Fast fusion
Armada Tech (Eco) build order · Supreme Isthmus
Standard T2 rush economy build that adds an earlier Fusion Reactor around 8:52 to scale power sooner, with units fighting only on the team's own side afterward.
Usually first T2 con to Geo (82%)
#eco #t2 · 178 distinct matches · 61 players · 6% of Armada Tech games · team won 59% of 184 · Recently observed
Fusion Reactor from 8:52 · 12% of role by thenOnly 12% of Tech games have it by then; others who build it get it around 11:21
Then transitions into anti-nuke (30% of army).
Key timing: Fusion Reactor by 10:00
- Run the standard T2 rush opening with Bot Lab then Advanced Bot Lab.
- Get the Advanced Bot Lab up on the usual fast timing.
- Upgrade to Advanced Metal Extractor on the normal schedule.
- Transition into the typical Citadel anti-nuke and Armageddon nuke silo army.
- Push an early Fusion Reactor, well ahead of the role's usual 12:03.
Phase by phase
TYPICAL OF ITS 178 GAMES · AGAINST STANDARD TECHFollow the example game's first 9:52 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
4Wind
Order
Bot Lab after 3 mex, 4 winddone ~1:16, middle half 1:09–1:30
By 0:59 in all: 3 mex · 4 wind
The example game in this phase · 4 steps
- Mex ×3
- Wind ×5
- Energy storage
Bot Labdone 1:38 · typical 1:16
- 2
Bot Lab to Advanced Bot Lab
Economy
1Mex
9Wind
1Energy storage
Order
Advanced Bot Lab after 4 mex, 12 wind, 3 con turretdone ~4:15, middle half 4:03–4:28
Builders
3 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
Some games also: converter (45%)
By 3:13 in all: 4 mex · 12 wind · 1 energy storage · 3 con turret
The example game in this phase · 16 steps
Lazarus- Wind
Con bot- Wind
Con bot
Con botfor Air- Wind
- Con turret
- Wind ×2
- Mex
- Con turret
- Wind ×3
- Converter
- Con turret
- Wind ×5
Advanced Bot Labdone 4:26 · typical 4:15
- 3
Advanced Bot Lab to 5:00
Economy
3Wind
Order
Eat Bot Lab
Builders
1 T2 con bot for allies
Some games also: converter (48%)
By 5:00 in all: 4 mex · 17 wind · 2 converter · 1 energy storage · 3 con turret
The example game in this phase · 9 steps
- Wind ×2
- Converter
- Wind
- Energy storage
Eat Bot Labreclaimed for its metal- Converter
T2 con botfor Air- Converter
T2 mex ×3done 5:17 · typical 5:20
- 4
5:00 to Fusion Reactor
Economy
26Wind
4Converter+3 vs standard
Order
Fusion Reactor after 4 mex, 43 wind, 7 converterdone ~10:12, middle half 9:50–10:42
Builders
8 Butler +3 vs standard
3 T2 con bot for allies
1 T2 con bot
Some games also: con turret (48%)
By 8:52 in all: 4 mex · 43 wind · 7 converter (standard 4) · 1 energy storage · 3 con turret
The example game in this phase · 19 steps
T2 con botfor Beach sea
Butler ×4
T2 mex
Butler ×2
T2 con botfor Geo sea- Wind ×3
T2 con botfor Pond- Wind ×6
Butler- Wind ×3
Butler- Wind ×3
Butler- Wind ×4
T2 con bot- Wind ×4
- Converter
- Wind ×2
Fusiondone 10:16 · typical 10:12
- 5
Fusion Reactor to 15:00
Economy
86Wind−64 vs standard
48Converter
Order
Eat Advanced Bot Lab
Fusion after 86 wind, 18 converter, 7 con turretin 63% of games
Builders
10 Con turret +3 vs standard
Some games also: anti-nuke (48%) · Advanced Fusion Reactor (39%) · Aircraft Plant (38%) · metal storage (35%) · Butler (32%)
The standard build makes here, this one skips: 6 Butler
By 15:00 in all: 4 mex · 132 wind (standard 186) · 2 fusion · 56 converter · 1 energy storage · 1 metal storage
