← All builds
Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

Bot lab into an unusually early Gauntlet for area defence near the middle around 3:59, holding the line before transitioning into the usual mixed army.

#defence · 101 distinct matches · 33 players · 5% of Armada Suicide front games · team won 51% of 106 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:59 · 8% of role by thenOnly 8% of Suicide front games have it by then; others who build it get it around 9:05

Where those units first fight, in 102 games with kill data: in the middle 100%.

Those units destroy a typical 1,258 metal of enemy units by 15:00.

Then transitions into rocketeer (16% of army), Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 4:08

  1. Open Bot Lab then grab mexes and wind, get sentries out for early raid.
  2. Keep making sentries and hold middle, denying leaks with cheap bots.
  3. Commit to a Gauntlet to anchor the line with area artillery.
  4. Mix in Rocketeer and Rattlesnake to hold middle rather than push in.
  5. Transition to T2 constructor once the line is stable.

Phase by phase

TYPICAL OF ITS 101 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:20, middle half 0:20–0:33

    Some games also: mex (41%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 4 winddone ~5:23, middle half 4:34–5:48
    Builders
    • Construction Bot3 Con bot
    • Lazarus1 Lazarus
    Army
    • Sentry3 Sentry
    • Beamer2 Beamer +2 vs standard
    • Rocketeer8 Rocketeer −4 vs standard
    • Tick1 Tick
    • Centurion1 Centurion
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (34%) · con turret (31%)

    By 3:57 in all: 5 mex · 4 wind

    The example game in this phase · 32 steps
    1. LazarusLazarus ×2
    2. PawnPawn ×6
    3. LazarusLazarus
    4. PawnPawn ×3
    5. Construction BotCon bot ×3
    6. Mex
    7. CenturionCenturion
    8. Mex
    9. RocketeerRocketeer ×2
    10. Mex
    11. RocketeerRocketeer ×2
    12. Mex
    13. RocketeerRocketeer
    14. Radar TowerRadar Tower
    15. Construction BotCon bot
    16. SentrySentry
    17. Converter
    18. Construction BotCon bot
    19. SentrySentry
    20. Converter
    21. Construction BotCon bot
    22. Energy storage
    23. Converter
    24. RocketeerRocketeer
    25. SentrySentry
    26. Converter
    27. Construction BotCon bot
    28. SentrySentry
    29. Wind ×2
    30. RocketeerRocketeer
    31. Wind ×2
    32. GauntletGauntletdone 5:23 · typical 5:23
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine18Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer3 Rocketeer −10 vs standard
    Other
    • Dragon's Teeth5 Dragon's Teeth +5 vs standard

    Some games also: tick (44%) · con bot (43%) · converter (40%) · Gauntlet (40%) · Sneaky Pete (37%)

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 6 mex · 24 wind · 1 energy storage · 4 con turret

    The example game in this phase · 84 steps
    1. Wind
    2. RocketeerRocketeer
    3. Wind
    4. CenturionCenturion
    5. Wind ×3
    6. RocketeerRocketeer
    7. Construction BotCon bot
    8. Wind ×2
    9. OverwatchOverwatch
    10. Wind ×6
    11. Con turret
    12. Wind ×4
    13. Con turret
    14. Energy storage
    15. Wind
    16. Con turret
    17. Wind
    18. Sneaky PeteSneaky Pete
    19. Wind
    20. Energy storage
    21. GauntletGauntlet
    22. Wind ×3
    23. Converter ×2
    24. Wind
    25. Con turret
    26. Converter
    27. Wind
    28. RattlesnakeRattlesnakedone 9:47
    29. Converter
    30. Con turret
    31. Wind
    32. Converter
    33. Wind
    34. BeamerBeamer
    35. Converter
    36. BeamerBeamer
    37. Converter
    38. Wind
    39. BeamerBeamer
    40. Converter
    41. Wind ×2
    42. Converter
    43. Wind
    44. Converter
    45. Wind ×3
    46. Con turret
    47. BeamerBeamer
    48. Wind
    49. BeamerBeamer
    50. Wind
    51. Con turret ×2
    52. Wind
    53. Sneaky PeteSneaky Pete
    54. Wind
    55. Con turret
    56. BeamerBeamer
    57. Wind
    58. Con turret
    59. Wind
    60. Con turret ×2
    61. Wind
    62. Con turret
    63. Wind
    64. Con turret
    65. Wind ×2
    66. Metal storage
    67. Dragon's TeethDragon's Teeth ×8
    68. Advanced Metal ExtractorT2 mexdone 14:43
    69. Dragon's TeethDragon's Teeth ×12
    70. Advanced Metal ExtractorT2 mex
    71. Dragon's TeethDragon's Teeth ×2
    72. Advanced Metal ExtractorT2 mex
    73. BeamerBeamer
    74. Con turret
    75. BeamerBeamer
    76. PersecutorPersecutornot finished by 15:00
    77. BeamerBeamer
    78. Con turret
    79. Advanced Metal ExtractorT2 mex
    80. Mex
    81. BeamerBeamer
    82. Con turret
    83. Advanced Metal ExtractorT2 mex
    84. SentrySentry

Counts are medians over the build's games: half of them build more, half fewer. The example game is El_Turco's (36 OS, 05/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:32 · in 68% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

106 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002272260000
2:008818890000
3:0019862051130179117106
4:0031423161475658317496
5:004375424390314138201026
6:00547554331341230313091789
7:00662766702310317622202712
8:00785579193100403129673620
9:00915693143903479637204495
10:0010976106974985543143335315
11:0012723122485581590950386057
12:0014831141046004651457556830
13:0016717162146719701969617536
14:0019399180817498769975718376
15:0021147204418044833486019249
WHAT THE NUMBERS SAY

Won less often than the standard build and destroyed less enemy metal despite similar production, a defensive line that trades tempo for metal saved.

  • + Own metal lost by 15:00 lower (8980 vs 9208)
  • + Metal produced by 15:00 slightly ahead (20254 vs 19882)
  • − Team win rate well below standard (46% vs 58%)
  • − Enemy metal destroyed by 15:00 much lower (7767 vs 8172)
THE EXAMPLE YOU ARE READING

El_Turco

35.6 OS · 05/08/2026

Open source match ↗

8 received units · includes a constructor
989 metal received · 90110 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:20Middle 50%: 0:20–0:33 · n=106
Gauntlet5:23Middle 50%: 4:34–5:48 · n=97
Advanced Metal Extractor9:36Middle 50%: 8:45–10:30 · n=83

Played most by

_X_25games of this buildImmort9games of this buildSoliloqueur8games of this buildTrapCaT7games of this buildPlatinumBlonde6games of this build