 · in 50% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
64 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 311 | 226 | 0 | 0 | 0 | 0 |
| 2:00 | 975 | 889 | 31 | 0 | 0 | 0 |
| 3:00 | 2056 | 2056 | 292 | 172 | 166 | 106 |
| 4:00 | 3054 | 3161 | 840 | 660 | 598 | 486 |
| 5:00 | 4196 | 4236 | 1707 | 1413 | 1223 | 1020 |
| 6:00 | 5475 | 5430 | 2672 | 2327 | 1963 | 1785 |
| 7:00 | 6570 | 6661 | 4273 | 3179 | 3339 | 2732 |
| 8:00 | 7633 | 7910 | 4991 | 4035 | 4269 | 3631 |
| 9:00 | 8768 | 9298 | 5818 | 4816 | 4967 | 4516 |
| 10:00 | 10216 | 10688 | 6895 | 5426 | 5914 | 5336 |
| 11:00 | 11567 | 12241 | 8080 | 5898 | 7018 | 6080 |
| 12:00 | 13140 | 14024 | 8591 | 6517 | 8122 | 6842 |
| 13:00 | 14674 | 16042 | 9642 | 7013 | 9406 | 7523 |
| 14:00 | 16421 | 17969 | 10658 | 7680 | 10449 | 8336 |
| 15:00 | 18501 | 20297 | 11173 | 8302 | 11286 | 9228 |
Dealt noticeably more damage than the standard build for slightly higher losses, but team win rate came in a bit lower.
- + Enemy metal destroyed above standard at every checkpoint (11209 vs 8172 by 15:00).
- + Mace timing at 2:10 is far ahead of the role's usual pace.
- − Team win rate 52% versus standard's 58%.
- − Metal produced trails standard by 15:00 (18386 vs 19882).
Horlof
40.1 OS · 10/08/2026
Open source match ↗6 received units
842 metal received · 5649 energy received
Typical milestones
Played most by
[crd]sisa47games of this buildHorlof5games of this build_X_2games of this build[Cookie]Maco1game of this build[Fx]Doo1game of this buildSupporting games
Pick a game to read and play it above.
[crd]sisa24/09/2026 · 46 OS↗xabre24/09/2026 · 49 OS↗[crd]sisa23/09/2026 · 45 OS↗sirniho23/09/2026 · 38 OS↗[crd]sisa20/09/2026 · 44 OS↗haaven19/09/2026 · 47 OS↗[crd]sisa16/09/2026 · 43 OS↗[crd]sisa13/09/2026 · 44 OS↗Horlof10/08/2026 · 40 OS↗32 more of 56, the most recent
[Stud]NeoPixel13/09/2026 · 39 OS↗[crd]sisa10/09/2026 · 43 OS↗[crd]sisa07/09/2026 · 44 OS↗[crd]sisa07/09/2026 · 44 OS↗[crd]sisa07/09/2026 · 45 OS↗[crd]sisa06/09/2026 · 45 OS↗[crd]sisa06/09/2026 · 45 OS↗[crd]sisa04/09/2026 · 44 OS↗[crd]sisa04/09/2026 · 44 OS↗Rysica04/09/2026 · 40 OS↗[crd]sisa04/09/2026 · 44 OS↗[crd]sisa03/09/2026 · 43 OS↗[crd]sisa02/09/2026 · 44 OS↗[crd]sisa02/09/2026 · 43 OS↗[Fx]Doo01/09/2026 · 35 OS↗[crd]sisa30/08/2026 · 40 OS↗[crd]sisa30/08/2026 · 40 OS↗[crd]sisa30/08/2026 · 40 OS↗[crd]sisa26/08/2026 · 41 OS↗[crd]sisa26/08/2026 · 41 OS↗[crd]sisa25/08/2026 · 41 OS↗[crd]sisa25/08/2026 · 41 OS↗[crd]sisa24/08/2026 · 41 OS↗[crd]sisa23/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗[crd]sisa22/08/2026 · 41 OS↗[crd]sisa20/08/2026 · 41 OS↗[crd]sisa20/08/2026 · 41 OS↗Beyond All Reason test-30922-8064a43
Naval balance tweaks on