The example game in this phase · 127 steps
- Wind ×2
- Converter
- Wind ×4
- Converter
- Wind ×4
- Converter
- Wind ×2
- Converter
- Wind ×2
- Converter
- Wind ×4
- Converter
- Wind ×2
Butlerfor Beach sea- Wind ×2
- Converter
Butlerfor Beach sea- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×4
- Converter
- Wind ×2
- Converter
- Wind ×2
- Con turret
- Wind
Armageddondone 13:06- Wind
- Converter
Rolling bomb
Ghost- Wind ×2
- Con turret
- Wind ×2
- Converter
- Wind ×2
- Con turret
- Converter
- Wind ×4
- Converter
- Con turret
- Wind ×3
- Converter
- Wind ×2
- Con turret
- Wind
Ghost- Converter
- Wind ×3
- Converter
- Wind ×3
Ghost- Converter
- Wind ×3
Ghost- Converter
- Wind ×4
- Converter
- Wind ×2
- Converter
- Wind ×2
- Converter
- Wind ×4
- Converter
- Wind ×4
- Converter
- Wind ×2
- Converter
- Wind ×4
- Converter
Eat Advanced Bot Labreclaimed for its metal- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×2
- Converter
- Wind ×4
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
- Wind ×3
- Converter
Fusion- Con turret
- Wind ×2
- Converter
- Wind ×2
- Con turret
- Wind ×9
- Converter
- Wind ×3
- Converter
- Wind ×2
- Con turret
- Wind ×2
- Converter
- Wind ×3
- Converter
- Wind ×4
- Con turret
- Wind ×2
- Converter
- Wind ×2
- Converter
- Wind ×2
- Con turret
- Wind ×2
- Converter
- Wind ×2
- Converter
- Wind ×3
- Converter
- Wind ×2
- Con turret
Counts are medians over the build's games: half of them build more, half fewer. The example game is kiramako's (33 OS, 27/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Con bot to Airfirst at 2:22 · in 84% of games
5 T2 con bot to Air or Pond or Beach seafirst at 4:47 · in 100% of games
You get
1 Light transport from Airfirst at 3:55 · in 85% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard tech
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
184 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard tech | Enemy metal destroyed: This build | Enemy metal destroyed: Standard tech | Own metal lost: This build | Own metal lost: Standard tech |
|---|---|---|---|---|---|---|
| 1:00 | 384 | 383 | 0 | 0 | 0 | 0 |
| 2:00 | 917 | 915 | 0 | 0 | 0 | 0 |
| 3:00 | 1688 | 1652 | 0 | 0 | 0 | 0 |
| 4:00 | 3197 | 3144 | 0 | 0 | 0 | 0 |
| 5:00 | 4879 | 4848 | 0 | 0 | 0 | 0 |
| 6:00 | 5958 | 5802 | 0 | 0 | 0 | 0 |
| 7:00 | 7674 | 7232 | 0 | 0 | 0 | 0 |
| 8:00 | 9758 | 9064 | 0 | 0 | 0 | 0 |
| 9:00 | 12179 | 11177 | 0 | 0 | 0 | 0 |
| 10:00 | 15809 | 13513 | 0 | 0 | 0 | 0 |
| 11:00 | 19815 | 16242 | 0 | 0 | 0 | 0 |
| 12:00 | 23416 | 19656 | 0 | 0 | 0 | 0 |
| 13:00 | 27140 | 23426 | 0 | 0 | 0 | 0 |
| 14:00 | 30957 | 27286 | 0 | 0 | 0 | 74 |
| 15:00 | 35906 | 31503 | 0 | 110 | 75 | 130 |
Won more often than the standard build and pulled well ahead on metal production with almost no combat losses either way.
- + Metal production at 15:00 reaches 36430 vs 31668 standard.
- + Won more often than the standard build (60% vs 53%).
- − Enemy metal destroyed by 15:00 is lower than standard (39 vs 266).
- − Fusion push is purely economic, offering no early combat payoff.
kiramako
32.6 OS · 27/08/2026
Open source match ↗5 received units · includes a constructor
1407 metal received · 52387 energy received
Typical milestones
Played most by
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Naval balance tweaks on